Showing posts with label GBA. Show all posts
Showing posts with label GBA. Show all posts

Sunday, March 9, 2008

Wade Hixton's Counter Punch

Developer: Inferno Games
Publisher: Destination Software
Release Date: March 15, 2004
Systems: Game Boy Advance
ESRB Rating: T
Official Web Site

In a nutshell: Super Punch-Out, starring and made for hicks.

0:00 Like most of you readers, I had never heard of this oddly named game, but I decided to rent this game after a guy I interviewed for a totally unrelated story mentioned he had worked on it.

0:01
Weird, synth-y techno plays over a cartoony title screen. The art style reminds me a bit of Dragon's Lair.

0:02
"Meet Wade Hixton ... just an average guy with no particular hopes and dreams..." He has the ability to fix anything with duct tape, though. O...K. He's wearing boxing gloves AS HE DRIVES. Anyway, his car breaks down. A tow-truck driver luckily comes by. It'll take a while to fix. The tow truck takes him to a pub. NO. Don't take rides from strangers, Wade!

Read the full review at Crispy Gamer

Monday, August 27, 2007

TMNT


Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: March 20, 2007
Systems: Wii (reviewed), any other you can name. Even the GBA.
ESRB Rating: E10+
Official Web Site

In a nutshell: The game based on the movie based on the revamped cartoon based on the classic cartoon based on the original comic book.

0:01 A super zoomed-in Michelangelo blinks at me from the Wii Menu screen. Creepy.
0:03 "A sensei once consoled a grief stricken boy as his brother prepared for battle." Master Splinter introduces the game with an inspiring parable about family over some uninspiring comic book art.
0:04 Double jump! All action games should be required to have double jumps. There, I said it.
0:05 To collect certain coins I have to "first complete my mission, then replay it." Way to squeeze some artificial replay value, game.
0:06 I know this is the first level and all, but so far I've spent three minutes running down a linear path and jumping. No enemies. No special moves. No real tutorial. Nothing.
0:07 Here we go, some Prince of Persia style wall running. And then... more jumping.
0:09 I've gotta say, so far I like the animation and the responsive controls. I just I had something to do with them. This tutorial is dragging on.
0:10 Every so often Leonardo exclaims "Wa-ha-hooo!" for NO APPARENT REASON. Very annoying.
0:11 Oh my God... an enemy! It only took 11 minutes! Of course you swing the remote to swing your sword.
0:12 Boy that was some easy combat. My wrist is already hurting from constant shaking.
0:14 Okay, seriously, running forward and jumping over near identical pits is only interesting for so long. Give me something else to do already.
0:15 Oh great, another set of wall jumps. I wonder if this will be different from the half dozen I've done already. Hmmm... nope.
0:16 Taking out bad guys "charges our inner strength," Leo says. There's a positive message for the youth of America.
0:17 "Unleashing your inner strength" means slowing everything down and putting a hazy graphic effect around everything, making it harder to attack. Yawn.
0:18 Leo: "This is the bomb. I don't think I'll ever see anything this beautiful again." The graphics are nice and evocative of place, but the most beautiful I'll ever see? No. Also, it's the bomb? Really?
0:19 Raphael hints that the upcoming story will nearly break the family apart. Intriguing. Who the hell is the Night Watcher? Supposed to be Batman? He has a pair of sai, so maybe he's Raphael in disguise? Whoever he is, I'm playing as him.
0:24 This Night Watcher is very good at taking a wide range of bad guys, from tough guy with bat to "tough guy with pipe" and everything in between. Wait... there's nothing in between!
0:26 After the fifth straight wave of nondescript bad guys, my wrist needs a break. Note to developers: sometimes, button presses work just as well. At least the enemies are actually attacking now, even if they aren't too smart about it.
0:28 OK, this is funny. In a rooftop battle, five identical guys with bats surround me. I double jump and do a downward strike to knock them back. They get up in unison and walk towards me in exact lockstep. Repeat x 8 and they're all done. Too much.
0:30 Two more waves of enemies go down to the unstoppable jumping attack. They can't touch me!
0:31 "Crime doesn't go away dude, but the Night Watcher sure put a lot of it out of commission." Pretty heady stuff for a game aimed at ten-year-olds.
0:33 OK, at least the guys with pipes are smart enough to block my jumping attacks. They're sitll pretty easy, though.
0:34 The level and anticlimactically on an empty rooftop. Whatever happened to boss battles?
0:35 Raphael is the Night Watcher. I thought so. Now we're controlling Don, out looking for components for his latest invention. If this story is supposed to hold together, then the mission has failed.
0:40 When Don falls in a pit "There must be a... system... error." Jeez. Later: "This does not... compute" Cornball.
0:41 So far, the game seems to be split into fighting levels and platforming levels, both of which are painfully straightforward.
0:44 The voice-over story during the platforming is a nice conceit. Keeps things interesting even when the action is pretty by-the-numbers. The dialogue and voice acting are actually pretty good.
0:45 The controls that were so responsive and intuitive are starting to show some wear. I'm messing up more than I feel I should.
0:48 The new batch of electric-bow enemies are actually pretty challenging. They dodge and strike at opportune moments. Nice difficulty curve.
0:49 You know what's fun. Jumping over a dozen identical electric barriers like they're hurdles. Wait, no, not fun... what's the word. Boring. That's it.
0:50 Don, upon beating some enemies. "To be or not to be. NOT!" Shakespeare is rolling over in his grave. Also, it barely makes sense. Is Don suicidal?
0:52 The platforming challenge are starting to get more interesting. Moving obstacles and platforms shows some promise.
0:53 Boss time against a living statue. When you die, all you have to do is shake the remote to recover some energy. Lame. Make death important!
0:55 This boss is actually quite tough. Like unfairly so. He moves incredibly quickly and his attacks are near impossible to avoid.
0:57 Boss battle done, I have to escape the slowest rising water ever. How slow is it. I didn't pause to type this timestamp.

Would I play this game for more than an hour? No.
Why? I am no longer a ten-year-old Turtles fan. Plus I could be playing Sands of Time instead.

This review based on a retail copy rented from GameFly.