Thursday, May 27, 2010
Wednesday, May 26, 2010
Friday, May 21, 2010
Thursday, May 20, 2010
Tuesday, May 18, 2010
Friday, May 14, 2010
Release Date: Sept. 30, 2009
System: Nintendo DS
ESRB Rating: E
Official Web site (Japanese)
In a nutshell: I'm not sure if it's more offensive to RPG fans or Wizard of Oz fans.
0:00 I've been putting off playing this one -- which XSeed sent me months ago -- because I'm relatively sure it will be awful and ruin my happy childhood memories of the movie. But I figure I have to try it out sometime, and stuck as I am away from home on a trip to Philadelphia, this seems as good a time as any.
0:01 The four main Wizard of Oz characters walk by on the bottom screen as an overproduced version of Over the Rainbow music transitions into some sort of generic Japanese anime theme song. Yes, really. Also, the tin man is incredibly fat, the scarecrow has a guitar for some reason, and Dorothy's skirt is incredibly short. I can already tell I'm not going to like what they've done with this.
0:04 The camera travels through dark cemetery with large jack-o-lanterns. "Our story begins... on a still night..." A witch with a ridiculous purple robe and a bright red hat stands with a book in her hands. "Every story needs a charming main character," she says. She needs a name for an adventurous girl. I pick Hortense, because Dorothy is too obvious. I name her puppy Bruno, because it strikes me as funny.
0:05 The book is raised to the sky in a beam of light, and then we're reading it. "In the peaceful countryside far from the city, where brooks babble gently in spring, bees waltz in summer, colorful leaves paint the world in autumn, and snow blankets the troubles of yesteryear in winter... lived a girl." Someone needs to teach this witch about the concept of a run on sentence, huh?
Thursday, May 13, 2010
Developer: Jakub Dvorský
Publisher: Amanita Design
Release Date: December 2005
ESRB Rating: N/A
Official Web site
In a nutshell: Click click click click oh that's weird click click click
0:00 I remember clicking my way through the beautifully surreal experience of the original Samorost while procrastinating back in college. I didn't know about the sequel until it showed up as a free bonus as part of the Humble Indie Bundle I recently purchased (Only two days left people. Pay what you want!).
0:01 The title, written in a branching script across a starry field, creaks and moves ominously as I hover the mouse pointer over top of it. When I click it, we get a wide shot of that same craggy planetoid from the first game. A lunar-lander-style metal UFO lands and two blue aliens with exceedingly round heads walk out. A dog barks at them then retreats into his doghouse. One of the aliens holds a bag as they both look about warily
0:02 I click the doghouse and the dog comes barking out. The aliens grab himm hurl him in the sack and take him up to their ship. A man in long white feety pajamas shouts from the window. "HEY! HEY!" and flies off after the aliens in a rocket made from a faded tin can (labeled Polkonerska, for some reason).
0:03 On another craggy planet now, the alien ship bonks a robot who opens a hatch to an underground area. Our white-pajamaed protagonist lands and gets out of his tin can only to be snatched up by an animated tree branch. Er...
0:05 Clicking the tops of the trees causes dandelion seeds to blow in the wind. Clicking a green bug lets me pick him up, but I can't find anywhere else to place him down. Hmmm...