Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Monday, August 10, 2009

Overlord II

Developer: Triumph Studios
Publisher: Codemasters
Release Date: June 23, 2009
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: T
Official Web site

In a nutshell: Dennis the Menace meets Lord of the Rings.

0:00 I liked the first Overlord game just enough to never play it again after the first hour. Will this one hold up better?

0:01 A quick update download, a longish loading screen and a bunch of logos. The title appears in a flash of electricity as a bunch of little goblin-ish henchman dance to string-heavy sword-and-sorcery music. What sounds like a goblin chorus joins in with some chanting as I reach the menu. Cute.

0:03 Lots more loading before the new game starts. "Once upon a time there was an ending. And we minions searched high and low for a new Overlord. We were like fleas without a dog, maggots without a carcass, pimples without a face. And on Midwinter's eve, in the town of Nordberg, we found a beginning." Impressively decent writing...

0:04 My character is a tiny, misshapen, humanish thing completely ensconced in a thick winter coat. I'm brandishing a club and getting pelted with snowballs thrown by off-screen attackers. After them!

0:05 I knock down my child attackers' snowman defenses with my club and chase them down a snowy lane. The animation is kind of choppy -- I blame the overly detailed world. Everything is rendered with harsh edges and deep textures. A lot of random bits of speech from the kids are overlapping.

0:06 I use my lightning magic (I have lightning magic?!) to light some convenient rockets and destroy a house. Why? Because I'm eeeeevil, that's why.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, August 3, 2009

Fat Princess

Developer: Titan Studios
Publisher: Sony Computer Entertainment
Release Date: July 30, 2009
System: PS3
ESRB Rating: T
Official Web site

In a nutshell: Castle Crashers + StarCraft + CAKE!

0:00 Most of my knowledge of this game comes from the feminist controversy surrounding its concept. And since controversial = good, I'm looking forward to it!

0:01 A light medieval melody plays as tiny, cute, cel-shaded characters run around a castle, picking up cake and such. In the corner, a fat princess sits munching on a sign that says "Start." Yum!

0:02 The options menu is called "Twiddly Knobs." From that I can tell that this is gonna be my kind of game. I "Get Fabulous" by randomizing my character's look a few times. He ends up with pale white skin and a spiky black beard and hair.

0:03 There are 18 pages of "how to play" text with simple picture tutorials. I'm guessing the actual game has a better tutorial, so I'll save this for later.

0:04 I'm definitely not ready to "Play with Others," so I guess I'll just "Play With [Myself]." Wait ... that didn't sound right...

***-->CONTINUE READING AT CRISPY GAMER<--***

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Friday, May 22, 2009

Cannon Fodder

Developer: Sensible Software
Publisher: Virgin
Release Date: March 24, 1993
System: PC
ESRB Rating: N/A
Good Old Games Web site

In a nutshell: War ... cute, pixilated hell.

0:00 A few friends recommended this as one to check out when I came in possession of a few freebie downloads from Good Old Games. The old-school action looks right up my alley.

0:01 A helicopter flies over the jungle in an overly round, stereotypically early-'90s 3-D animation. "This is Tumba, on approach to flight zone," says the pilot over the radio. They touch down in the jungle and shuffle off, to calls of "OK, go go go, move move, come on ... oh you lousy bunch of..." from the commander. The chopper flies off and crashes in the distance. Crusher, Slice, Ice, Bambi and Daisy are the pith-helmeted guys left behind. The credits play immediately ... did I win already?

0:02 The title screen pops up with retro-tastic SoundBlaster 16 synthesizer and a confusing picture of a flower. Grainy black-and-white digital pictures of the team scroll by with jokey credits: JOOLS as James Dean, STOO as Elvis, etc.

0:04 More team credits scroll by. OK, this stopped seeming cute and started seeming a little self-obsessed. "A Virgin Publication." Publication?

0:05 I click and a bunch of pixilated, Lemming-like figures walk down a hilly path. The left side of the screen is cut off, for some reason, but some monitor-level adjustment fixes that.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, February 16, 2009

Fire Emblem: Shadow Dragon

Developer: Intelligent Systems
Publisher: Nintendo
Release Date: Feb. 16, 2009
System: Nintendo DS
ESRB Rating: E-10+
Official Web site

In a nutshell: OMG you guys if your guy dies he's, like, really dead!

0:00 The sum total of my experience with this series is about five minutes spent with the first GBA version at a 2003 media event. That and Roy and Marth in Super Smash Bros., of course.

0:01 A hazy, overhead view of an island over somber strings. Cut to a drawing of Roy (or perhaps Marth?) looking up through the haze at a girl with wings. Cut to a drawing of him fighting, another of a guy preparing to draw a sword against a horde. More drawings show a wizard with a staff, a child on a throne, a mighty slash through a dragon's hide. A close-up on a sword. Fade to white, then lightning in front of a castle. A white-bearded, devious-looking man. More lightning and ... title! Well, that was pointlessly vague.

0:03 In Hard mode, enemies are "Up to five degrees tougher." I don't know what that means, but it sounds a lot tougher! Normal mode, with its "special prologue" for beginners, sounds more my speed.

0:04 "Long ago, Medeus, king of the dragonkin, conquered the continent of Archanea." Duh! Tell me something I don't know. Age of fear and despair blah blah unlikely hero blah blah divine blade blah blah peace blah blah one century later blah blah fiendish sorcerer blah blah darkness threatened the kingdom again blah.

0:05 The king of Altea is off fighting while his son Marth stays home and tends to the kingdom. Until one day ... "Prince Marth ... Are you awake? Beggin' your pardon, sire, but the princess has asked to see you." A little early-morning booty call for Marth, eh? Heh heh heh.

Read the full review at Crispy Gamer

Wednesday, February 11, 2009

Valkyria Chronicles

Developer: Sega WOW
Publisher: Sega
Release Date: Nov. 4, 2008
System: PS3
ESRB Rating: T
Official Web site

In a nutshell: War is hell. Charming, well written, strategic hell.

0:00 I've heard lots of vague praise being bandied about for Valkyria Chronicles. Could it be the first turn-based strategy game to draw me in since Advance Wars? We'll see...

0:01 The preview screen eschews music and flashy graphics for a simple message: "The year is EC 1935. As the outbreak of the Second European War transforms Welkin Gunther's homeland into a battlefield, he and his ragtag militia squad fight to protect what they hold most dear in this active simulation RPG." Well, now we don't need an intro cut scene, right?

0:02 This minute spent mostly loading that intro cut scene we don't need. A hand-drawn tank starts as a rough sketch, then gets color and ink amid languid string music. Two people ride atop the tank towards a windmill. A HUGE battle-tank bashes through a wall. A phalanx of armored men (robots?) appears in a smoky city. A girl releases tiny points of light towards the windmill. A king speaks to his generals. A glowing blue woman stands atop a tank, guiding her troops. A sniper fires at a bunker. A tank-rider sends up a flare. Soldiers salute. Tanks fire. A tank emerges from the water. A drawbridge raises. Black-and-white photographs of war scenes ... and a beach? A woman hugs her comrade. No sound effects throughout ... just those lovely, lovely strings. Very touching.

0:05 To the title screen, with a fire kicking up flaming ash in the background. The strings are replaced with horns. The menu has an "install" option that's thankfully optional -- I don't want to waste 10 minutes of my hour installing. *cough Metal Gear Solid 4 cough*

Read the full review at Crispy Gamer

Wednesday, January 21, 2009

Sid Meier's Pirates

Developer: Firaxis
Publisher: 2K Games
Systems: PC (reviewed), Mac, Xbox, PSP
Release Date: Nov. 22, 2004
ESRB Rating: E
Official Web site

In a nutshell: Yar ... there be a simple strategy simulation off the port bow. Fire!

0:00 I've heard very good things about this game for years, and have a friend who's been trying to get me to play it for nearly as long (hi, Mike). That said, I probably wouldn't be touching it if it weren't freely available on my GameTap account.

0:01 A pirate opens a chest and finds the Firaxis logo. The 2K logo just fades in as normal. Bleh. The title appears over a cloud-covered map of the sea. The cursor becomes a ship's steering wheel during some long-ish loading.

0:03 The best thing about playing old games on my crappy computer: For once I can turn the video settings ALL THE WAY UP. *flex*

0:04 "It began with a celebration. Indebted for years to the Marquis de Motalban, a family's prosperity was soon to be restored -- carrying both their hopes and their salvation." Scenes of a 3-D family laughing and drinking at a dinner party. Then the Marquis comes with bad news: The fleet has been lost and the debt's come due. The family's property is seized by redcoats. The kid of the family tries to fight back, then runs off. "While his family was enslaved, the boy swore revenge." Ten years later, we pan over the docks, and see the now-grown boy begin his quest. I'm not sure how I feel about the silent, all-text and animation story presentation.

0:06 "Seeking passage to the new world, you inquire at a public house." A guy hands my character, a clean-cut muscular boy, a "crew sign-ups" parchment. The default name is "Incognito," which tickles me so much that I decide to use it.

Read the full review at Crispy Gamer

Tuesday, November 18, 2008

Luminous Arc 2

Developer: imageepoch
Publisher: Atlus
Release Date: Nov. 18, 2008
System: Nintendo DS
ESRB Rating: T
Official Web site

In a nutshell: So ... many ... awesome ... CHARACTERS!

0:00 I have no idea what to expect from this one -- I've barely even heard of the first Luminous Arc. Still, the embargo date for this dev build is up today, and I have to play something for lunch, so...

0:01 Japanese singing over an anime cut scene of guys with big swords fighting. A shot of a blue sky and the title appears. A girl sits sullenly on a bench in a garden with petals flying by. A girl in a beret is approached by a pikeman, then runs to someone else. More blue sky. More sword-fighting. Two beautiful people reach for each other through a blinding light. A bunch of flying people pose. More petals flying in the air as a bunch of characters look out over a ledge into ... the blue sky again. Wow, that was incredibly generic. And so many characters!

0:03 "Prologue: Carnava, the Grand Kingdom." Armored knight Gaston comes on screen. "The preparations for the fireworks seem to be going well," his text dialogue reads. A random knight reports that the fireworks display is on schedule for the start of the Star Flower festival. There's a "Witch Conflict" going on, but Gaston says it's still important to have festivals in these trying times.

0:05 Quote of the moment: "Let those manly tears flow!" I swear it made sense in context.

Read the full review at Crispy Gamer

Tuesday, September 23, 2008

Civilization Revolution

Developer: Firaxis
Publisher: 2K Games
Release Date: July 8, 2008
Systems: Xbox 360 (reviewed), PS3, Nintendo DS
ESRB Rating: E10+
Official Web site

In a nutshell: Conquer the World, simply.

0:00 Believe it or not, I have never played a single Civilization game. I've heard this one is a bit simpler and tuned for a console gamer's sensibilities, though, so away we go.

0:01 The little disc tray icon on the Xbox Dashboard abbreviates the name as "Civilization Revolut'n," which I find completely hilarious for some reason. Probably lack of sleep.

0:02 A primitive person in a loincloth draws the 2K/Firaxis logos in ash on a cave wall. He draws a woman; then he becomes Caesar, pumping his fists to a crowd of cheering Romans. The ancient man continues to draw as the camera cuts to a knight in a hall and horsemen riding through fire. A man with a gold ring gestures towards the sea, over a map with dragons. In the distance, a green land. A scientist discusses a new spaceship, while a general clences a fist. A politician makes a decision and the shuttle lifts off to a massive space station. Back in pre-history, the caveman walks out to a fireside gathering outside his mountain cave. The music swells. Pretty touching, for a game intro...

0:05 I could probably spend the whole hour reading the Civopedia, which describes types of governments, land, military units, resources, rewards, leaders, etc. I hope I'll learn as I go.

0:07 I jump in to play now and can choose from a variety of leaders throughout the world and history -- Caesar, Cleopatra, Ghandi, Alexander the Great, Bismarck, Mao, etc. I choose Random and leave my fate up to, uh, fate. I get Caesar. "Great people such as Plato will increase your culture," says the loading screen. Well, duh!

Read the full review at Crispy Gamer

Friday, August 8, 2008

Spectral Force 3

Developer: Idea Factory
Publisher: Atlus
System: Xbox 360
Release Date: July 29, 2008
ESRB Rating: T
Official Web site

In a nutshell: Take that, bad guy

0:00 Before I received this game in the mail, I did not know that Spectral Force 3 existed, much less Spectral Force 1 and 2!

0:01 A desolate, anime mountainscape with smoke coming from the volcanic core. A boy in rags lies on the ground. "Where... where am I? What happened to me?" Fair questions, both. Floating humanoid beasts appear behind him. He runs off as they glow blue and float after him. He screams as the camera pans away. Cut to shots of green fields with blue rivers. Quick cuts of anime battle scenes. A girl prays at a statue. A guy drinks straight from a large bottle. The intro ends with a band of warriors standing heroically on a hillside, one of them waving. Cue title!

0:05 "Neverland... A world where gods reside in heaven, the dead in the underworld, and demons, humans and other races struggle for dominance over each other on the Earth." What a clunky description. The evil overlord Janus was defeated by human heroes, but his daughter started a war with a new "Overlord army." Bands of mercenaries formed in response, "not restrained by the bounds of race or nationality."

0:06 Back to the present, a guy on horseback sends in two more units after his first band got annihilated. Suddenly, a black-clad fellow walks in, using two flailing tentacles on his shoulders to knock the unit about like tenpins. The King is impaled rather dramatically by the same tentacles. "Pathetic humans are so fragile," says the mysterious figure. Ain't it the truth.

0:07 The anime cut scenes have stopped, replaced with spoken and subtitled text over still, drawn pictures of the characters. "Hey old man, when are we gonna get some action?" asks Dragan. "Easy there kid, we're the backup unit," replies Judo. Are these the good guys? A messenger brings word that King Zaflak has been killed. Sounds like he needs supplemental insurance? ZAFLAK!

Read the full review at Crispy Gamer

Thursday, July 24, 2008

Zoids Assault

Developer: Takara Tomy
Publisher: Atlus
Release Date: Sept. 9, 2008
System: Xbox 360
ESRB Rating: T
Official Web site

In a nutshell: An assault on interesting game design

0:00 I know practically nothing about this apparent Gundam rip-off, so my expectations are about as low as they can be.

0:01 Sweeping music as the camera pans over a desolate landscape. With tents! And pueblos! And trees! Really, the camera spends way too long lovingly panning over nothing much at all. When we finally see the Zoids themselves, they seem like slower, more mechanical, less colorful versions of the "Voltron" robots. I suppose giant robots should be slow and mechanical, but Metal Gear Solid 4 has spoiled me, I guess.

0:02 "8/5/964 in Jamil" is the super-fictional setting. "The ceasefire agreement has been signed. All units stand down," says a voice on the radio, and a bunch of platoons respond with reports of their standing down. On-screen, grainy black-and-white satellite video of some tanks. "I'm glad this war's over. I can't wait to give my kids a big hug!" says a soldier with a heart of gold. One of his comrades tells him he should take a shower first. "Sir, you are the worst-smelling soldier I have ever served with." HA! Then, an abrupt shift to grim political talk. One guy's gonna renounce his politician brother when he gets home, or something. Suddenly, the people talking get fired on. Not that you can see this happening ... the satellite video feed has turned to static. They can't return fire until they get clearance, apparently. This would be much more exciting with better voice acting and video that wasn't just black-and-white snow.

0:05 The video static as we hear the team firing back, without authorization apparently. It sounds like a few Zoids got taken out before they were able to retreat. "What the hell just happened?" That's what I want to know!

Read the full review at Crispy Gamer

Friday, June 27, 2008

The Political Machine 2008

Developer: Stardock
Publisher: Stardock
Release Date: June 16, 2008
System: PC
ESRB Rating: E10+
Official Web site

In a nutshell: Becoming leader of the free world has never been so much fun.
0:00 I've been a political junkie since before I could vote, so this game should be right up my alley if it's at all good and/or accurate.

0:10 Since I count the annoying installation times on PS3 games, it's only fair that I count this game's somewhat ridiculous 10-minute installation sequence against it. There's not even any hints or fun animations or anything to make the time pass more quickly.

0:11 A remix of "Hail to the Chief" plays as bobblehead versions of political candidates hop down a street. Obama, McCain, Hillary and many more plaster trees with their signs as they hop their way to the White House. Cut to an interior shot, where Dubya is packing up. He hears rumbling outside, and all the candidates appear at the window, grinning like vultures. Is that Abe Lincoln?

0:12 There sure are a lot of tutorials, which I guess makes sense, because the average American knows about as much about the political system as they do about ancient Sumerian. It's all just pages and pages of text, so I'll skim through it. Back in a jiff.

Read the full review at Crispy Gamer

Tuesday, March 25, 2008

PixelJunk Monsters

Developer: Q Games
Publisher: SCEA
Release Date: Jan. 2008
Systems: PS3
ESRB Rating: E
Official Web Site

In a nutshell: PS3-top Tower Defense

0:00 After a heated, split debate on the Game Trust mailing list, I had to check this one out for myself. I love the various Desktop Tower Defense games I've tried online, and I'm hoping this will capture the same feeling on my TV.

0:01
For some reason, the screen seems stuck in a widescreen ratio, meaning thick black bars sit at the bottom and top of my TV. Not all of us have fancy widescreen TVs, PixelJunk!

0:02
How to play: "d-pad or analog stick moves, X selects, O cancels." Can't get much simpler than that! I have to walk around and turn trees into enemy-destroying bases so I can protect a flock of cute, bouncing head things. There's lots of stuff to learn, but there's a tutorial. Let's go!

0:04
"They'll come soon! Get ready!" Creepy! I build an "arrow" tower and watch as a helpless monster wanders into its attack radius and explodes with a cute little yelp. Collect the coins it drops, build another tower, lather, rinse, repeat!

Read the full review at Crispy Gamer

Advance Wars: Days of Ruin

Developer: Intelligent Systems
Publisher: Nintendo
Release Date: Jan. 21, 2008
Systems: Nintendo DS
ESRB Rating: E10+
Official Web Site

In a nutshell: "Apocalypse Cute"

0:00 I've been a big fan of this series on the GBA, but I was a little scared it was getting too complicated and difficult with the first DS edition (I know, I'm a wimp). Here's hoping this one slows the trend.

0:01 The options screen has a microphone test. This scares me, as I can't imagine talking into the DS improving this game at all.

0:02 "Our world is destroyed. Fire rained from the sky. The land burned. The earth shook. The oceans raged... Dust covered the earth, blotting out all traces of the sun." Cheery! Are you sure Nintendo made this game?

0:03 Will, our protagonist, stands in the ruins, looking for any survivors. He finds some, but they're a band of murderous raiders, led by the improbably named "The Beast."

0:04 I already like the new zoom function. With just a tap of R, you can switch between up-close and far-off views. Handy!

0:05 Military dudes Brenner and Lin swoop in mid-tutorial to help save me from certain, outgunned defeat. "This world's dead, soldier boy, and so is your precious duty!!" taunts The Beast. The writing's not half bad, surprisingly.

Read the full review at Crispy Gamer

Wednesday, October 17, 2007

Glory Days 2


Developer: Odenis
Publisher: Eidos
Release Date: 8/6/2007
Systems: Nintendo DS
ESRB Rating: E
Official Web Site

In a nutshell: Two parts action, one part tactical.

0:01 Tiny pixelated troops scoot by on the bottom screen to some dramatic, snare-heavy battlefield music. The title comes up with some Advance Wars-style art on the top screen.

0:02 The story is told through slowly scrolling text. "Dear Mom and Dad, During this morning's roll call we raised our fists and shouted our battle cries one last time before heading off to battle." The writing is pretty maudlin. Our hero prays because, "I myself want to be at peace with god in case something happens." Gag.

0:03
I have to rescue 20 civilians from a battle zone, loading up to eight at a time. The civilians I rescue increase the power of my army. How does that work? Are they conscripted or something?

0:05 Controls are shown via a confusing diagram. It seems that the touch screen is used for movement and the buttons/control pad are used for shooting and loading up troops and civilians.

0:07 In actual practice the controls and concept are pretty slick. The touch screen guides the chopper almost effortlessly while the top screen actually shows where it is on the scrolling 2D battlefield (my base on the right, the enemy's on the left). The bottom screen also show my advancing front line, which I can aid by gunning and bombing the opposing forces. Nice concept.

0:10 I keep accidentally crashing into the enemy tanks when I try to stop and bomb them, leading to a quick loss (three crashes and you're gone). I guess the controls do require a little practice, at least. Also, firing bullets at ground infantry is insanely hard. Whenever you angle down to attack you end up darting forward at full speed. I guess that's realistic, but it's also TOUGH!

0:13 Some oddities: the civilians are indestructible, wandering around among enemy troops with nary a scratch. My bullets don't seem to faze them either. Also, the opposing infantry just ignore my chopper, even when I land to pick up civilians (the tanks aren't so nice). Also, save some cursory anti aircraft-fire early, I am practically invincible in the air so far.

0:15 OK, victory. I'm starting to get the hang of the mechanics. The ground war seems almost incidental at this point -- I barely have any control over my troops. Also, I finally figured out that returning to base recharges the chopper's health and refills the bombs. The stats show that our army sucks without me: they produced 20 fewer units than the enemy, but together we destroyed 19 more than they did, mostly thanks to my bombs. Oh yeah. Who da man.

0:16 More scrolling text. We were attacked! "Every day this war becomes more terrible. If war can be avoided, it should be at all costs." Wow, that's... not deep exactly. Common knowledge, maybe?

0:18 This time around the chopper is replaced with a plane. It has a turbo boost and a loop the loop function. Sounds fun.

0:21 The plane is significantly harder to control than my good ol' chopper -- changing direction and speed is an immense challenge. Again, this is realistic but not exactly serving the gamep lay. Also, right-handed players (like me) might have trouble lifting up the stylus and hitting the X button to boost. Even landing is a chore. I want my chopper back!

0:23 Finally, some enemy air power. The dogfight with the opposing helicopter is over too quickly, though -- he goes down in a few loops. Shows some promise for heavier mid-air action down the road, though.

0:27 No wonder I'm doing so badly -- the enemy chopper came back and is taking down my barracks just as quickly as I take down his. Also, apparently the problem with the landing was that I was trying to do it. If I stop touching the touch screen it lands itself. Duh!

0:30 Oddly enough, kamikaze attacking within an inch of my plane's life seems to be an effective strategy. I'm mowing down tanks then heading back to recharge. Whee!

0:34 Victory! Apparently focusing on the bunkers was a losing strategy, since the enemy infantry just replenishes them. Blowing up the tanks, however, lets my units move through and overwhelm. The interface does a good job of showing the flow of the battle, once you figure out how to read the simplified radar.

0:35 "Watching the sunset seems to make all the violence disappear." A true poet-warrior.

0:36 Oh boy, now things are getting complicated. I can pick up soldiers and drop them off downfield or deploy them from my base through a menu. Nice to have more direct control of the troops, I guess, but are pilots usually in charge of deploying troops in battle? Oh well, at least I'm in the helicopter again.

0:40 Despite all the fancy new stuff, victory still comes mainly thanks to the "bomb the enemy tanks" strategy. Once the tide has turned decisively, I deploy 27 infantry at once just for fun. Lookit 'em go!

0:41 Oddly, I can't just drop bombs on the enemy base. Even though I've cleared the enemy units out, I have to wait for my slow-ass troops to get there and take over.

0:42 "I'd give everything just to be able to hug you both right now." Awww. Also, um, apparently he's writing to his fiance who's carrying his child and should deliver this letter to his parents if he dies. What? "Do what you have to to make sure he has my surname, a name which you will be proud of from now on." WHAT?

0:50 The last battle started with a lot of good old fashioned dogfighting. Still pretty easy to fly in full speed, guns blazing and take down the enemy choppers. Once we controlled the skies it was only a matter of time. Also, now I can call in air strikes with the L button. I like how the game is slowly introducing more and more complexity. It would be easy to get overwhelmed if this was all just available from the start.

0:51 So apparently John was killed? Am I supposed to be John? I've gotta say, it's hard to feel emotional resonance in a game with small, pixelated characters and planes that immediately reappear when they crash (up to three times per battle). Anyway, now it's 25 years later. They're teaching the new pilots how to brush. "If we do end up landing in enemy territory, at least we'll have nice teeth." Heh. The writing finally shows some spark.

0:58 Damn, those new helicopters are tough. Supposedly I can take them on with my new anti-aircraft missiles, but I can't figure out how to use them consistently. Their definitely a learning curve to these plane controls.

Would I play this game for more than an hour? Yes.
Why? While the controls aren't perfect and the action can be a tad hard to follow, I like the concept and the attempt to meld action and strategy. I'd like to see what else they do with it, at the very least.

This review based on a retail copy rented from GameFly

Thursday, September 27, 2007

Jeanne d'Arc


Developer: Level 5
Publisher: Sony Computer Entertainment
Release Date: Aug. 21, 2007
Systems: PSP
ESRB Rating: T
Official Web Site

In a nutshell: The totally, absolutely, completely accurate history of Joan of Arc, told through anime and turn-based strategy. Plus: demons.

0:01 The game opens to a simple menu screen set on an ornately prepared table in a cathedral of some sort. I'm loving the orchestral music already.

0:02 Lightning rends the sky over a castle. A small boy that looks like a girl asks his uncle for a bedtime story. "I wonder if you have heard this story yet..."

0:03
A demon set his sights on the human realm, and set reapers to take it. The humans forged five magical armlets to contain the demon. Lord of the Rings much? Some beautiful anime battle scenes here. Top notch production values.

0:04
The kid's out cold. "Much time has passed and now England finds itself embroiled with France in a war that has lasted nine centuries. What an irony then that I must call on the fiends immeasurable power to ensure young Henry has a future beyond these troubled times." NO,! DON'T DO IT, YOU FOOL!

0:05
An armored knight tries to stop the sorcerer/uncle, but all he does is cut a hole in the summoning pentagram. Also: why is this guy summoning the dark powers in Henry's room? Doesn't he have a secret lair or something. "You were one of the five. How can you tolerate selling your soul to a monster like that?" "You were a dear friend once, so I will not end your life." Good voice acting here.

0:07
The soldiers' armband glows and he throws his sword at a demon that threatened to take Henry. The sorcerer insists forcefully that Henry "not be kept from his destiny." What destiny? Life as a cursed prince? "I do this all for the good of young prince Henry. Now he shall rule over this world as it's true king... for all eternity." Henry lets out a demonic laugh. I'm hooked!

0:08
Suddenly, the game switches to cel-shaded polygons and text boxes instead of voice-acted anime. The transition is pretty jarring. Phoo. Anyway, Jacques flirts with young Jeanne and Lianne at a festival. Oh, Jacques is their dad. Never mind.

0:10
Jeanne and her sis Liane get sent off to deliver an herb to the church, and find their brother in the woods while they're at it. Nothing good can come of this...

0:11
Jeanne and Liane gossip about Roger, who was awkward when he first came but now everyone loves him. No time for that, an unconscious soldier falls off a horse. More anime.

0:12
A glowing bag ensnares Jeanne and make her wrist glow. It turns into an armlet (another armlet, eh?). The horse indicates there's something in the saddlebag. It's a large purple toad? Huh?

0:13
Some sort of pig demon emerges from the woods nearby. And we're back to cel-shaded blockiness. A voice from the darkness: "YOU MUST FIGHT... TAKE THE SWORD......" See, Joan of Arc heard the voice of god. It's historically accurate! Except for the purple toad, I imagine.

0:14
Time for the first battle. You can move and then perform one action: attack, skill or item. A combat forecast appears before you attack an enemy telling you expected damage and counterattack. Don't like it? Move and try again. Very Advance Wars.

0:15
Attacking from the side seems to do more damage, so that's what I do. The damage forecasts were off by one, so it seems you don't have totally perfect information going in.

0:17
Liane's turn... she attacks with a stick and kills another one of the pig beasts. 30 G for the trouble and lots of experience.

0:19
Oh, there's one more enemy I didn't see. I make sure to keep out of his range. Luckily he walks into mine next turn.

0:21
Man, this orc is tough, but I manage to kill him without having to heal. I level up already? That was easy.

0:22
"Where did you learn to wield a sword." "I didn't... the strength came from the armlet. And that voice..." Roger was too late to help, delayed by his own demons as he was.

0:23
Back to anime briefly. The village is burning. Note to RPG characters: NEVER LEAVE THE VILLAGE! IT WILL BURN DOWN IF YOU DO!

0:24
No time to mourn for the dead villagers... there's an English soldier leading some orcs nearby. Time for battle!1

0:28
So far Rogers has missed with his first two attacks. What a worthless addition!

0:29
Roger finally connects, and it's the killing blow. "Kill them" the English soldier helpfully commands from afar. What gripping dialogue...

0:30
Mid-battle cut-scene time. The voice tells Jeanne to hold the armlet aloft to unlock its powers. And if the voice told you to jump off a bridge... would you? A Sailor Moon style anime transformation commences. Jeanne is now a super-badass knight. "This...power. Where is it all coming from." Er, the PSP battery? Super-Jeanne can move again if she kills enemies and has other special skills, but you can only transform for a few turns and once per stage.

0:33
Holy crap, Super-Jeanne does four times the damage! She's tearing across the countryside killing enemy after enemy in one massive turn! Yeehaw!

0:37
Uh oh... back to normal Jeanne. Good thing the enemy is all but defeated anyway.

0:39
Shift to the throne room of little King Henry VI. He loves loves kittens despite being possessed. That is all.

0:41
Uncle sorcerer, who's now a duke, is a little put off by the evil demon king he created. "I suppose even the weak have a role to play. Perhaps wishing painful deaths upon them might be a bit hasty," he argues. YA THINK?!

0:42
That large purple toad saunters by and agrees to come on the journey with us. It's OK, though... it's a well known historical fact that Joan of Arc consorted with large purple toads at many points throughout her life.

0:43
"I can take care of everyone if I need to. I have the armlet." Yeah, you proved that pretty well last battle.

0:44
More anime. Jeanne might be a badass warrior, but she's not above crying and cutting her hair short. "I can not lie down when they have trampled our honor." Chapter I: A Legend Begins.

0:48
The controls for the menus and world map and such are explained extremely clearly. Navigating menus is a breeze.

0:49
The world map is massive. This is gonna be a long game. My objective is to "head to Vaucouleurs," though I'm not sure why. I guess any place is better than my burnt down hometown.

0:50
In Vaucouleurs, Jeanne tries to convince Captain Robert that she hears the voice of god and should be let in the army despite being a commoner. He's not receptive, to say the least. "I don't have time to haggle with men like him," she cries and they run off to Neufchateau, where there's a battle a-brewing and no spare soldiers to fight it.

0:53
For some reason, Jeanne can't get her super armor to work in a cut scene. Good thing Bertrand and Jean run in and save the day and join our party.

0:57
Lots of new stuff introduced in this battle, including initial troop placement, power granting "burning auras" that appear when you attack, and "unified guards" that form when your party is close together. "A pact with friends is they greatest Aegis!" Wha?

1:00
I have a limited number of turns to finish this battle, but something tells me it won't be too hard... at least not yet. Also: There's an enemy named Lizardman. Someone tell Namco!

Would I play this game for more than an hour? Yes.
Why? Great interface, interesting, well-told story and strategy that shows some signs of depth.

This review based on a retail copy provided by Sony.

Wednesday, August 15, 2007

Overlord


Developer: Triumph Studios
Publisher: CodeMasters
Release Date: June 26, 2007
Systems: PC (reviewed), Xbox 360
ESRB Rating: T
Official Web site

In a nutshell: Pikmin meets Oblivion.

0:01 The loading screen features a goblin riding a ram. Bonus points right at the start.
0:02 This entire minute spent loading. I'm willing to blame my un-optimized computer, but still... annoying. At least the dancing goblin is interesting to watch during the loading.
0:03 Fiddle with options, choose new game and... another half minute or so of loading. Boy, I'm glad they took a minute to load that options screen!
0:04 A cryptic intro. It first looks like I'm a victim, but it turns out I'm their new overlord. O...K.
0:06 "Look at those keen little faces... ready to pillage and loot at your command." Nice.
0:07 The frame rate is very stutery, but that's my crappy computer's fault.. The camera, however, is the game's fault. It never seems to look where I want, and I have to constantly lock it behind me. Annoying.
0:10 The jester I'm training with flies about 15 feet in the air when I hit him. Very satisfying.
0:13 Ah, the right stick is used to direct goblins. No wonder it did nothing to the camera.
0:15 A lot of exposition about a tower and the "tower heart" energy source. The dialogue is trying too hard to be clever. We get it. He's evil. What a twist!
0:17 Brown minions will "happily die so you don't have to." That got a smile.
0:18 Slaughtering sheep is as easy as... well, slaughtering sheep. As fun too. Um, I assume.
0:19 Bob the scrarcrow wants me to get his farm back from halflings. That sounds more like "good" than "evil" to me. We'll see what happens, I suppose.
0:22 The tower heart is guarded by pumpkins. Not amublatory, vicious pumpkins... no, just regular old pumpkins. Come on. Give me something interesting to do.
0:24 Clicking in the right stick gets a nice overheard view. Where was this in the tutorial?
0:27 The tower heart I recovered lets me control ten minions. It also gave me a fireball spell, but I can only learn that when I need it. If this game unfolds any slower I'm going to fall asleep.
0:29 Sending eight goblins to slaughter a helpless sheep is pretty fun.
0:31 So some guys ask me to rescue their friend to "prove we ain't halfings." Again, this seems supsiciously like good, not evil. Or maybe that's the point?
0:33 Nice of the halflings to conveniently walk into a field of wheat where my fire spell can roast them. Too easy.
0:35 So apparently killing innocents is good for my corruption level, but bad as a long term plan. Am I evil or am I some sort of middle manager here?
0:38 Now we're talking. A real halfling battle at a work camp. Guiding minions around with right stick is very intuitive, thought their response time could use some work. Not quite as tight as Pikmin.
0:42 I help some slaves out by lifting their gate. Again, this seems too much like good.
0:43 Hmm, OK. The peasants I rescued are now willing to die for me. Maybe it was worth it.
0:44 Nice of those halflings to sit back and watch while we slaughter their troll king. Really, it made things much easier for us. Thanks.
0:46 My henchmen tend to get stuck in walls pretty easily when I direct them. Don't they learn basic pathfinding in henchman school?
0:47 So we got a crane and now we're rebuilding the tower. Maybe I should have added SimCity to my "In a nuthsell" description.
0:50 Why do I have to walk through empty, barren lands I've already defeated to get to my new quest area? Seriously, why?
0:58 After beating a few more halflings and freeing a few more slaves, I wander around looking for something to do. Nothing presents itself, so I give up for now.

Would I play this game for more than an hour? No
Why? Intriguing concept, but it seems a little straightforward and dull. And my computer sucks.

This review based on a retail copy downloaded from GameTap.

Friday, August 10, 2007

Tom Clancy's Ghost Recon: Advanced Warfighter 2


Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: March 6, 2007
Systems: PS3 (reviewed), Xbox 360, Wii, PSP, PC
ESRB Rating: T
Official Web Site

In a nutshell: Fight the Future.

0:01 We're at the El Paso border in Texas. Everything is very brown. Some guy gets blown up. And... title! Not bad for an intro.
0:03 I read through the hints and tips, but I have no idea what it's talking about. I hope it'll become clear when I'm actually in there.
0:04 The control screen is a mess of options. Every single button is used, some for multiple things. Oh, for a keyboard.
0:07 My airborne drone spots a couple of soldiers just past a ridge. But a soldier has to go in and take them out. Can't the drone drop a bomb or something?
0:09 Clicking in the right stick give a nice zoomed in view. It's nice seeing an outline of the enemy even behind cover. Futuristic!
0:10 I get spotted for a second when I stick my head out from behind cover. One well placed shot and it's game over. Is it weird that I find it weird that one bullet can kill me?
0:12 The whole enviornment shakes when bullets hit the wall in front of me. Too bad the PS3 controller can't shake too (ZING!).
0:14 Pinned down, I desperately try some grenades. No. 1 makes them scatter. No. 2 blows up in my face. D'oh!
0:18 No matter how careful I am, I keep getting spotted. And it's six against one. What chance do I have?
0:21 Apparently I have a pretty good chance, if I just go around the sides and slowly and pick them off from the edges. Being able to see their outline through walls is a big advantage.
0:24 A M.U.L.E. brings me new weapons and news of the war zone. It all feels kind of clinical and lonely. Where's the rest of the war? And why am I shooting these people?
0:25 I like guiding the armored M.U.L.E. with just a button press. It goes wherever I'm looking. Intuitive and useful.
0:30 This new sniper rifle seems a bit unfair. Not only can I pinpoint an enemy from dozens of yards away, but it can shoot them through thin walls. I mean, what chance does an enemy of America have?
0:34 After taking out some random foreigners with the supergun, I finally get to choose some teammates.
0:37 Now this is more like it. Taking mortar fire from all sides, I order my team to some cover and take out two lonely fighter guarding the next checkpoint. The team controls are surprisingly easy to get used to -- just a click on the d-pad and they move intelligently.
0:39 Whoops, looks like those lonely guys had company. I get quickly overwhelmed
0:44 I'm finally really getting into a firefight -- ordering shots, taking out guys in helicopters, etc. -- and then the demo just ends! What a gyp!

Would I play this game for more than an hour 44 minutes? Yes
Why? It's a first person shooter game that I don't totally suck at... yet.

This review based on a demo version downloaded from the PlayStation Network

Monday, July 30, 2007

Defcon


Developer: Introversion
Publisher: Introversion
System: PC
Release Date: Sept. 29, 2006
Official Web site

In a nutshell: Shall we play a game? How about Global Thermonuclear War?

0:01 I love the green on black colors in the intro screen. Very WarGames (see "In a Nutshell")
0:02 Tutorial time. Apparently destroying the world is a complex process.
0:04 I love the sort of low dirge playing in the background. Really nerve-wracking.
0:05 "Silos in air defense mode are very effective at taking down nukes." I knew there was something unrealistic about this game.
0:07 The tutorial feels very tense even though the enemy isn't firing at me. Mostly because of the great music. I'm still getting the hang of the interface ... clicks don't always do what I expect.
0:11 Things move painfully slowly in "real time." I thought World War III was supposed to be quick and painless. Thank god you can speed up the timer significantly.
0:13 "UAE hit, 2.0 million dead." The text pops up as if this occurrence was the most natural thing in the world. Chilling.
0:20 "Move your subs as close to the enemy coastline as possible and lets rack up some MegaDeaths." What, the band?
0:25 Tokyo hit, 9.5M dead. The music swells and slows like a whimpering record player. I love it!
0:31 My first real battle against the CPU. There's an oceanic skirmish, and then not much happens for a while. Watching war from this high up is excruciatingly clinical.
0:36 After a very slow start, everything happens at once. They launched first, I swear. I quickly lose 67 to -8.
0:41 The Asians seem to have used their nukes too soon. I'm launching a bunch, and a few get through. Bombers coming to their aid. I'm closing in: 58-10.
0:43 The countdown timer ends my attack prematurely. I "lose" the tutorial battle 58-20. Of course, the real losers are the millions of dead people. I'm not very good at this.
0:46 I love the rolling demo, it just lets the computer play itself, like a beautifully destructive screen saver.
0:52 This time I'm controlling the Russians. A lot more land to defend. Try to use my fleets and fighters more strategically.
0:58 After falling behind 141 to -71, I realize I have no idea what I'm doing. I just can't keep track of all this stuff at once. I wish things were a little more automatic.
1:04 I narrow it to 123 to -34 before it's over. Still ... ugh.

Would I play this game for more than an hour: Maybe.
Why? I lovethe aestethic and the idea, but I can't seem to wrap my brain around the strategy.

This game based on a demo version downloaded from the official Web site.

Thursday, June 21, 2007

Xbox Live Arcade Demos

In a nutshell: Three Xbox Live Arcade demos that don't take up an hour on their own.

Prince of Persia Classic
In a nutshell: The Sands of Time Episode 1
0:01 "Marry Jaffar... or die within the hour." What a choice! The silent, robotic intro. cut scene is a little creepy.
0:03 I fall on a pit of jagged spikes because my character won't stop when I let go of the direction he's moving. Sigh.
0:04 Another death at the same place. You'd think they'd update the controls along with the graphics.
0:06 He's got a sword! Idiots... we've all got swords!
0:07 Another misstep death at the same place. Are the touchy movement supposed to be part of the old school "charm"?
0:08 Nice attack animations, but jamming on X to defeat an enemy is a bit simple.

Would I buy this game based on the demo? No
Why? Too short to get a good feel for what's possible, and the controls have not aged well.

Band of Bugs
In a nutshell: Bug Fantasy Tactics. Bug Emblem. Ogre Bug. Shining Bug. Take your pick.

0:10 "We are talking, sentient bugs after all." "There's another kind." I'm laughing here.
0:13 "This game is guaranteed to be full of bugs." GROAN!
0:16 I lose in the tutorial. The tutorial! Lesson 3.
0:17 The interface is pretty simple -- shows info. well and uses only one button, for the most part. But why does it rumble so much? I feel like the controllers gonna fly out of my hands.
0:20 Done with the tutorial, on to the real game.
0:22 My archer, upon shooting a unit from far away, says "I love shooting guys from far away." Was that really necessary?
0:23 I don't quite understand what determines who goes next. Sometime I get two turns in a row. Not that I'm complaining.
0:26 I feel like I'm still in the tutorial... new elements are being introduced every mission.
0:30 This third mission introduced the new wrinkle of capturing bases, but things are still a bit too simple. I don't feel any real danger... just move and attack and you're good.
0:31 When you highlight a character, that character info take up a full 1/4 of the screen, obscuring the play field. Not helpful.
0:37 The enemy bug gives up information when we beat him. Where's the torture scene? 24 has spoiled me.
0:40 By the fourth map there's some strategy involved in positioning and maintaining the high ground. Shows promise.
0:43 I like how the goal of every mission is slightly different. Changes things just enough to keep it interesting
0:45 Demo is over so I play with the level editor a bit. It's fun and easy to use, but why put it in the demo if you can't even save your creations or play on them?

Would I buy this game based on the demo? Probably Not.
Why? It was beginning to show some promise of complexity , but overall it seems a little too simplified for my tastes.

Mad Tracks
In a nutshell: Micro Machines for the new generation.

0:51 These cars have some nice zip to 'em. Controls are nice and responsive.
0:53 Power system is interesting. If you continually hold the gas pedal you won't get up hills. Introduces some subtle strategy.
0:56 Beastie Balls mode is interesting -- drive around a bowl avoiding marbles. Gets crazy after only a minute or two. Would be more fun if the balls were much bigger.
0:58 The physics are crazy. Huge champagne glasses bounce around like plastic bottles.
1:00 The game seems a little easy. Even with the AI set to hard the blackout race isn't even close.

Would I buy this game based on the demo? Probably
Why? The promise of billiards and foosball using cars.