Showing posts with label bungie. Show all posts
Showing posts with label bungie. Show all posts

Friday, April 30, 2010

Halo: Reach (beta)

Developer: Bungie
Publisher: Microsoft
Release Date: May 3, 2010 (public beta)
System: Xbox 360
ESRB Rating: NR

In a nutshell: Getting into it wouldn't be much of a reach.

0:00 The Halo 3 beta was actually my very first game for lunch back in 2007.I haven't exactly become an avid player since then -- give me a Left 4 Dead or a Borderlands any day -- but I'm still interested to see what all the fuss is about.

0:01 A very short introductory trailer shows a Spartan putting on a helmet and some sort of flying vehicle crash-landing amidst a firefight. Then a quick cut to a black screen with blue text. "Welcome to the Beta... the experience you are about to enjoy is a delicious sampler platter of multiplayer modes from Halo: Reach." Delicious! They want honest feedback at bungie.net. I'll provide it here instead.

0:03 I don't have any "credits" yet, so I can't buy any of the cool armor on display in the armory. I can change my service tag to any four-letter combination of letters, numbers and symbols, though. I choose "@_@*" because that's what I expect to look like after sucking it up in this beta.

0:05 I'm playing this at ten in the morning the day after I got my code. This is partly because that's when I finally found the time, but it's partly because I really suck at Halo and didn't want to go up against all the good people with super-early access. Then again, if you're still playing at 10am the next day, you're probably pretty good too.


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Monday, September 24, 2007

Halo 3


Developer: Bungie
Publisher: Microsoft
Release Date: Sept. 25, 2007
Systems: Xbox 360
ESRB Rating: M
Official Web Site

Also see: An hour with the Halo 3 multiplayer beta test

In a nutshell: If one of the biggest marketing campaigns in the world didn't clue you in, nothing I write will.

0:01 "Aahhhhh ahhh ahhhh ahh ahh ahh ahh" the choir sings over a twilit menu screen. I like the descriptions for the difficulty levels. Easy says it "practically plays itself," Legendary punishes the slightest error with death and Hard is "the way Halo is meant to be played." Normal for me, please.

0:02 Stars. "They let me pick," Cortana says. "Did I ever tell you that. Choose whichever Spartan I wanted. You know me, I did my research, watched as you became the solider we needed you to be." It's a regular Master Chief lovefest. She says I'm lucky as a shooting star comes to Earth.

0:03 It turns out the shooting star was me. I fell two kilometers and was found by a group of military guys. Eventually I wake up. "Why do you always jump?" a gruff looking marine tells me. "One of these days you're gonna land on something as stubborn as you are." Heh. Cortana's words echo in my ears: "Don't make a girl a promise if you know you can't keep it."

0:04 I'm in control already. My armor's a bit messed up from the fall, so one of the guys makes me look up and down at a target. Is this the game's subtle way of doing analog calibration?

0:05 Oh, I'm no longer in control. Apparently there's an arbiter with our team. The same marine from before stops me before I can kill him. Loading screen...

0:06 OK, time for action. We're trying to make it to the river for an evacuation. The jungle is incredibly lush and beautifully rendered. But it's quiet... too quiet.

0:08 Some of my compatriots climb up a ledge. I can't figure out how to follow them. I'm the freakin' master chief... I should be able to climb five feet!

0:09 Doubling back (since I can't climb on), I come across a small invading force. My team and I force them back easily with some covering fire. I'm impressed with their retreat -- shows some intelligence.

0:13 We come to a ledge and spy a small group of far off enemies, I can't get a good zoom with my current weapons, so I just jump down, guns blazing, outrunning my reinforcements. I almost die, but my shields recharge quickly as I hide behind a crate. That was simple.

0:15 First wow moment... we stumble across a huge glowing dude punching and ripping apart a marine. Just as I zoom in to watch, a battle starts.

0:16 The lighting here is really amazing. I really feel like I'm under a thick forest canopy.

0:18 Cortana appears in my helmet: "Could you sacrifice me to complete your mission. Could you watch me die?" Shades of BioShock's creepy imaginings.

0:21 The planes that were gonna extract us go down to enemy fire. D'oh! Now we have to find the wreckage.

0:22 Whoops. As I try to jump a small log I accidentally fall to my death into the river below. Yeah, I suck. Also: seeing enemies explodes via their own grenades is priceless.

0:24 "Can you hear me. My bird's down. Half a click *static* from your position." Wow, that static was conveniently timed, eh?

0:25 I'm really liking the AI so far. Enemies jump to the side to avoid fire and work well as a group.

0:26 My first non-suicidal death... I'm taken out by a needler that has the high ground. I see him with plenty of time but can't get back to cover quickly enough.

0:27 This time I take the sniper out from afar using my Carbine. Nothing to it.

0:28 A brute puts up an energy shield, then immediately runs right through it to attack me. Weird, that.

0:30 Cut scene time. The friendly arbiter points out the brutality of his kin. "I will help you spring him." Well aren't you sweet?

0:32 Being trapped in a corner with no ammo. really sucks and leads to death #2. I really should have picked up more weapons as I went.

0:35 Another death. This is a lot harder with only one ally, and the checkpoint save seems to have left me with only 5 brute shots to start. This is not going to be easy.

0:36 Enough cautious planning ... this time I go in guns blazing. I die much more quickly.

0:37 OK, I finally get some ammo. and make it to an access tunnel that seems to avoid the main enemy force. No light at the end of the tunnel, though... just a huge brute bitch slaps me back to the stone age with a giant club. Oy!

0:40 I'm getting pretty proficient with the plasma pistol. It's quickly becoming my weapon of choice.

0:44 This is getting old. I've now died four times to the same big guy with the energy club at the end of the tunnel. At least this time they restart me at a closer checkpoint. Did the game detect how much I suck and have pity?

0:46 Whoo. I finally beat the guy by drawing him slowly into the tunnels and continually firing as I retreat

0:48 Taking down a turret on the bow of a flying ship = cool. Taking down the whole ship with the help of allies = awesome. Having friendly air support come and take out all the ground enemies = triple awesome.

0:51 We come to a base of some sort. "Tell the commander her ace is in the hole." Dirty!

0:52 Lots of story gets thrown out quickly. We stopped Halo temporarily, but the prophet of truth is looking to launch all the Halo rings which will "destroy every sentient being in the galaxy." Sure... who wouldn't want to do that. The power goes out in the middle of a briefing on our next move. The prophet comes on the screen. "All of you vermin, cowering in the dirt, thinking... what, I wonder. That you might escape the coming fire? No, your world will burn until it's surface is glass... Your destruction is the will of the gods. And I... I am their instrument." Creepy.

0:54 Time to evacuate. "They're requesting a rally point. Where should they go." "To war." Cheesy!

0:55 Back in control. No enemies yet... I get a chance to scope out the lay of the land before the imminent attack. I watch some rats crawling around base... nice touch.

0:57 So they entered through the hangar. My allies tell me to go help fend them off. Great! Er, where's the hangar, again?

0:58 "The marines downstairs could use your help." But they told me to come up here! Ah, an on-screen arrow points the way to the hangar door

1:00 OK, I went through the door and found an empty corridor that seem to be a dead end. A voice in my ear tells me I need to clear the hangar. I'd love to! Really, I would! Help me!

1:03 Finally, stumbled upon the hangar and a few short bursts of action. Feels pretty similar to the jungle battles, though. Is this all there is to the game?

Would I play this game for more than an hour? Yes
Why? There have been some awesome moments and amazing-looking environments, even though it's already getting a bit repetitive and it's not really my style of game.

This review based on a retail copy provided by Microsoft, and an Xbox 360 borrowed from a friend. Thanks again Mike.

Monday, June 4, 2007

Halo 3

Developer: Bungie
Publisher: Microsoft
Release Date: Sept. 25, 2007
System:
Xbox 360

In a nutshell:
Shoot people. Don't get shot.

0:01 Aw, the development team signed the loading screen "Love, Bungie." I think I'm tearing up.
0:10 I freaking hate sniper rifles! I almost got a single kill during an intense firefight around an ice pillar. Then some guy kills me from miles away. Story of my life. Also, looking at your own shadow is freaking awesome!
0:20 Match 2 over. Four kills. NOT LAST place! Aiming seems kind of important. Maybe I should work on that. Stop calling me a killjoy, game!
0:30 It occurs to me that the other people playing this game in the middle of the day probably have enough free time to put in a lot more practice than I have. Thus I rationalize yet another crappy performance.
0:40 The feeling of zooming in on a guys face and putting a sniper bullet between his eyes as he charges blindly towards you is not to be undersold.
0:50 My singular goal in life is now to kill someone with the spartan laser.
1:00 After years in the dark, I finally understand the big deal about dual wielding. It got me three freaking kills in a row, and six total! I'm almost a pro!

Would I play this game for more than an hour: Maybe.
Why? Still gotta get that laser kill, but I can't see myself putting in the hours to actually become good enough to hold my own at multiplayer.

This review is based on an early multiplayer public beta version of the game.