Showing posts with label shooting. Show all posts
Showing posts with label shooting. Show all posts

Monday, March 2, 2009

Secret Agent Clank

Developer: High Impact Games
Publisher: SCEA
Release Date: June 17, 2008
System: PSP
ESRB Rating: E-10+
Official Web site

In a nutshell: The game most likely to get Johnny Rivers' "Secret Agent Man" stuck in my head.

0:00 I've liked pretty much every Ratchet and Clank game so far, including the the other one on the PSP. Still, I hope this one deviates from the formula a little bit.

0:01 Tiny robot Clank stands on the street in a tuxedo and sunglasses, reading a newspaper. He occasionally looks up, like he's expecting trouble. I press start and the scene changes to a static menu with a picture of Clank. So what was the point of that newspaper scene?

0:02 A ship flies through the bluish-blackness of space, no doubt to hide the loading time. The Boltaire Museum is the destination, on a purple-ringed planet. Cut to the roof of a building; Clank lowers himself down through a skylight on a tether. An automatic glass cutter makes a circular entrance to the museum proper. Clank spies furry, orange Ratchet in a brown robe. The Lombax gets caught by a laser grid and apprehended by the guards. "Greetings, Agent Clank; were you able to protect the Eye of Infinity?" asks a robot on the ship's viewscreen. No such luck. Cut to a news report that shows Ratchet being taken away in a paddy wagon. He's raving to the cameras in a crazy voice about how he's hidden the Eye of Infinity where no one will find it. A retinal match shows it's actually Ratchet, but Clank doesn't believe it. I don't either...

0:05 Clank jumps out of the ship and is off to look for clues to the Eye's whereabouts. Running around with the analog stick, I stumble into a search beam, sending robotic dogs out to bite at me. A few punches bring 'em down.

0:08 The controls are decent but not great so far ... I don't like how the camera needs constant taps of R and L to stay behind Clank. I also don't like Clank's lack of a double jump. I do like his fluid punch/kick combos when I jam on the attack button.

Read the full review at Crispy Gamer

Friday, September 7, 2007

Silent Scope Complete


Developer: Konami
Publisher: Konami
Release Date: Feb. 10, 2004
Systems: Xbox
ESRB Rating: M
Official Web Site

In honor of my broken Xbox 360, all this week I'll be going through some old original Xbox games I have lying around.

In a nutshell: A unique light gun game without the unique light gun. Yes, another one.

0:01 "Don't shoot innocent people" the game yells at me as I fail out of my first training course. Words to live by.
0:03 Already I can tell the game really suffers without the gun. Without the scope activated you can barely see what's going on. With it on, it obscures a large portion of the screen. Why was this game sold separately from the gun? 0:04 "The president and his family have been attacked by an armed terrorist group. They are demanding freedom for their leader." It's concise, I'll give it that.
0:05 In the main game, the interface is helped somewhat by flashing arrows that point towards your target when you're zoomed in. Follow the leader!
0:07 "I received information of the enemies. What's your next move." English class?
0:08 OK, this is hilarious. A terrorist is running around a football stadium with the president's daughter over his shoulder. He's being CHASED BY FOOTBALL PLAYERS. In full padding and uniforms! I'm falling out my chair here.
0:10 "Cobra" manages to survive five direct hits, then he hijacks a truck and comes right at me. So it's one of those don't-even-bother-suspending-your-disbelief games, eh?
0:12 Cobra doesn't even flinch when I hit him. He's like Superman or something.
0:14 The controls are getting a little easier with practice. I'm getting better at pinpointing my target before zooming in.
0:16 The "air battle" answers the old adage about hitting the broad side of an airplane with a sniper rifle. Apparently, you can, but you have to do it 30 times to take out the plane.
0:18 You know what's nice. Having a voice on a walkie talkie tell me to "calm down" practically every time I miss. Wait, nice isn't the right word. Annoying. Yeah, that's the word.
0:21 "The enemy's spotted you. Shoot them! Shoot them!" This line is delivered like a seven-year-old said it.
0:22 I do much better my second time through, pretty much by having an itchier trigger finger. Who said snipers need calm and patience. Just keep firing!
0:24 On to Silent Scope 2, the second of three complete games on the disc. Hopefully the story will make more sense this time.
0:26 The sequel is pretty much the same as the first with nicer graphics. The story is just as ridiculous, but now there's two snipers involved.
0:27 My partner is "extremely dangerous and can't be trusted." Oh goody. Just who I wanted to work with.
0:28 You know what else is nice. Having the game tell me to "hurry up" over and over again as my time remaining bounces around 10 seconds. I just LOVE that. It's not IRRITATING at all.
0:30 OMG, tell me my character did not just say, "Now let's play Metal Gear for real." PLEASE tell me I misheard somehow.
0:31 This section is made incredibly simple by close quarters combat. The whole point of snipers is to battle from far off, isn't it?
0:32 I think I've gotten as proficient as possible with this control scheme, and I'm still having real trouble centering my aim quickly enough. I wish I had the light rifle.
0:33 Apparently Tanya's weak point is her head. Yeah... bullets to the head tend to be my weakness as well.
0:34 Faulty hit detection is a big problem in a game like this. I've had things that look like nearm isses hit and things that look like direct hits miss.
0:36 Hey, computer voice, how about you stop constantly telling me to "watch out, the enemy is going to shoot." How about I can just assume that the enemy might shoot at any time. OK? OK!
0:39 The shooting gallery is full of innocent people that look remarkably like the bad guys. Forces you to look throug hthe scope for the little details. Cute touch.
0:41 The Mission mode's mission of "destroying all enemies with ten seconds" isn't really that different from the main game. Plus it's near impossible to move that fast with the controller.
0:45 On to Silent Scope 3/Ex. The controller moves more smoothly in this one, and the presentation is much more polished. Still the same basic gameplay though.
0:52 More things I like about #3: A "magnet" option to help you target enemies and finer control on your shots; bosses that realistically only take one shot to kill; the lack of an oppressive time limit; finer gradations on the health gauge.
0:54 Interesting twist... in stage three, you have to find terrorists in plain clothes. "We have learned of a plan to commit indiscriminate terrorism." That's the worst kind of terrorism!
0:57 Ivankov Life: "Haha, my muscles are harder than steel." Um, who are you talking to?
0:58 "Failure is not an option. All humanity is being held hostage." Wow. This game's not one to shy away from hyperbole.
1:00 After being remarkably easy so far, the final mission is painfully hard. Makes me want the light gun again.

Would I play this game for more than an hour? No.
Why? I like the concept and love the game in the arcade, but playing with a controller is just too much work. If I had the sniper rifle, though...

This review based on a used, retail copy.