Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Friday, October 29, 2010

DJ Hero 2

Developer: FreeStyleGames
Publisher: Activision
Release Date: Oct. 19, 2010
Systems: PS3 (reviewed), Xbox 360, Wii
ESRB Rating: T
Official Web site

In a nutshell: A smooth remix.

0:00 I liked the original enough to buy it when it went on sale for $40 recently, but not before that. I’ve been told this sequel is much better, but I find that hard to believe -- what can they possibly add?

0:01 This being a PS3 game, of course there’s a version 1.01 update to download already. At least my firmware is somehow up to date. The 6MB file downloads and installs rather quickly.

0:02 Headphones bounce on a white floor. The headphone wire flies through a white expanse, creating colorful abstract art as it does. It plugs in to the DJ Hero 2 logo. Nice, simple and quick... I’m a fan.

0:03 A remix of "Crank That Souljah Boy" plays over the menu as the game logs in to the DJ Hero 2 server. I am not a fan. The game asks if I’ve played DJ Hero before, and also if I’d like to hear about new features in the sequel. How considerate!

0:04 The tutorial starts by telling me to spin the record to rewind the music, which I already knew how to do. I thought I told you I played DJ Hero already...

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Wednesday, October 27, 2010

Rock Band 3

Developer: Harmonix
Publisher: EA
Release Date: Oct. 26, 2010
Systems: Xbox 360 (reviewed), PS3, Wii
ESRB Rating: T
Official Web site

In a nutshell: The piano, man.

0:00 Been looking forward to trying this one since I received the game from Harmonix a week ago, but I held out because I didn’t have a keyboard controller. Now that they’re available in stores, I’m looking forward to expanding on the ten minutes or so I spent with the keyboard at Gamescom this summer.

0:01 The game just came out yesterday and already there’s a title update available? Whatever, it downloads and installs incredibly quickly.

0:03 Looking out a hotel window. Close ups of an amp, a guitar case, a lone uncovered light bulb. The Doors’ “Break on Through” plays with its heavy keyboard part. Quick jump cuts of the band playing close-up and guys running through alleys and across the tops of buildings to get to the impromptu rooftop concert. Well shot, but a bit confusing.

0:04 I skip the calibration and the band customization because I want to get to rocking! Play Now, Quick Play, Choose Songs and we’re ready to rock! The new menu seems quite a bit more streamlined.

0:05 “25 or 6 to 4” is right there at the top of the list, and how can I resist a song with such a tight beat and such incomprehensible lyrics. I’ll start on Medium difficulty and play the five-key normal mode rather than the 25-key pro mode, for now.

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Wednesday, October 20, 2010

Def Jam Rapstar

Developers: 4mm Games, Terminal Reality, Def Jam Interactive
Publisher: Konami
Release Date: Oct. 5, 2010
Systems: Xbox 360 (reviewed), PS3, Wii
ESRB Rating: T
Official Web site

In a nutshell: Rap rap, a ribbity rap rap, a rip rop ribbity do!

0:00 I’m not a big fan of rap... pretty much the opposite in fact. I am a big fan of rhythm and music games, though, so I’m looking forward to seeing if this one handles rapping better than Rock Band 2.

0:01 Lot of logos, then a city skyline. Videos of a bunch of rappers I vaguely recognize are projected many stories high on to the sides of the buildings. I recognize very few of the songs they’re spitting, but LL Cool J and Daft Punk stand out. Maybe this won’t be so bad...

0:02 Audio calibration time. I have to turn up the volume and point the microphone at the TV. Turns out I have a 117ms delay. Good to know!

0:04 I turn up the microphone volume so I can hear myself through the TV and hop into Career mode, where I can “rise through the ranks and become a DEF JAM RAPSTAR!” Really, game? You needed to turn on the caps lock there?

0:05 Seven songs are available to start, but I have to click through with the A button to hear a preview on the menu screen. Lame. The only one I know even vaguely is Salt n Pepa’s “Push It.” I’d better leave it on Easy...

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Friday, June 18, 2010

Aurifi

Developer: Punk Pie
Publisher: Punk Pie
Release Date: April 6, 2010
System: iPhone OS
ESRB Rating: N/A
Official Web page

In a nutshell: "Let's run through that again." Let's not.

0:00 When I got an e-mail offering me a chance to play "the first ever audio-only game built solely for the iPhone" I was immediately intrigued. Audio-only? How in the world does that work? Let's find out, shall we?

0:01 Logos? Those are graphics! I thought this was audio only. Then a sexy British female voice comes into my ears. "Tilt to the left to create a new connection, or to the right to resume a connection." A connection? Is that like a save file? I tilt to the left again to choose "Slot 1." Then the game quits to the iPod menu. Ummm...

0:03 Restarted. Some ethereal music has come in. "I found a place for us to play," says the voice. "There we will exist only in sound. You can even close your eyes. Tap the screen if you want to come with me. This is Aurifi." There's a logo with a rainbow smudge in the background. The music has a nice heavy drum beat now.

0:05 My first task is to tilt the iPhone to move a sound back and forth between my two earbuds. Then I can control the pitch of a guitar chord with a front/back tilt. Then I tap the screen to play drum sounds along with the background music. Different parts of the screen make different drum noises. Fun, but not quite a game yet.

***-->CONTINUE READING AT<--***
***-->JOYSTICK DIVISION<-***
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