Showing posts with label Team 17. Show all posts
Showing posts with label Team 17. Show all posts

Wednesday, June 24, 2009

Leisure Suit Larry: Box Office Bust

Developer: Team 17
Publisher: Codemasters
Release Date: March 27, 2009
System: Xbox 360 (reviewed), PS3, PC, mobile phone
ESRB Rating: M
Official Web site

In a nutshell: Putting "Bust" in the title turned out to be prescient.

0:00 One of my fondest childhood memories is teaming up with my friends to try to fool the trivia age-confirmation engine for the original Leisure Suit Larry into thinking we were over 18. I'm not expecting nearly as much fun from this remake... I put it on my GameFly queue pretty much just to see how painful it can be.

0:01 A rigger, or a gaffer or whatever, cranks up a title sign from the overhead walkway. Cut to a movie theater where some cheesy sci-fi is playing on a black-and-white screen. Timpani and horns soar like it's the Oscars or something.

0:03 "That posture can't be good for your back," says the loading screen. Whoa! Fourth wall = BROKEN! Pan back from a pair of breasts covered by the poster model's hands. A bikini magazine is open on the bed. "Honk my Ass" is open on the computer. "Who you callin' afraid to f*** himself ... I mean, uh, Lovage residence," says our hero, confusingly, as he groggily answers the phone. It's a call from his Uncle, who is not buying his script for a celebrity sex tape (they "just happen.") "Larry, I need your help ... someone I can trust, someone inexpensive ... one out of two ain't bad." "Heh. Heads up, stinky, we're going to Tinselwood." Hey, who you calling stinky?

0:06 Uncle comes along to stop the security guard from slapping me around at the gate. "Be glad they didn't get to the cavity search," he says. HA! Because cavity searches are FUNNY! He takes me on a tiny golf cart around the studio lot. We pass Denise, his "right-hand man," and Merv at the mailroom. A bunch of people are acting out movie scenes: a "Thriller"-style music-video dance, cowboys being run down by a boudler, a stuntman jumping from a roof, etc. Anyway, my uncle tells me that his rival, Big Anus, has a mole in the studio. He wants me to act as a spy to figure out who the mole is. Gripping...

***-->CONTINUE READING AT CRISPY GAMER<--***

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Tuesday, April 21, 2009

Worms (PS3)

Developer: Team 17 Software
Publisher: Sony Computer Entertainment
Release Date: March 26, 2009
Systems: PS3 (reviewed), Xbox Live Arcade
ESRB Rating: E
Official Web site

In a nutshell: Cute Cephalopod Carnage
0:00 I've been a moderate fan of this series on the PC side, but I've never played a console version. Here's hoping the mouse and keyboard controls translate to the DualShock.

0:01 Sirens and a helicopter sound in the background of a cluttered title screen. Cartoon bombs, dynamite and sheep bouncing around on a blue background behind the title.

0:02 The available "Game styles" include Beginner, Intermediate, Pro, "BnG" and "Full Wormage." The difference between them is mainly in the amount of time granted for each round. You can also set your own difficulty options and save it, a nice touch.

0:05 After reading through the controls and weapon info a bit, I jump right into a Quick Game. Hopefully my memory of the PC games will sustain me. The system generates a two-tiered ice level, complete with igloos, toboggans and penguins embedded in the ice.

0:06 The AI wastes its first turn shooting shotgun shells into the ceiling. I waste mine trying to jump over a proximity mine, causing it to explode just as I approach an enemy. Seems my memory of the mines wasn't as good as I thought.

***-->CONTINUE READING AT CRISPY GAMER<--***

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