Friday, July 2, 2010
Monday, June 7, 2010
DiRT 2
Monday, August 10, 2009
Overlord II
Developer: Triumph Studios
Publisher: Codemasters
Release Date: June 23, 2009
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: T
Official Web site
In a nutshell: Dennis the Menace meets Lord of the Rings.
0:00 I liked the first Overlord game just enough to never play it again after the first hour. Will this one hold up better?
0:01 A quick update download, a longish loading screen and a bunch of logos. The title appears in a flash of electricity as a bunch of little goblin-ish henchman dance to string-heavy sword-and-sorcery music. What sounds like a goblin chorus joins in with some chanting as I reach the menu. Cute.
0:03 Lots more loading before the new game starts. "Once upon a time there was an ending. And we minions searched high and low for a new Overlord. We were like fleas without a dog, maggots without a carcass, pimples without a face. And on Midwinter's eve, in the town of Nordberg, we found a beginning." Impressively decent writing...
0:04 My character is a tiny, misshapen, humanish thing completely ensconced in a thick winter coat. I'm brandishing a club and getting pelted with snowballs thrown by off-screen attackers. After them!
0:05 I knock down my child attackers' snowman defenses with my club and chase them down a snowy lane. The animation is kind of choppy -- I blame the overly detailed world. Everything is rendered with harsh edges and deep textures. A lot of random bits of speech from the kids are overlapping.
0:06 I use my lightning magic (I have lightning magic?!) to light some convenient rockets and destroy a house. Why? Because I'm eeeeevil, that's why.
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Labels: action, Codemasters, strategy, tion, triumph studios, Xbox 360
Friday, June 26, 2009
FUEL
Developer: Asobo Studios
Publisher: Codemasters
Release Date: June 2, 2009
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: E
Official Web site
In a nutshell: Where we're going, we don't need roads...
0:00 A racing game with an incredibly huge, open post-apocalyptic world? Yes, please!
0:01 A super-quick downloadable update and we're on our way. The camera does a super-zoom through some vivid, colorful desert scrub. The title comes up at the end, followed by what looks like an advertising trailer. "These were once fertile lands, 'til weather waged war on man. The seas rose, the sun scorched the Earth, and the people fled. Some ... remained behind." A car and bike bouncing around the wasteland. Eventually, a huge tornado starts chasing them. A huge explosion sets the tornado ON FIRE as the buggy flips out in a spectacular wreck. Intense!
0:02 "Take a 15-minute break every hour," says the loading screen. "The game isn't going to vanish is it?" But how do I know it won't vanish? HOW DO I KNOW?
0:04 A cargo chopper carries a dune buggy to a relatively nice military-looking camp on the coast. "Offshore Shack" is the name of the place? Or the mission? Or something? I dunno...
0:05 "Start your engines! To start a career race within an unlocked zone, select career." Wow, thanks, super-obvious instructions! There are three available missions to start with ... I'll take "01 The Leap of Faith." It's a checkpoint bike race on "mostly offroad surface." Let's do it!
0:06 "How confident are you?" Oooh, I LIKE the way they phrased the difficulty question there. Rookie, Expert or Legend ... let's go with Expert. Even though it's not the hardest level, I like being able to say I'm an expert =)
Wednesday, June 24, 2009
Leisure Suit Larry: Box Office Bust
Developer: Team 17
Publisher: Codemasters
Release Date: March 27, 2009
System: Xbox 360 (reviewed), PS3, PC, mobile phone
ESRB Rating: M
Official Web site
In a nutshell: Putting "Bust" in the title turned out to be prescient.
0:00 One of my fondest childhood memories is teaming up with my friends to try to fool the trivia age-confirmation engine for the original Leisure Suit Larry into thinking we were over 18. I'm not expecting nearly as much fun from this remake... I put it on my GameFly queue pretty much just to see how painful it can be.
0:01 A rigger, or a gaffer or whatever, cranks up a title sign from the overhead walkway. Cut to a movie theater where some cheesy sci-fi is playing on a black-and-white screen. Timpani and horns soar like it's the Oscars or something.
0:03 "That posture can't be good for your back," says the loading screen. Whoa! Fourth wall = BROKEN! Pan back from a pair of breasts covered by the poster model's hands. A bikini magazine is open on the bed. "Honk my Ass" is open on the computer. "Who you callin' afraid to f*** himself ... I mean, uh, Lovage residence," says our hero, confusingly, as he groggily answers the phone. It's a call from his Uncle, who is not buying his script for a celebrity sex tape (they "just happen.") "Larry, I need your help ... someone I can trust, someone inexpensive ... one out of two ain't bad." "Heh. Heads up, stinky, we're going to Tinselwood." Hey, who you calling stinky?
0:06 Uncle comes along to stop the security guard from slapping me around at the gate. "Be glad they didn't get to the cavity search," he says. HA! Because cavity searches are FUNNY! He takes me on a tiny golf cart around the studio lot. We pass Denise, his "right-hand man," and Merv at the mailroom. A bunch of people are acting out movie scenes: a "Thriller"-style music-video dance, cowboys being run down by a boudler, a stuntman jumping from a roof, etc. Anyway, my uncle tells me that his rival, Big Anus, has a mole in the studio. He wants me to act as a spy to figure out who the mole is. Gripping...
Monday, August 11, 2008
GRID
Developer: Codemasters
Publisher: Codemasters
Release Date: May 30, 2008
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: E
Official Web site
In a nutshell: I have no idea what the name GRID is supposed to mean.
0:00 I've heard this game compared favorably to MotorStorm and Dirt, two other driving games I enjoyed quite a bit.
0:01 "CODEMASTERS PRESENTS" some generic shots of European cities and tracks. Extremely shiny car porn commences, complete with extreme camera shaking during some spectacular crashes. Nice shots from inside the cockpit and wheel well. My wife Michelle watches from the couch: "I'm not the demographic, but it doesn't even seem like good car porn to me."
0:02 "Please Press Start," the screen says. So polite! Most games would just order me to press start. "Welcome. Please fill out your driver profile," says a semi-robotic female voice. I enter Drivey McDriverson, causing Michelle to say, I'm "very predictable." What can I say?
0:03 I can choose from a list of "audio names" for the voice actors to call me during play, I guess. I choose Spanky, because it's just so ridiculous. I mean, come on, Spanky?
0:04 "Hello, Spanky. You're now ready to race," says the semi-robotic voice. I nearly fall out of my chair with laughter. SPANKY!
Read the full review at Crispy Gamer
Wednesday, June 11, 2008
Emergency Mayhem
Developer: Codemasters
Publisher: Codemasters
Release Date: April 15, 2008
System: Wii
ESRB Rating: T
In a nutshell: Mayhem is an accurate description of the game design.
0:00 I like games that do things differently, and taking control of emergency responders is pretty different in today's gaming environment. That said, the fact that the game has been in development since 2004 doesn't bode well.
0:01 The loading screen lets me shoot at a yellow caution sign with the Emergency Mayhem logo. This doesn't seem to fit with the emergency prevention ideals espoused by the title.
0:02 I'm loving the trumpet-heavy swing music on the title screen. Feels like I'm in a '30s crime thriller.
0:03 I choose Medium difficulty (how hard can it be? It's a Wii game!) and I'm off to the industrial district. I choose the police first. "Oh no, the industrial heart of the city is in mayhem! Get to your vehicle and sort it out quick." Cartoony, over-the-top voice acting here.
0:04 The cel-shaded town is pretty nice, lots of bright primary colors and simple, undistracting designs. The B button accelerates and the A button brakes and goes in reverse. This is the reverse of pretty much every other driving game I've played on the Wii.
Read the full review at Crispy Gamer
Wednesday, October 24, 2007
Clive Barker's Jericho
Developer: Mercury Steam
Publisher: Codemasters
Release Date: Oct. 23, 2007
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web Site
In a nutshell: Horror Movie: The Game
0:01 A bloody Codemasters logo followed by a jumpy film of a guy in an asylum for Mercury Steam. "The world as we know it does not exist without struggle." We're under assault from what we would call hell, but it's more ancient than Christianity. It's trying to destroy us. "We don't dare name this evil. To do so would be to admit to its presence in our world." Warrior-magicians have dedicated their lives to our protection. They are called Jericho, so there's the title. "They know all too well what the enemy is capable of." They'll torture us into madness, bury us alive, etc. "If the world exists tomorrow, now you know why. Jericho."All this time I'm looking into a pool of blood that's getting sucked into the air. Goes on a little long, lots of exposition right off. Hopefully that will be it.
0:04 Some military group that looks like across between the guys from Shadowrun and Gears of War is going into a tomb. This can't be good.
0:05 The Swiss team that did recon is a bloody mess. Some ghostly thing with long red fingers attacks. Lots of gun shots and a bloody knife goes through the girl. Suddenly, the title screen. Wha?
0:07 Browsing the menus reveals the existence of the occult warfare department ... "the most powerful and clandestine special forces unit in the U.S." Lots of backstory I don't really care about.
0:08 ".. and God created the Firstborn in his own image. An entity neither male nor female, dark nor light' a singular being that was both beautiful and terrible to behold." The Firstborn was left unfinished, banished to the Abyss, God created humans next, blah blah blah. This whole thing types out during the loading screen... make it seem shorter at least.
0:09 A soldier walks with a charred child in a desert. A fierce tornado swirls in the distance. "This isn't real." "It's as real as your soul," the freaky child says. "Help me." The soldier wakes up... it's three in the morning. He's called in to the airfield. More exposition explaining "covert occult warfare... just a fancy term for witches with guns. ... We fight their wars for them. " We're going into the desert. "Somewhere down there is the cause of all human conflict." All of it? Really? It's the city of Al-Khali. "Rapture" is trying to get their hands on it, along with some guy named Leach, who used to be on our side. God, just stop talking and let me play!
0:12 The tornado from my dream show up as the helicopter doors open. There's a quick flashback to the dream... y'know, just in case you forgot what happened three minutes ago! Apparently the tornado is not a natural phenomenon. The voice acting is pretty mediocre.
0:13 And I'm finally in control. I walk very slowly. I (character) bark out orders that I (player) don't understand. As we walk someone talks in my ear telling me about how Rapture overtook the defenses and the storm is impenetrable. Just when you think you're done with freaking exposition...
0:16 Weapons seem to work. Primary and secondary, with multiple modes on each. Par for the course. One of my team members takes down a wall somehow, but the rubble doesn't make a sound. Weird...
0:17 Oh lord, more loading. Instead of interesting apocryphal text from before, it's now just a basic description of what's going on in the game, which, so far, is not much.
0:18 "The gateway to paradise is lined with the blood of the innocents" says a wall carving. I blink for a second and suddenly my character is in a pit. I thought it was still a cut scene! To get back up I have to hit the buttons as they appear on screen. All the fun of Simon Says...
0:20 "Stinks so bad I can taste it." Now I can too. Thanks, guy. I'm navigating by flashlight in a dark cave. There's blood everywhere. I guess I should be scared but I'm more just disgusted.
0:21 "Everything is just sort of... 'dead'" You can say that again, teammate. I'm still walking around the ruined city and NOTHING IS HAPPENING.
0:22 Finally some action. We encounter some mummified, knife-armed beasts that are torn right out of Silent Hill. I tell everyone to hold fire, but someone jumps the gun. They attack and suddenly I'm firing too. Their are veins on the edge of my vision and a beating heart sound effect when I get hurt, but soon enough I'm all good. Not bad.
0:23 We're splitting up? NEVER split up! Haven't you ever watched Scooby Doo? "Back here in one hour," I say. Oh I am never seeing them again. I seem to run a lot faster when my gun is out.
0:25 Witty remarks upon killing enemies, so far, from my teammates: "Stay that way." "Go to hell." "It's dead... for now." "BANG! Motherfucker!" "Stay dead!" Oh, this isn't going to get old at all.
0:26 The corpses of the mummy things disintegrate into this floating black cloud after a few seconds. This is the first really creepy thing I've seen.
0:27 The child from my dream is teleporting around, leading us. "I think it wants us to follow." Duh! Like I have a choice on this linear path?
0:29 I've seen this one Silent Hill reject enemy over and over. Some variety would be nice.
0:30 One of my teammates drains some blood from her hand to open a "blood sigil." "This is serious magic!" she says. OK then.
0:31 Line of the moment, from the loading screen: "The lost city of Al-Khali is caught within a box of extremely virulent evil." Not virulent evil! That's the worst kind of evil! *snigger*
0:33 So far, I'd say the game has been about 5 percent action, 5 percent loading, 90 percent explaining the backstory of this world. Not a good ratio.
0:34 We come across a woman named Muriel, who thinks we're "one of them." Rawlings tells stories of their wild time in Prague to make her believe him and they embrace. Apparently if we don't stop this evil, "everyone in the world is lost." Well gee, that sounds... serious. No time to reflect... we have to go help Alpha team.
0:35 Heh, the first genuinely witty line. Me: "I thought you were a priest." Rawlings: "I am a priest." Me: "Then what about Prague?" Rawlings: "I'm also human."
0:38 A new enemy! Just like the old enemy, but now he's on fire. Wait, does that count?
0:40 Finally some more action. And an actual new enemy... an ogre like one from Resident Evil: Nemesis with exploding yellow pustules. They're very slow and not all that threatening. These guys just keep streaming in. My team is extremely adept at taking them out... I feel like I'm basically watching. What's worse, if one of my team dies, anyone else can just revive them during a lull. How's that for tension?
0:42 "This isn't human blood, sir. At least, not all of it is." Um, good?
0:44 Another big firefight. At least four of my teammates died somewhere in there, but now they're all good as new. So far, the much-ballyhooed "squad-based combat" has mostly been a bunch of people firing at the same things. Now that Alpha team is safe, Muriel, who we left behind, radios for help. Of course.
0:47 I can't help but feel this is all kind of pointless. If someone dies, even me, they're just revived post-haste. I suppose if everyone dies it could be bad but that doesn't seem like a huge threat. Every battle is just an endless stream of enemies that appear out of thin air for no apparent reason. Meh.
0:50 Muriel is a dead, bloody mess. Of course. Cole is going to cause a "temporal displacement" to get old data from a computer, so we have to defend her. Kind of cool.
0:51 I take it back, I can die, and do while everyone else is busy, apparently. I have to restart from the last checkpoint. Which is...right before I found Muriel's body. How convenient.
0:54 Apparently the strategy to win this fight is to hang back and let my teammates get slaughtered while firing off a few shots of my own. Cole manages to get the old data. Leach lets off a karma bomb or something to open a dimensional rift here. "Spellcraft like that takes vision... foresight man." If you say so.
0:57 Delgado: "I think I've been fighting for the wrong side." Where did that come from?
0:58 Something I just noticed. I seem to have unlimited ammo and, through my teammates, health. No items, no management, no nothing. Just an occasional reload. Sheesh.
Would I play this game for more than an hour? No.
Why? My tolerance for basic, repetitive first-person combat and mystical gobbledygook is depressingly low.
This review based on a retail copy provided by Codemasters (I think)
Wednesday, July 18, 2007
DiRT
Developer: Codemasters
Publisher: Codemasters
Release Date: June 19, 2007
Systems: Xbox 360 (reviewed), Windows, PS3
ESRB Rating: E (for Everyone)
Official Web site
In a nutshell: Mud without the water. And with cars.
0:01 Classical music is not a good fit for the intro. Good thing it quickly transitions into ... generic hard rock? If you can't use "My Favorite Game," why bother?
0:02 “This demo is not representative of final game quality.” That gets me excited for the hour to come.
0:03 This is the most elaborate menu screen I've ever seen. Flat panels float against a stark off-white background. Everything flies around with a smooth whoosh. It's like something out of Minority Report.
0:04 “Pick your car, go race, it's that simple.” Did we really need to get a celebrity voice actor to say that? Also: What's with the moaning lady sound effect and the techno background music?
0:05 A variety of gameplay stats fly by during the loading screen. Funny to see them all at zero before my first race.
0:06 So my very first race in a game called DiRT is full of ... you guessed it ... grass and asphalt. Seriously. Also, my opponent isn't even on the same track as me? Now that's excitement!
0:07 I lose by seven seconds in Rookie difficulty. I am shamed. This can not stand.
0:10 I win this time by a good four seconds. The key seems to be not crashing into walls. Who knew?
0:12 I jumped 64.59 feet? When?
0:13 My second race is a hill climb. Again I'm all alone on the track. It's like racing without the race. At least there's dirt this time.
0:13 I fall off a cliff and into some bushes. Within a second I'm good as new. For a game that strives for realism in cars and tracks, this is just lame.
0:15 I fall off again, but this time I try to struggle back up. I get caught on the rocks for five seconds. Only after I let myself fall do I get reset. Here's a great life lesson for you: if you make a mistake, don't try to correct it... just exacerbate it until some magical force bails you out.
0:18 Longest distance without crashing: 0.35 miles. That's true in real life too.
0:20 Things are going pretty well, then I take a turn too tightly and destroy the entire front half of my car. It is literally totaled. Two seconds later, I'm driving off again in a fully functional car. Wow.
0:22 I love the way my ultra-damaged car looks, but the engine sounds like it's falling apart every time I shift gears. Very annoying.
0:26 Wow. I go up on two wheels, do a 360 flip, and careen over a cliff, landing nose first 20 feet down. 'Tis but a flesh wound! I go on racing a second later and win by a second or so. “Yes, you won! Enjoy that champagne. Ah... all that champagne.” Is my ear-man a lush?
0:28 The game quits me out of the demo without me even asking. What if I want to play more, huh? Are they afraid I'll have too much fun if I keep playing?
0:31 Now this is more like it. The CORR dune buggy race has other cars. On the first turn I get knocked onto the grass, only to come careening back to sideswipe the very same car in an orgy of destruction. YEEHAW!
0:34 Try the CORR race again on Amateur difficulty. This time terminal damage and mechanical damage are on, whatever that means.
0:35 I love these stats. Apparently I traveled 21 feet on two wheels in the last race. Who knew?
0:36 I love how the camera doesn't stay still behind you. It kind of leans into turns and jerks around on the bumps. Very engaging.
0:38 I just figured out how to switch camera views. The in-car views are a lot harder, but a lot cooler to look at. The sense of speed from the front bumper view is amazing.
0:42 This game seems to be treading a fine line between arcade racer and simulation. It pulls it off pretty well, actually.
0:46 The engine whine is so nice... when it stops. Luckily I can turn it off in the options.
0:56 I finally win in Amateur difficulty. “I'm excited, sponsors are ecstatic, you must be feeling pretty good." At least I'm included in there somewhere.
Would I play this game for more than an hour? Maybe.
Why? It's a decent enough racing game, but Motorstorm is more exciting, generally.
This review based on a demo version found on the Official Xbox Magazine's August '07 demo disc.