Friday, May 21, 2010
Tuesday, October 27, 2009
Muramasa: The Demon Blade
Developer: Vanillaware
Publisher: Ignition Entertainment
Release Date: Sept. 8, 2009
System: Wii
ESRB Rating: T
Official Web site
In a nutshell: Slash-slash-slash-something-about-souls-slash-slash
0:00 I remember hearing a lot about this one at E3, but not so much after it came out. Still, I'm in the mood for some hand-drawn 2-D action today, so let's see if it merits discussion.
0:01 On the preview screen, the logo comes up over a full moon behind black clouds, with a loud gong and the sound of an unsheathing sword. Sleek.
0:02 "Answer the call of the Demon Blade, thirsting to draw and drink blood. Witness the fate of those who've drawn the demon blade." OK then ... I will. The credits start to appear over sweeping harp- and flute-heavy war music. A woman in old-fashioned Japanese garb unsheathes a sword. Two swords sit impaled in the ground in front of a sunset. A hazy forest flies by from a first-person perspective. A lonely warrior with a blue headband stands on a ridge. An old man with a long, white Fu Manchu mustache and beard stares evilly. The sun sets in the distance as the camera refocuses on a bug on a leaf. The full moon flies by a black sky in a diagonal. Leaves fall onto a pool of water, with a carp swimming underneath. And the logo appears again. Color me confused.
0:05 Before moving forward, I have to select my playing style. Muso lets me "cut through enemies easily," and "progress steadily even if you're not skilled at action games." Shura tells me that "to advance, you must evade, defend and use Secret Arts masterfully. Only for the brave." I may regret this, but I decide to be brave and choose Shura.
0:06 Two different stories to choose: The Story of Momohime and The Story of Kisuke. I can't tell any apparent difference from this screen, so I'll go with Momohime, I guess...
Tuesday, May 6, 2008
Mercury Meltdown: Revolution
Developer: Ignition
Publisher: Ignition
Release Date: Oct. 16, 2007
System: Wii
ESRB Rating: E
Official Web site
In a nutshell: Super Mercury Ball Madness
0:00 I played the PSP version of this game a few years back and was moderately impressed. I'm hoping the Wii's motion controls can really put this puzzler over the top.
0:01 The Wii Menu screen for this title has a bouncing yellow smiley face over a bass jazz groove. Ten bonus points right off the bat!
0:02 The game shows a computer mainframe-style green computer prompt, then commences with a normal loading screen, then the regular "don't throw the Wii remote" warning. Weird.
0:03 Tutorial time. Tilt the Wii remote to tilt the stage, and your blob of mercury with it. The clock turns to a sad face if you're too slow. Awww...
0:05 Teleporters, pressure switches, etc. Nothing I haven't seen before, although it all looks a lot better on the big TV screen. Very stylish black outlines around all the major set pieces.
Read the full review at Crispy Gamer