Showing posts with label Pandemic. Show all posts
Showing posts with label Pandemic. Show all posts

Tuesday, December 8, 2009

The Saboteur

Developer: Pandemic Studios
Publisher: EA
Release Date: Dec. 8, 2009
Systems: PS3 (reviewed), Xbox 360, PC
ESRB Rating: M
Official Web site

In a nutshell: Grand Theft WWII-era Paris

0:00 I've been interested in this game since I first heard about it back in 1995. Seriously, I feel like I've been waiting for this stylish period piece forever, and now it's finally here just in time for the studio that worked so hard on it to shut down. This is all coloring my perceptions going in.

0:01 A red fleur-de-lis shimmers in the light a bit, then the game tells me I need "1021 MB more free space on the hard drive." It's always something with these PS3 releases...

0:02 The Bourne Conspiracy is taking up 4.68 GB on my hard drive? Good lord, why?

0:03 "The Saboteur needs to perform an initial setup process. This will take about 7 minutes." Well I appreciate their warning me, at least. Let's see how accurate their estimate is...

0:10 The install is done ... almost exactly seven minutes after it started. That's pretty impressive.

0:11 Logos, then a painted red line morphs into a woman's tight-pantsed backside. The line shifts goes down to the title. Fade to a black-and-white Parisian skyline, focused on the Eiffel Tower. Faint sirens in the background. Cut to an old car rumbling down a cobblestone street. There are red lights on some signs, but everything else has a noir-ish grayscale palette. I love the sensuous old French accordion music in the background.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Friday, August 3, 2007

Destroy All Humans


Developer: Pandemic Studios
Publisher: THQ
Release Date: June 21, 2005
Systems: PS2 (reviewed). Xbox
ESRB Rating: T
Official Web site

In a nutshell: Er, destroy all humans.

0:01 "I can only describe what I see as not from this Earth. ... It's raising it's hand, perhaps as a sign of peace. No... we're under attack." Nice old-time flavored intro.
0:02 Seeing an uncanny-valley 3D model in black and white is just unsettling. Hearing him talk optimistically about meeting aliens is even more unsettling, given the context. Seems it was a nuclear test that brought down the spacecraft. Whoops. Sorry. Don't destroy us all or anything.
0:04 Now we're in a space ship. Crypto 137 (your avatar) sounds a lot like Jack Nicholson. "There's a time for thought and there's a time for action and this is one of those times." "Which?" "The second one!" I laughed.
0:06 "When do I get to blow things up?" I know how you feel, Krypto.
0:08 Instead of "Start" the label for the X button reads "Invade!" The little things matter!
0:09 On cows: "But they're covered in nipples." That's some inspired writing.
0:10 Standard dual-stick 3rd person controls. A cow farts on me, thereby ensuring the desctruction of the planet.
0:12 Lifting cows and sending them crashing to the ground is pretty fun. They crumple realistically. Not that I know how a cow would crumple when dropped from a height of ten feet. I mean, how would I? ... *cough*
0:13 Brain extraction. Yummy. I'm glad it's not lunchtime or anything.
0:16 It feels weird extracting brains from the poor, defenseless farm housewife. I know I'm destroying all humans and all, but this just feels excessive. I mean, this isn't Grand Theft Auto.
0:20 I love the nice floaty double jump.
0:22 Man, the flying saucer death ray is just too powerful. And too fun.
0:23 Apparently I wiped out "the best infantry unit in the U.S. Army." They were pretty easy...
0:24 So now that the training missions done, I'm told to land and wander around collecting brains and their precious DNA. Hmm... couldn't I get DNA from a hair follicle or something. Give peace a chance!
0:26 I have to collect four brain stems in two minutes. Hmm, this is pretty reminiscent of Grand Theft Auto.
0:28 One thing I like: if you line up two humans, you can hit them both simultaneously with your ray gun. One thing I don't like: You take damage if you fall from the top of your double jump.
0:30 You know, I'd be just fine without all the defecation and genitalia jokes.
0:34 As more humans see you, the "alert level" rises. Hmmm, what game does that remind me of?
0:36 No I'm searching for the dumbest human at a county fair. "The competition will be fierce." You're telling me.
0:37 "Ike, the barbecuing president. Now there's a slogan." I feel like they're all pretty dumb...
0:40 Lots of references to semi-obscure '50s era trivia like the Kinsey report. They did their homework.
0:44 Another annoyance: there seems to be no way to skip the saucer launch animation. I saw it once, I don't need to waste ten seconds every time I get in the saucer.
0:47 Finally, after 10 minutes of probing minds looking for a dumb one, some destruction. Another annoyance: You can't aim up and down in the saucer without moving, and you can't raise or lower the ship either. Oh well.
0:48 Burning down a ferris wheel's supports and then ramming it over with a spaceship = awesome.
0:49 I like how pretty much everything is destroyable. Except the trees. My death ray goes right through trees. Note to self: In case of alien attack, hide in a tree.
0:52 As if there weren't enough reasons to love this game, there are now radioactive exploding zombie cows.
0:53 Oh my god, telekenetically throwing radioactive cows at humans is the best thing ever! Watching their blackened skeletons wither away just makes it better.
0:55 I fail a mission because I'm not discrete enough. Awww... but I want to cause carnage!
0:57 It's a little too easy to return to the mothership. You can bei n the middle of a firefight with next to no health, but a quick tap of the X button and you get beamed up.

Would I play this game for more than an hour? Sure.
Why? Passable action with great controls and a nice sense of humor. What's not to like?

This review based on a retail copy borrowed from a friend.