Showing posts with label EA Sports. Show all posts
Showing posts with label EA Sports. Show all posts

Monday, February 23, 2009

NASCAR Kart Racing

Developer: EA Sports Freestyle
Publisher: EA
Release Date: Feb. 10, 2009
System: Wii
ESRB Rating: E

In a nutshell: No, it doesn't make any more sense after you play it.
0:00 The fact that a game as unlikely and self-contradictory as NASCAR Kart Racing even exists is reason enough to give it an hour-long test drive, as far as I'm concerned.

0:01 A bit of loading, then no fuss, no muss; we're already at the title screen. There are two helmeted racers sticking out of what look like roofless, miniature versions of NASCAR cars. Their heads stick out above the top of the windshield. The most generic rock music I've ever heard plays in the background. Oh man, this is going to be exquisitely painful.

0:02 "Welcome! I'm your guide, Flagman Fred," says a crazed-looking man who speaks in an odd pidgin. "There are three things you need to know before getting started!" Is one of them "abandon all hope?" Apparently not. They are: 1) Stick close to your teammates to earn boost; 2) Run in to "Pit Lollipops" (no, I don't know what that means) for random power-ups; and 3) Powerslide. "You're all set! Start your engine and have fun!" I'll do at least one of those!

0:04 Twelve manga-fied versions NASCAR drivers are selectable, with 12 more to unlock. Each has different rankings in Slide, Zone, Grind (what is this, Tony Hawk?) and Boost. I go with Kyle Busch because half of his name is totally awesome. I also get to pick a teammate, whose stats will be added to mine. Dale Ernhardt, Jr. is Kyle's perfect complement. Hooray for balance!

0:06 Four courses out of 12 are selectable in the Quick Race: Talladega, Cactus Pass, Beltway Battle and Junkyard. Boy, after Talladega they really started ignoring that NASCAR license quickly, huh?

Read the full review at Crispy Gamer

Thursday, August 28, 2008

Fight Night Round 3

Developer: EA Chicago
Publisher: EA Sports
Release Date: Feb. 20, 2006
Systems: PS3 (reviewed), Xbox 360, Xbox, PSP, PS2
ESRB Rating: T
Official Web site

In a nutshell: Reach out and punch someone

0:00 I've somehow avoided playing this series through all three iterations until today. Will this finally be the boxing game to make me forget about Punch-Out!!?

0:01 "THE LAST FIGHT DIDN'T GO YOUR WAY" blares an on-screen message. Scenes of two generic boxers pummeling each other, featuring a slow-mo shot of a face crumpling and spewing blood. "B-HOP" (as his trunks identify him) raises a fist in triumph. "SOME THINGS NEVER CHANGE." And... title. What was that?

0:03 Looking over the controls, I'm tickled by the existence of an "illegal blow" button. I'm not nearly as tickled by the persistent, relatively slow loading.

0:04 I finally found a "training" option hidden in the game modes menu. I choose the sparring mode, which promises to teach me "the basics of total punch control and advanced moves." Sounds good to me!

0:06 Right off, I'm impressed with how responsive the controls are. The left stick moves me around the ring and the right stick throws a wide variety of punches. I end up jabbing the guy 30 times in a row. Heh.

Read the full review at Crispy Gamer

Thursday, June 19, 2008

NASCAR 09

Developer: EA Tiburon
Publisher: EA Sports
Release Date: June 10, 2008
Systems: Xbox 360 (reviewed), PS3
ESRB Rating: E
Official Web site

In a nutshell: "Turn left!" the videogame.

0:00 I've never played a NASCAR game or even watched an entire NASCAR race, so I'm the perfect person to be writing this review!

0:01 A short intro video features a lone driver speeding around a very short track against a stark black background. "Gentlemen, start your engines," echoes a far off voice. Trippy.

0:02 "Hey, I'm Jeff Gordon driving the #24 DuPont Chevrolet." Hi, Jeff! Nice to meet you! He's going to be my mentor. He tells me that EA Sports is very excited about me and that I have "a lot of hype to live up to." Really? I mean I know they sent me a review copy of the game, but I've never even watched a NASCAR race before! Jeff recommends I go with the "normal" driving style, and who am I to argue with Jeff Gordon?

0:03 "Nice choice! I use that driving style from time to time myself." I bet you say that to all the drivers. Really, I do. The delivery is kind of stilted. Gordon should stick to racing and leave the reading from a script to the professionals.

0:04 Gordon's gonna let me take the #24 car for a test spin! Aw, now I feel bad for making fun of his voice acting.

Read the full review at Crispy Gamer

Friday, May 30, 2008

UEFA Euro 2008

Developer: EA Canada
Publisher: EA Sports
Release Date: May 20, 2008
Systems: PS3 (reviewed), PS2, PSP, Xbox 360, PC
ESRB Rating: E
Official Web site

In a nutshell: Football as 99% of the world knows it.
0:00 I've actually never played a soccer video game before unless you count Super Mario Strikers -- and you really shouldn't, as that game has fireballs and turtle shells and stuff. I did play some little league soccer in my youth, though, so I know how the game works. You try and put the ball in the net, right?

0:01 This minute spent downloading a seemingly mandatory 68 MB version 1.02 update for the game.

0:10 The past 10 minutes spent the same way as minute 0:01.

0:11 The UEFA logo comes flying in with some peppy music over snowy peaks and a fast-moving, cloudy sky. "Hello I'm Clyde Tillsy(?) and it's my pleasure to introduce you to EA Sports' UEFA Euro 2008." He explains that you can earn points when you win games (more points for games you aren't expected to win), and these points are used online to represent your nation in an online leaderboard. Hooray for nationalism! "Good luck, and perhaps you can be the champion gamer, or part of the champion nation of gamers, in UEFA Euro 2008."

0:14 So I have to pick the nation that I'll represent in the online leaderboards. Interestingly, I can play as any country I want, but this pick for who I "represent" is irrevocable after I make it. Not being from Europe myself, I pick Liechtenstein, with its half-star rating and population of 35,000 people, mainly because I feel bad for it. Also, it's fun to say. Lick-ten-shtine!

Read the full review at Crispy Gamer

Sunday, February 17, 2008

The Bigs


Developer: Blue Castle Games
Publisher: 2K Sports
Release Date: June 26, 2007
Systems: Xbox 360 (reviewed), PS3, Wii, PS2, PSP
ESRB Rating: E
Official Web Site

In a nutshell: MLB Blitz

0:01 This minute was mostly spent staring at various loading screens.

0:02
The options screen has only three settings: Difficulty, number of innings, and vibration. Such simplicity! I think I'm going to like this game.

0:03
I choose play now and dive into a Cincinnati vs. St. Louis match. Well, after another loading screen, that is.

0:04
"Hi everyone. This is The Bigs," says a decent-sounding announcer (whose name I fail to catch). Before I know it, I'm at bat. A circle shows where the ball will land in the strike zone -- high and outside. I swing and a slow-motion diving catch by the first baseman means I'm out. The other team gets 17,500 "points." I hope those aren't interchangeable with runs.

Read the full review at Crispy Gamer

Thursday, September 20, 2007

Tiger Woords PGA Tour 08


Developer: EA Tiburon
Publisher: EA Sports
Release Date: Aug. 28, 2007
Systems: PS3 (reviewed), pretty much every other system
ESRB Rating: E
Official Web Site

In a nutshell: A good sit on the sofa spoiled.

0:01 Wow, this demo really starts like an advertisement, complete with the almost-shouting announcer. He even says, "But wait, that's not all," at one point.
0:02 I like the spoken introduction to the first hole. It gives some nice strategy advice in that soothing golf commentator voice that puts me to sleep on Sundays.
0:04 My first shot is ridiculously hooked. Yikes. I need to get used to the accuracy timing for these three-click shots.
0:05 Two more shots go out of bounds. I can't seem to get the timing right, which is weird, because I'm usually good at timing-based challenges.
0:06 Finally, I get a beautiful shot that dribbles right onto the edge of the green. Tigers studies the ball intently in a short, mercifully skippable cut scene. Now I'm chipping. I like how the game automatically changes clubs smoothly as you adjust your shot distance.
0:07 A beautiful putt, aided by the fact that I could see exactly where it was gonna go with a tap of the R1 button. What's the point of trying to read the greens if they just tell you where it's gonna go?
0:08 On the next hole I try using the analog stick to swing. Much better! I pull it down and push it forward and BAM! A perfect shot.
0:10 I get an eagle on the second hole after a six-over on the first hole. I'm beginning to wonder why would anyone stick to the three point swing?
0:15 I LOVE the realistic whine of a plane engine in the background. it's not annoying AT ALL. And not being able to turn it off in the demo options is a GREAT idea. Grumble.
0:16 I seem to be having some trouble figuring out the correct putting strength. "Tigerrrrr," virtual Tiger says, discouraged.
0:18 After landing in the water, the commenter says "That's just a wonderful shot, if the fairways over there!" Oooh! Burn!
0:20 Ah, no wonder the spin wasn't working. Apparently I have to rapidly tap X in midair to guide the spin. I wish the previous hint had told me that.
0:22 Commentator: "I see the ball, but unfortunately, I also see a lot of sand... Try it again, you might want to open your eyes this time." If real golf commentary was more like this, maybe I'd watch.
0:24 I found a use for the three click shot... it makes it much easier to gauge power on shots and putts that don't require a full swing. But I still have trouble with accuracy.
0:25 I really like being able to determine the ball's eventual spin in midair, but it seems a bit unrealistic. Does Tiger have "the force" from Star Wars or something?
0:29 On my fifth time through the three-hole demo, I've already achieved a one under par. I almost feel like I've mastered the game already. Is this all there is?
0:30 Apparently not... there are online challenges too. I have to sign up for EA's online network. What's the points of my PS3 network account again?
0:33 The first rookie challenge involves outdriving Tiger's 301-yard drive. I beat it on the first try with a perfect 305-yard drive. Clutch!
0:38 Trying out the second challenge, I accidentally hit a guy in the leg. He jumps up and down in pain. Heh.
0:40 The crowd cheers raucously when I hit it ten feet out of bounds. Er, thanks?
0:41 Finally give up on the backspin challenge. I needed to make it roll 32.8 feet, but the closest I can get is 30. I'm wearing out my fingers tapping here.
0:42 Wow, the next challenge requires you to bounce the ball off a sign and onto the green behind you. Nuts!
0:47 One annoyance: You have to reset your shot from scratch each time you retry a challenge. It should remember your last attempt.
0:50 Ah ha! I've been banging my head against the wall on the sign-bouncing challenge until I realize the square button changes stances and hitting styles. I've been pitching with a wedge when I should have been hitting it full on with a wood. Once I figure this the challenge goes down quickly.
0:53 A simple distance to pin challenge goes down in three shots. The challenge balance is kind of all over the place so far.
0:54 Now on to the challenges actually made by players. There are some crazy ones near the top of the points ladder. One requires you to bounce the ball in a specific place, hit the flag, and go in the hole. Another requires the ball be a "swish shot" into the hole without a bounce or roll. Who has the time to try these?
0:58 Heh, there's a challenge that requires me to hit a guy in the leg. I wish I had been doing that one before. I like the variety in the goals.

Would I play this game for more than an hour? Yes
Why? Nice, simple, mostly realistic golfing with interesting challenges to stretch the longevity.

This review based on a demo downloaded from the PlayStation Network.