Wednesday, June 6, 2007

Planet Puzzle League

Developer: Intelligent Sytstems
Publisher:
Nintendo
Release Date: June 4, 2007
System:
Nintendo DS
Official Web site

In a nutshell:
Slide blocks. Match three or more of a kind.

0:01 I love the hold-it-on-the-side book style that's now infecting so many DS games.
0:04 The option to advance things manually is nice, especially in super-easy Beginner difficulty.
0:07 The touch screen really works well here. It actually feels like you're directly moving the blocks, much more so than in Meteos or other similar games.
0:12 After ten minutes of playing Beginner Endless mode without even coming close to losing, it's time to try some other modes.
0:13 The first puzzle in Puzzle mode involves moving one block to the left. WOW WHAT A STUMPER!
0:24 Twenty or so stages in to Puzzle mode and I need a hint. These puzzles require some pretty intricate visualization into the future.
0:31 OK, puzzle mode is starting to get hard, time to run away.
0:35 Endless mode is boring... even on Hard difficulty it's too hard to die.
0:36 I fail at the Hard Garbage Xhallenge twice in literally ten seconds. Now this is more like it.
0:47 Taking out the garbage is kicking my BUTT. and I like it.
0:54 Lift Attack -- a mode for people with quick fingers but not quick brains. Perfect for me.
1:02 Mission Mode twists the whole concept by asking for oddly specific goals. Neat extension of the concept.

Would I play this game for more than an hour: Yes
Why: I already did (see timestamp above). Also: Garbage and Mission Modes add new twists to the tired old design.

This review is based on a free evaluation copy provided by Nintendo.

No comments: