Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, May 12, 2010

Super Monkey Ball: Step and Roll

Developer: Sega
Publisher: Sega
Release Date: Feb. 9, 2010
System: Wii
ESRB Rating: E
In a nutshell: A step towards frustrating controls.

0:00 I've been a huge Super Monkey Ball fan since I pre-ordered the first game along with my Gamecube back in 2001. I'm a little worried that the Balance Board won't be precise enough for the tight controls these games need, but this is probably the closest simulation I'll get to actually being in a Monkey Ball, at least until I can buy one of these.

0:01 The preview screen features what sounds like Meemee and Aiai having a conversation in a high-pitched, chittering monkey language. Quite the annoying way to start a game.

0:02 A monkey in a sleeveless tee yells at Gongon for sleeping on a pile of bananas. Then the Sega logo pops up and we get a title screen with monkeys running by on a rainbow in the background. The super-cheerful music makes up for the annoying chittering from before.

0:04 The Wii Balance Board is on and confirmed working. Apparently you can play without it, which I think is a bad sign... like they didn't trust the Balance Board controls to carry the game. Let's start with the main game. I choose Gongon because he's the picture of monkey masculinity, just like me.

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Monday, May 10, 2010

Data East Arcade Classics [Games for Lunch]

Developer: G1M2

Publisher: Majesco
Release Date: Feb. 19, 2010
System: Wii
ESRB Rating: T
Official Web site

​In a nutshell: Their definition of "classic" is inconsistent.

0:00 I'm a big fan of classic gaming, but the Data East name doesn't really trigger any warm nostalgia for me. Still, I figured this one was worth a quick spin on the GameFly queue, if for no other reason than to improve my classic gaming knowledge.

0:01 The little blooping theme on the preview screen seems familiar, but I can't quite place it.

0:02 The loading screen has the characters from Burger Time running by. Oh my God, Burger Time! How could I forget that was Data East? It's one of my favorite arcade games ever!

0:03 The title screen and menus are pretty plain, as is the super generic background music. Feels a bit like a rush job. The list goes alphabetically, so I start with Bad Dudes, which I remember playing occasionally on the NES.

0:04 "Rampant Ninja related crimes these days... whitehouse is not the exception. President Ronnie has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?" You've gotta love that quality retro gaming translation.

0:05 Characters are much bigger and better animated in this arcade version, when compared to the NES. Kicking these endless streams of ninjas is surprising satisfying.

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Thursday, January 29, 2009

Space Invaders Extreme

Developer: Taito
Publisher: Square Enix
Release Date: June 17, 2008
Systems: PSP (reviewed), DS
ESRB Rating: E

In a nutshell: Space Invaders meets Geometry Wars. Ow, my brains...

0:00 I've never been a huge fan of the original Space Invaders (I was always more of a Galaga man, myself), but I've been hearing good things about this fast-paced, portable remake. Before I even turn on the game I'm entranced by the clear plastic shell for the UMD. Wicked!

0:01 "Taito Corporation. Space Invaders 30th Anniversary. Space Invaders Extreme!" reads a sexy voice right out of the Starship Enterprise. The title screen has a large dancing invader with lines of other invaders across the top and bottom. The logo/title replaces some Es with 3s for no apparent reason. What is this, Driv3r?

0:03 I have a love/hate relationship with games, like this one, that let you preset your starting number of lives in the options screen. I always set it as high as possible, but I always feel bad about it, like I'm cheating somehow.

0:04 "Stage 1, Let's Go," reads the screen. A driving techno beat matches all the crazy, multicolored crap floating around the background. Like the original game, I've still got a little ship at the bottom of the screen, firing up at the slowly encroaching invaders. Luckily, though, the firing rate is much faster. The n-shaped shields from the original are gone, making it feel a lot more like Galaga -- a good thing.

0:05 Power-ups? Really? A blue block floats down from a destroyed invader and gives me a thick blue laser that absolutely EVISCERATES everything. Hoo yeah!

Read the full review at Crispy Gamer

Monday, July 23, 2007

Point Blank DS


Developer: Namco Bandai
Publisher: Namco Bandai
Release Date: June 14, 2006
System: DS
ESRB Rating: E10+
Official Web site

In a nutshell: Who needs a light gun when you've got a stylus?

0:01 The title screen features a balding professor and a giant parrot with headphones. OK ... that should be easy to explain ...
0:02 I loved this game in the arcades, so obviously I'll pick arcade mode first. The "Advanced" difficulty sounds a little less insane than, um, "Insane."
0:03 You'd think just clicking on stuff instead of shooting would be easy. It's not... these little guys move fast. I hit nine targets when I need 10.
0:05 One problem that wasn't present in the light gun version -- the stylus blocks your view of part of the screen. Annoying.
0:06 The next test is one of those gator-whacking arcade games. I love those! But I only get 39 out of 40. Rats!
0:09 Quite a good variety of game types. Some tests let you go nuts and just tap everywhere. Others require careful aim and planning. Keeps things fresh.
0:10 That was quick, I'm already at the final stage. I like the specific rankings. My accuracy needs work, but my "attention" is great. Hey, if I didn't pay attention, how could I write incredibly insightful blogs like this one?
0:12: I'm obviously too advanced for Advanced ... let's check out the Insane difficulty.
0:14 Three stages attempted, three lives lost. I guess I was insane to try insane mode, eh? EH?
0:15 This game sports some harsh penalties ... hit the wrong color target once and you automatically fail the whole test. It was just as harsh in the arcades, but still ...
0:18 I finally fall into a bit of a groove in Insane difficulty ... it only takes me one continue to finish 8 stages. Some of these targets are very small. A lot of my shots look like they should hit but somehow miss. Is the touch screen sensitive enough?
0:20 I decide to try out the interestingly named "Brain Massage" next. Like Brain Age plus some "mass," I guess.
0:23 This mode has tests suited to specific tasks. I get a 72% "Alienated Alien" rating, whatever that means. "Don't ask me for the earth, I'm not the leader." says the green, headphoned parrot. Um, did someone mistake you for the supreme ruler of the planet?
0:26 Next up is the "Good Luck" category, with games about ... what else? ... shooting colored targets. Wait a minute ... there seems to me to be no luck involved at all. What's going on here?
0:29 The "Eagle Eye" tests all seem focused on tapping things quickly and over and over. This time I'm rated "full bodied sommelier. Just random enough to make me giggle.
0:31 I totally fail a "Shoot the Differences" test. Years of training with Highlights for Children magazine were apparently not enough.
0:33 I totally embarass myself with a "sick doctor" rating in the Mental Focus tests. Focus, Kyle, FOCUS!
0:36 Apparently shooting criminals mindlessly is more my speed. I love the carboard cutout aesthetic for the criminal targets.
0:39 "Are You Stressed?" I am after playing these super-stressful tests. Jeez! "You need more training. Do 110 sets of shadow sniping before you go to sleep." I smell a Jack Thompson lawsuit in the making.
0:42 While the game loses something without the sound effects, the music is very annoying. Why can't I turn it off in the options?
0:43 This test has you sheering sheep with your bullets. I'm pretty sure any farmer will tell you that doesn't actually work.
0:48 My latest rating is as a "Wrestling Beautician" with a "Lucha Facial." What's this game rated again?
0:50 I'm just now noticing that almost every game gives you unlimited ammo, in stark contrast to the arcade original. Are they expecting you to miss?
0:55 I take five minutes to play the remaining tests in free play. I love the one where you shoot debris thrown from an orchestra audience. The animation when you screw up is hilarious.

Would I play this game for more than an hour? Yes.
Why? Despite some flaws, it's still pretty endearing and fun to tap away at. Not sure how long it will last though.

This review is based ona retail copy rented from GameFly.