Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, October 25, 2010

The Ball

Developer: Toltec Studios
Publisher: Toltec Studios
Release Date: Oct. 26, 2010
System: PC
ESRB Rating: M
Official Web site

In a nutshell: Weighted Companion Sphere

0:00 I know practically nothing about this game, but the press materials that came with this beta compared it to Portal, so my expectations are quite high.

0:02 I’m not including the time it took to download this massive game from Steam, but I am including the two minutes or so it took to “perform first time setup” when I launch the game.

0:03 A few minutes spent tinkering with the settings: increasing the resolution and learning the default controls. The title screen features a shiny metal ball on a platform, with a few glowing circular sections on its face. Flies buzz around inside a cave filled with large gears, as figures shamble in the background. Atmospheric!

0:04 I start the Campaign and get to read a bit about the premise. “Separated form your friend you find yourself trapped in a cavern.” The rest of the text introduction spoils some surprises, actually, so I’m not even going to retype it here.

0:05 “Pico Del Medio, Mexico, 1940.” Zoom on a mountain peak and a dig site against an orange sky. Then cut to a view up from down the bottom of a 50 foot shaft. “Hey, are you all right?” calls a guy from the surface. “That was quite a fall you took. Listen, the crane broke down, we have to fly in a replacement and that will take some time. Go on and explore the area. We will meet up with you later.” The voice acting is borderline atrocious.

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Friday, July 23, 2010

The Nethernet

Developer: GameLayers
Publisher: GameLayers
Release Date: Feb. 5, 2007
System: PC/Firefox
ESRB Rating: N/A

0:00 I don't really feel like actively playing a game today, actually. So, for my last Games for Lunch entry on Joystick Division, I've decided to try out a more passively multiplayer game.

0:01 "Hi and welcome to the Nethernet" says a steam-punky guy in glasses, from a comic on the official Web site. He goes on to describe how you play the game just by surfing the internet, unlocking badges, leaving traps and rewards. "If you don't have time to play, you're still earning points." Sound challenging!

0:03 At the risk of spamming my followers, I try to sign in using Twitter rather than creating a new account. Twitter gives me a PIN number to enter on the main site, but I can't seem to find where to enter it. Oh well, I guess I'll create an account.

0:04 I set my player name as "!!!!!!!!!!!!!!!!!!!!" because I can. Then I set about downloading the Firefox toolbar needed to actually play the game. The 2.7 MB download is done pretty quickly.

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Thursday, July 1, 2010

Nelson Tethers: Puzzle Agent

Developer: Telltale Games
Publisher: Telltale Games
Release Date: July 1, 2010
System: PC
ESRB Rating: RP

In a nutshell: Man, this guy really runs into a lot of puzzles and humorous situations in the course of his work...

0:00 I've been looking forward to this one since I first heard about it months ago. I like the look, the puzzle-based gameplay concept and the company behind the game, so my expectations are quite high.

0:01 After turning my screen pure white for a bit, the game fixes itself. Tinkling xylophone music accompanies a snow-covered field with a factory in the background.

0:02 Even when I turn off "full screen" mode and go to the lowest available resolution, the mouse is still a bit jerky. I don't know if it's my janky laptop or if the game is to blame.

0:03 I stopped the clock so I could shut a bunch of memory-hogging programs and tabs in the background, to see if that'd help the performance issues. The answer: not especially.

0:04 Cut to the basement of the FBI's Hoover building, where the Puzzle Investigation office resides. A guy at a desk sharpens a pencil and stares at his crossword dreamily. He unwraps and eats a piece of gum and blows a bubble. His eyes droop. He yawns. And... he's out. The comic timing is perfect.

0:05 A loud noise and heavy mechanical breathing wake the desk guy up. A man in a spacesuit takes his pencil and slowly opens his helmet to some foreboding music. Desk guy screams and tears up his paper in terror. But now there's no one there. Not a single word spoken and it's still some of the best introductory storytelling I've seen in a game.

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Monday, June 28, 2010

Sid Meier's Civilization IV

Developer: Firaxis Games
Publisher: 2K Games
Release Date: Oct. 25, 2005
System: PC
ESRB Rating: E10+


In a nutshell: It feels nice to finally join the Civilized world.

0:00 When people find out that I have never played a proper Civilization game (which does not include Civilization Revolution), they often say something along the lines of, "What's wrong with you? Don't you write about games for a living?" To which I reply, "Ummmmmmmm." Well that ends TODAY with a $5 Steam purchase and a two-hour long download/install. I just hope I don't get addicted.

0:01 A shot of stars. The camera zooms past the moon and over the Earth. Lights start appearing in the fertile crescent as a choir comes in. Zoom down to the coast and we see Roman-style soldiers racing to battle atop a castle wall. Down on the coast catapults shoot fire at ships with red and white striped sails. An eagle calls as the camera zooms up the steps of a coliseum. Soldiers cheer as an emperor steps out, kneels, and has a crown placed on his head by grey-bearded fellow. He raises his arms to more applause and the camera pans up to the sky as the title comes up. Pretty epic.

0:04 My laptop is below the recommended specs, but the game says it has automatically lowered my graphics settings to accommodate. Well isn't that handy.

0:06 Loading the tutorial necessitates restarting the game, I guess because they assume most players won't need it at this point (they've probably played one of the earlier games, after all)? My default Civ is Julius Caesar, leader of the Roman Empire. I'm not feeling creative enough to come up with anything else. A Normal speed and the lowest "Settler" difficulty are forced on me. That's good... I'm probably not ready to go for the top "Deity" difficulty just yet.

0:07 "Hi, my name is Sid. Welcome to Civilization IV!" Meier looks even scarier as a 3D model than in real life. "The objective is simple... create and maintain an empire that will stand the test of time." What if I want a Civilization that descends to anarchy, huh? Who are YOU to set goals for ME?

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Monday, June 21, 2010

Gish

Developer: Cryptic Sea
Publisher: Chronic Logic
Release Date: May 10, 2004
System: PC
ESRB Rating: N/A
Official Web site

In a nutshell: It ain't easy being a tar ball... or controlling one.

0:00 I was convinced I had actually played this game before, but apparently I had just watched the trailer video and remembered controlling it directly. Now I'm actually getting around to trying it out as part of the Humble Indie Bundle I downloaded last month.

0:01 I'm not including the five minutes it took to configure the controls for the PS3 joypad, or the five more minutes it took to do it again once my computer mysteriously blue-screened for no apparent reason.

0:02 As the game loads I get to look at a fake movie poster that's obviously parodying a movie I don't recognize. Nice hi-hat heavy music on the title screen. I set the window to full screen and start a new game on Normal difficulty.

0:03 "Gish isn't your average hero. In fact he's not your average anything. Gish is a ball of tar." Um, a ball of tar is an "anything," isn't it? Anyway, "while on a Sunday stroll with his lady friend Brea a shadowy figure emerged from an open manhole pulling her away and into the ground below. Quickly, Gish jumps into action..." Yada yada yada. The simple story is illiustrated with manic, shaky lined drawings that remind me of static versions of those awful CD-i Zelda games.

0:05 The Sewers of Dross is level 1-1. I have five lives and zero points. Nice jazzy background music as I roll gish around some atmospheric sewers. The simple animation on his mouth and eyes makes him seem almost alive.

***-->CONTINUE READING AT<--***
***-->JOYSTICK DIVISION<-***
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Thursday, June 10, 2010

FiNCK

Developer: Nicklas Nygren
Publisher: Nicklas Nygren
Release Date: May 24, 2010
System: PC
ESRB Rating: N/A

In a nutshell: The puzzle-based sequel that Super Mario Bros. 2 unfortunately never got.

0:00 I liked the last Nicklas Nygren game I played , Knytt Stories, quite a bit. This one looks a lot like Super Mario Bros. 2 from the trailer, and I couldn't be happier with that turn.

0:01 "Well, um, I'm late to class because..." reads small white text on a black screen. A quick intro. screen reads "TUTORIAL" before my forlorn looking, purple-skinned character drops in. Amazing how sad he looks despite bing rendered in so few pixels -- like a dejected teenager.

0:02 Move with the left and right keys. S to do a nice springy jump. A to pick up/throw boxes and enemies. The down arrow throws a box straight down and gives a little double-jump style boost as well. Note that I'm not including the half hour it took for me to configure my PS3 controller to work with my laptop, but its working beautifully now.

0:03 "You will jump higher if holding a bird." Protip: DO NOT try this in real life. It DOES NOT WORK. Trust me.

0:04 On to Area 1, even though I got none of the coins floating about the tutorial. Cue some beautiful, haunting string music. It tickles my auditory pleasure center almost immediately

0:05 Grabbing a red bird sends me flying up and... off the top of the screen to my death. Oops.

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Thursday, May 13, 2010

Samorost 2

Developer: Jakub Dvorský
Publisher: Amanita Design
Release Date: December 2005
System: PC
ESRB Rating: N/A
Official Web site

In a nutshell: Click click click click oh that's weird click click click

0:00 I remember clicking my way through the beautifully surreal experience of the original Samorost while procrastinating back in college. I didn't know about the sequel until it showed up as a free bonus as part of the Humble Indie Bundle I recently purchased (Only two days left people. Pay what you want!).

0:01 The title, written in a branching script across a starry field, creaks and moves ominously as I hover the mouse pointer over top of it. When I click it, we get a wide shot of that same craggy planetoid from the first game. A lunar-lander-style metal UFO lands and two blue aliens with exceedingly round heads walk out. A dog barks at them then retreats into his doghouse. One of the aliens holds a bag as they both look about warily

0:02 I click the doghouse and the dog comes barking out. The aliens grab himm hurl him in the sack and take him up to their ship. A man in long white feety pajamas shouts from the window. "HEY! HEY!" and flies off after the aliens in a rocket made from a faded tin can (labeled Polkonerska, for some reason).

0:03 On another craggy planet now, the alien ship bonks a robot who opens a hatch to an underground area. Our white-pajamaed protagonist lands and gets out of his tin can only to be snatched up by an animated tree branch. Er...

0:05 Clicking the tops of the trees causes dandelion seeds to blow in the wind. Clicking a green bug lets me pick him up, but I can't find anywhere else to place him down. Hmmm...

***-->CONTINUE READING AT<--*** ***-->JOYSTICK DIVISION<-***
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Wednesday, April 21, 2010

Another World: 15th Anniversary Edition

Developer: Delphine Software
Publisher: Interplay
Release Date: 1991 (original version)
Systems: Windows (reviewed), roughly 10 billion others.
ESRB Rating: T

In a nutshell: Death, dead-ends and disintegration rays

0:00 I never had much interest in this one as a kid, but today, it's considered one of the classics of the medium, and highly influential on everything from platformers to adventure games to survival horror. At $10 on GOG.com, I couldn't resist. (By the by, the game is also known as Out of this World in the States).

0:01 No loading, no company logos, just the stylish, angular Another World logo zooming in to reveal the menu screen. In the background, a hand-painted scene of a blasted landscape with rocky outcroppings and a few odd-looking figures.

0:02 Since this game is almost 20 years old, my crappy computer can actually run it at full 1280 x 1024 resolution. Feels nice to be relatively ahead of the curve, for once.

0:03 A black car screeches to a halt outside a rectangular building. A dark, thin figure walks in (nice cinematic camera angles) and goes down an elevator. The elevator doors open and we see our protagonist, with shocking orange hair and a simple black T-shirt. The blocky, polygons and solid-color textures remind me of a darker Super Mario 64, in a way.

0:04 Our protagonist enters a keycode into a number pad and some laser system IDs him biometrically. "Good evening professor." says a screen. "I see you have driven here in your Ferrari!" A scientist with a Ferrari? I guess this game really is science fiction.

0:05 This guy has a cool 3D volumetric display, but it can only display shades of green, like a 1970's APPLE II monitor or something. Anyway, he alters some particle accelerator parameters and runs an experiment. I think I know where this is headed...

***-->JOYSTICK DIVISION<--***

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Wednesday, April 14, 2010

Love & Death: Bitten

Developer: PlayFirst
Publisher: PlayFirst
Release Date: April 13, 2010
System: PC
ESRB Rating: N/A

In a nutshell: I'm hunting for a reason to keep playing this game.

0:00 This game's publisher actually recommended it to me via tweet just yesterday. The web site's suggestion that I "experience the epic romance" made it somewhat of a no brainer for a trial play.

0:01 The title screen features a hungry looking vampire with a reclining redhead laying on his lap, her neck deliciously exposed

0:02 An old crone stands over a bubbling green cauldron. "Beyond a cursed forest lies a crumbling castle. Inside a witch keeps her vampire, Damon, under her spell." Apparently her spell involves lying with him in some tangled sheets. "Damon, my love, go to the village and fetch us something to eat..." "As you wish, Celeste... forever as you wish" He doesn't seem too happy about being a witch's slave. The crone tells us his salvation lies just out of his reach. "But the fates tell me of a mortal girl who may yet... who may... oh my." Aww... she's a bashful old crone.

0:04 "Chapter 1: The Search. Damon arrives in town in search of a meal." In a spare wooden shack, with meat hanging from the walls. My first goal is to close the shutters and shut out the torch-wielding people outside. "Don't let it escape back into the forest!" they cry. Two clicks and the shutters are closed. "The fates are impressed" rather easily, apparently.

***-->JOYSTICK DIVISION<--***

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Tuesday, January 26, 2010

Farmville

Developer: Zynga
Publisher: Facebook
Release Date: June 19, 2009
System: PC
ESRB Rating: N/A
Official Web Site

In a nutshell: 75 million players can't be wrong... or can they?

0:00 My main exposure to this game comes from two places. One is the roughly 5 billion unwanted Facebook updates from my friends and family telling me they just got a new chicken on their farm or something. The second is the Game Power conference at this year's CES, where the overnight success of Farmville is all anyone could freaking talk about! I figure if it's making this big a splash in the industry, I should at least see what the heck it's all about.

0:01 I type "farmville" into the Facebook search box in the upper right corner. The top result is a group called "Not Playing Farmville." I... don't think that's what I'm looking for. The group has over 2 million fans... maybe this game isn't as popular as I thought?

0:05 The actual Farmville application is a little ways down. It has "74,256,278 monthly active users" I strike my comment about the popularity. 11,326,674 of those players are "fans" of the game, and it's currently rated 4.1 out of 5 with over 4,000 reviews. Ho. Lee. Shit.

0:09 "Howdy Ya'll! Come on down to the Farm today and play with your friends. We got plenty of land for everyone. Come and see what everyone is hootin' and hollerin' about." That's the idea!

0:10 I click the little "allow" button to lt Farmville post stuff to my Facebook "wall"
and access my friends list. I'm always a bit worried when I do this that someone is gonna come and demand to remove my kidneys, which I just legally signed away.

0:11 Almost immediately I'm looking at a little blonde-haired, blue-eyed boy in the middle of a largely empty green field. No installs, no noticeable downloads, just a peppy little guitar and piano tune.

0:11 "Harvest your crops. Plow two plots." I do the first by simply clicking on the "harvest tool" and then the fully grown crops that are in my started field. I do the second by clicking the "plow tool" and clicking on afew pieces of fallow land. Then I buy some soybeans from the store and plant them on the newly plowed area just as easily. The game tells me they'll sprout in a day. Like, real time? Who has that kind of time. I want my soybeans NOW!

0:12 The tutorial is already done. "Great job! That's farming for ya. Come back tomorrow to harvest your crops before they wither." That's it? That's the entire game? Really?

0:13 Clicking around, I find I can ask my friends to be my "neighbors" and help them with their farms. I look to connect with people who are already playing, but the entire list seems to be people who aren't playing yet. I don't want to spam people!

0:14 I go back to the main game, where I'm told there's limited time promotional pricing on Fuel. Oh, and I won 30 coins in a daily raffle. So this is a game like a slot machine is a game, then?

0:15 I have 233 coins and 5 Farmville dollars. That means the biggest thing I can afford right now is a cherry tree. I get 5 experience points just for planting it near my strawberry patch.

0:16 MAN, this music is incredibly catchy. I think it forms at least half the appeal of the game.

0:19 Ah, I was looking in the wrong place for my existing Farm-villian friends. When I look in the right place, I find 59 people I know are already signed up. This includes current friends, college friends, ex-girlfriends, game industry PR contacts, fellow journalists, family members and more.

0:24 "Gus is currently away from his farm and weeds have grown. Would you help remove them?" That's Gus Mastrapa, a colleague from my time at Crispy Gamer! I think it's a bit presumptuous of the game to ask me to do work for someone else, but Gus is a nice enough guy, so yeah, sure, why not.

0:25 Gus' farm is kind of sad looking... all overrun with brown weeds. I get 20 coins and 5 experience points just for agreeing to help out. That gets me up to level 2, "kinderfarmer," which unlocks some new trees for purchase. I'm prompted to share the news on my wall, and I do, with the accompanying message: "Yup, apparently I'm doing this now."

0:26 I click a single button and the weeds are magically gone from Gus' farm. Wow, that was easy. Now the game wants me to share gifts with Gus, "to show him how you really feel." Like weeding his farm wasn't enough? Sheesh! I give him a whitewash fence, because they seemed so fun to wash in Tom Sawyer.

0:28 Every time I try to add a new friend, I'm sidetracked by a message at the top of the page about someone who's away from their farm and needs my help. All these farms are overrun by gophers or ravens or need fertilizer or what have you. It's a mess!

0:30 Of my 59 player friends, 10 are at still at level 1. 9 more haven't broken level 5. Seeing as I'm already at level 2, this doesn't speak well of their engagement with the game. I wonder how many of those 70+ million people are really "active" players, and how many just checked it out and never came back.
0:32 I'm sending a neighbor request to a random selection of friends who seem to be pretty high level at the game, even the people I don't know too well. The worst they can do is deny my request, right? And after all, "You can have a lot more fun by visiting and helping your Neighbors."

0:39 I finally exhaust my 24 neighbor invites for the day. The system is incredibly cumbersome, requiring multiple clicks per invite. Seems like something they'd want to streamline, no?

0:40
"Click here to give your friends great free gifts." I try to send some collectible gloves, in an effort to entice my potential neighbors to be nice to me, but I've "run out of requests for the day." At least the game does something to limit the Facebook spam it sends, I guess.

0:42 My strawberries have gone from 55% grown to 64% percent grown. It's like watching plants grow...

0:43 I have a decent bit of money now, so I decide to plant some more crops. For some reason, I lose money just by plowing the field, for some reason. That's in addition to the money I'll have to pay for seeds. I get a one time bonus of 300 coins when I go bankrupt, at least.

0:45 I arrange my plowed plots to sell out a nice, friendly "Hi!" to any potential neighbors that might look in. That's the whole point, right?

0:47 Not much else to do but plant seeds, right? Strawberries only cost 10 coins and sprout in four hours! Wow! I fill up my "Hi!" with seeds and get up to level 3.

0:48 I post a little signpost next to my plowed "Hi!" message. The sign says "Hi!"

0:49 I can't seem to figure out a way to customize my freaky looking, blonde-haired avatar. I find this incredibly surprising.

0:50 Not much else I can afford to do on my own farm, so I go about clearing weeds from my cousin Carly's farm. There I find a sign-posted message from one Shani Dabush, which I assume is one of Carly's friends. "...and your farm is still ugly even after I helped get rid of your foxes." Harsh I feel so voyeuristic! I leave a note too. "You are an inattentive farmer!" Buuuurn!

0:53 I go visit the farm of Escapist colleague Susan Arendt, and it's a wonder to behold! "Oh, Hai!" is spelled out in hay bales. There's plenty of fallow land in the center, and plenty of colorful fruit trees in the corner. A few cute animals meander in another corner, making occasional noises There's a dairy farm and even some "spooky bats." My farm feels inadequate now.

0:55 I help Jess chase off some raccoons and get the "High Roller yellow ribbon," which gives me 500 gold and 50 experience points. Her farm is snowy and also full of animals packed into the corners. But no actual crops! Whaaaaaa?

0:57 "Colin Torretta commented on your post." That'd be the one announcing my second level. 'Haha, well done. Join the dork side... We have tasty veggies here!"

1:01 OK, that's it for me for now. Although maybe I'll come back in a few hours to pick my strawberries...


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Monday, September 21, 2009

Zuma's Revenge

Developer: PopCap Games
Publisher: PopCap Games
Release Date: Sept. 15, 2009
Systems: PC (reviewed), Macintosh
ESRB Rating: E
Official Web site

In a nutshell: Shoot colored balls at other colored balls.

0:00 I'm a huge fan of Bookworm and Peggle, but I've never actually played the first Zuma. That said, I did play Zuma knockoff Luxor for about five seconds before getting bored, so my hopes for this one are not too high. Then again, it is PopCap...

0:01 Lightning flashes over the PopCap logo, and a sea roils in the background during the initial loading. A frog on a raft with boxer short sails floats by. When the loading is done, the sky clears and an island with huge tiki torches appears in the background.

0:03 "Strange frog, why do you intrude on us?" says a hooded black figure. "This island is no holiday resort! Five fierce chiefs guard our mysteries!" "Ribbit," replies the frog. First up, the "Jungle of Mystery."

0:05 So I control the frog in the center of the screen, rotating him with the mouse. A click makes him spit a colored ball at an advancing line of similar balls spiraling around the center. Match three of the same color and they blow up. Match enough and the "ZUMA!" bar fills up and the line stops getting new balls. The mouse-based controls couldn't be more intuitive, and the interface makes it really easy to aim shots accurately. The graphics and sound effects are the usual infectious PopCap fare ... light and airy. I finish the first level in 38 seconds ... the "Ace Time" is 30. "Who are you, tasty frog?" asks the lion waiting a few levels down.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Thursday, August 13, 2009

MDK

Developer: Shiny
Publisher: Playmates Interactive
Release Date: May 31, 1997
System: PC (reviewed)
ESRB Rating: T

In a nutshell: OK, I'm only 12 years late to the party. What'd I miss?

0:00 I've wanted to pick this critically acclaimed PC game for years, and the recent nomination for the Crispy Adventurers Club seems like the perfect excuse.

0:01 A pure ebony, muscular body with a pyramidal head runs in from off-screen and leaps on top of the MDK logo, sprawling across the top. Weeeeeeird.

0:02 I perform a "settings test" in the option menu and am amazed to see my computer rendering smooth animated 3-D curves. MY computer! The last time I saw 3-D this smooth on my computer was ... never, actually. I should play late-'90s games more often. Anyhoo, New Game.

0:03 "!!!Newsflash!!! A huge City Minecrawler is headed straight for the coastal town of Laguna Beach, USA." I'd ask what a "City Minecrawler" is, but that'd just be silly.

0:04 The game seems to have crashed when I got an instant message. I don't know whether to blame the game or AOL. Either way, I didn't lose much.

0:05 Back in action. Just like that I'm falling through the air. On-screen instructions say "avoid the radar." I'm guessing that's the green laser thing that's sending the missiles with long yellow tails from the ship below me?


***-->CONTINUE READING AT CRISPY GAMER<--***

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Wednesday, July 8, 2009

Mechants of Brooklyn

Developer: Paleo Entertainment
Publisher: Paleo Entertainment
Release Date: March 17, 2009
System: PC
ESRB Rating:
Official Web site

In a nutshell: The best first-person shooter of early 1993

0:00 I believe I played this game for five minutes or so when cruising the CES show floor in January. I wasn't terribly impressed with my short demo then, but I wasn't terribly unimpressed either.

0:01 Crazy hip-hop infused beats play from my speakers like it's the mid-'90s, and a bare-bones title screen reads DRUG WARS BETA. I can find/create servers for the new Drug Wars online game or play the Merchants of Brooklyn single-player. I choose the latter.

0:02 Selectable difficulties are Lame, Normal, Brutal and "Oh Shi..." They don't actually type out "shit," they just use the three dots. Uh ... Normal, please?

0:03 A decently long loading screen precedes swelling string music against an oddly black screen. "In 3100 AD, global warming caused the polar ice caps to completely melt." Brooklyn becomes "a watery grave of an old civilization." Humanity connected the tops of the buildings through a network of sky bridges. Law enforcement abandoned the poor people in the "lower city." Clones from Brooklyn Institute of Technology are being used as a new working class, but they made too many and they rebelled or something. I can't make out the words ... it sounds like the narrator is speaking from an underwater phone booth.

0:05 VERY choppy cut-scene animation as a guy is led out of a cell in chains. The graphics look super-smooth, like this was a cut scene from an early-'90s game. Anyway, the big guy (me?) is led to a battle arena, where he's bloodied by the opponent. Fade to black as I hear a chainsaw. The dude cut off my hand? Holy hell! Now I'm looking up at ceiling lights as I'm wheeled into a hospital room. A big cigar-chomping guy in a suit pushes a frail doctor out of the way and fits me with a shiny, silver bionic hand. Driving rock metal guitar comes in as I'm led through a glass sky bridge. The camera pans up to show hover-cars and futuristic buildings in the sky. My shackles are undone as I step onto the open elevator and hear gentle bells from somewhere.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Friday, May 22, 2009

Cannon Fodder

Developer: Sensible Software
Publisher: Virgin
Release Date: March 24, 1993
System: PC
ESRB Rating: N/A
Good Old Games Web site

In a nutshell: War ... cute, pixilated hell.

0:00 A few friends recommended this as one to check out when I came in possession of a few freebie downloads from Good Old Games. The old-school action looks right up my alley.

0:01 A helicopter flies over the jungle in an overly round, stereotypically early-'90s 3-D animation. "This is Tumba, on approach to flight zone," says the pilot over the radio. They touch down in the jungle and shuffle off, to calls of "OK, go go go, move move, come on ... oh you lousy bunch of..." from the commander. The chopper flies off and crashes in the distance. Crusher, Slice, Ice, Bambi and Daisy are the pith-helmeted guys left behind. The credits play immediately ... did I win already?

0:02 The title screen pops up with retro-tastic SoundBlaster 16 synthesizer and a confusing picture of a flower. Grainy black-and-white digital pictures of the team scroll by with jokey credits: JOOLS as James Dean, STOO as Elvis, etc.

0:04 More team credits scroll by. OK, this stopped seeming cute and started seeming a little self-obsessed. "A Virgin Publication." Publication?

0:05 I click and a bunch of pixilated, Lemming-like figures walk down a hilly path. The left side of the screen is cut off, for some reason, but some monitor-level adjustment fixes that.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, May 11, 2009

Battleforge

Developer: EA Phenomic
Publisher: Electronic Arts
Release Date: March 23, 2009
System: PC
ESRB Rating: T
Official Web site

In a nutshell: Warcraft + Magic: The Gathering = the most addictive substance known to man?

0:00 I was big fan of Magic: The Gathering back in grade school, so part of me has high hopes this will satisfy my long-dormant collectible card game jones. Another part of me is pessimistic that just an hour will be enough for me to really get into it.

0:10 OK, I'm not going to go into much detail on the mess of stalled downloads, frozen computers and lengthy file checks that preceded getting this game's 2.6 GB of files downloaded and working on my computer. Suffice it to say I'm docking the game 10 minutes of play for the mere annoyance. I could easily take the whole hour, because it took much longer than that overall, but I'm not that petty.

0:12 Lots of animated logos precede the title, which appears in a blaze of light and fire amid some purple smoke. EPIC!

***-->CONTINUE READING AT CRISPY GAMER<--***

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Tuesday, May 5, 2009

Hysteria Hospital: Emergency Ward

Developer: Blue Star Studio
Publisher: O Games
Release Date: June 16, 2009
System: PC (reviewed), Wii
ESRB Rating: E
Official Web site

In a nutshell: Diner Dash with less food and more sick people.

0:00 Usually I'd stay far, far away from what looks like a simple Diner Dash clone, but I got a preview copy in my e-mail box and I'm in the mood for something mindless this morning.

0:01 Funky muzak-style '70s synth plays on the menu screen, with a male and female nurse standing at the ready and staring at me with creepy eyes.

0:02 I enter my name and choose the male nurse character. The female looks so dejected that I didn't choose her. We're talking "slit your wrists" levels of dejected here.

0:03 "Congratulations to all the graduate nurses from the University of California," says a bullhorn addressing a bunch of robed graduates. They throw their hats in the air. Dissolve to a montage of want ads and response letters: "Need experience," "No vacancies," "We apologize." But wait! Maryville Hospital needs nurses urgently! He calls them up. "We've been looking for someone to take my place for ages," says the fat nurse at the counter. I'm hired sight unseen! I fly off to North Carolina and before I know it it's "Day 1, Level 1."

0:04 "First days on the job are always nerve racking [sic]. But if you pay attention to your patients' needs, then you'll do great!" I need to treat five patients and get 600 "Funds." "We're happy to have you on board, let's get started," says the nurse.

0:06 Patients come in and sit and wait on some plastic chairs. I drag them to the diagnostic counter first, then over to the single, "quick treatment" bed. Once I make the nurse get the chart and bring it over, the bandaging up can start. Once it's done, I clean up and take the sheets to the laundry bin. Repeat as necessary. Seems a lot like Diner Dash to me!

***-->CONTINUE READING AT CRISPY GAMER<--***

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Wednesday, April 29, 2009

Wallace & Gromit's Grand Adventures: Fright of the Bumblebees

Developer: Telltale Games
Publisher: Telltale Games
Release Date: March 24, 2009
System: PC
ESRB Rating: E
Official Web site

In a nutshell: I'm still waiting on that breakfast, Gromit!

0:00 I was a minor fan of Wallace and Gromit's claymation shorts growing up, and I've been enamored of Telltale's recent Sam & Max and Strong Bad Adventures. Here's hoping the same madcap humor comes through here.

0:01 Grey gears turn in the background as a title card slides in, suspended by a few bits of rope. On it, shadow of a huge bumblebee threatens our inventive duo. Gentle, mysterious oompah music in the Aardman style fills the background.

0:02 The options screen can give hints Never, Rarely, Sometimes or Often. A nice touch. I turn it to Never for now, because I don't want to be tempted to cheat.

0:03 I decide to skip the tutorial. I think the short demo I got at the Game Developers Conference and my experience with other Telltale adventures will get me by.

0:04 Pan up from a picture of Wallace and Gromit fishing to the interior of a house. Gromit puts down a jar of "From Bee to You" honey under a spigot. "Robot Rodent Ravage Shop," says the newspaper headline. The game's title appears amidst shadows of a bumblebee swarm at the door.

0:06 "Breakfast time, Gromit," calls Wallace from upstairs. Just like that, I'm in control of the clay pooch. By the door is a wooden sign with four red lights: Slippers, Breakfast, Newspaper, Walkies. The Breakfast light is flashing. Wallace calls from upstairs: "Drop me down!" "Let's get going ... big day today!" "Up and at 'em!"

***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, April 27, 2009

Reel Deal Slots Adventure

Developer: Phantom EFX
Publisher: Phantom EFX
Release Date: April 5, 2009
System: PC
ESRB Rating: T

In a nutshell: Press... that... BUTTON!

0:00 I generally hate slot machines and all they represent as far as "gaming," but when I got a PR e-mail about an "Adventure" game based on the one-armed bandits, morbid curiosity forced me to find out what the hell was going on.

0:01 My pre-game research has revealed that this is currently the No. 1-selling PC casino game on Amazon. So it must be good, right?

0:07 The past seven minutes were spent installing copious amounts of data from this DVD onto my hard drive. I can't imagine the slot machine logic requires a lot of coding, so there must be a lot of flashy animations and sounds coming, huh?

0:08 "Welcome to Reel Deal Slot Adventure!" says an incredibly cheery voice. "Please fill out your VIP card to continue." In the background, sounds of chattering gamblers and ... birds? "Now that your VIP Card is ready, click on the PLAY button to start your adventure." This guy is so friendly and bubbly. I just want to stay with him forever!


***-->CONTINUE READING AT CRISPY GAMER<--***

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Friday, March 20, 2009

MLB Dugout Heroes

Developer: NeoWiz
Publisher: GamesCampus
Release Date: 3/19/08 (Beta)
System: PC
ESRB Rating: N/A
Official Web site

In a nutshell: Buggy beta baseball.

0:00 The last PC baseball game I played was Hardball 3 back in the mid-'90s. I'd play it with my dad and get annoyed when he let the computer handle all the hitting and fielding work. All he wanted to do was manage the team. Da-aaaaaaad!

0:01 I'm not counting the hour and a half or so it took to download the 385 MB client for the closed beta from the GamesCampus FTP server, but I will count the minute or so it took to install. SO THERE!

0:02 "Your client is old. Please download the latest version of the game client." I hadn't anticipated this. I just downloaded the client yesterday evening! There's no link for the new client, so a-hunting I will go.

0:04 Oh, apparently the official open beta will be starting later today, so instead of re-download the closed beta, I decide to play a different game and move on to a new game for today's lunch. See ya tomorrow!

*A day passes*

Read the full review at Crispy Gamer

Monday, March 16, 2009

Hinterlands: Orc Lords

Developer: Tilted Mill Entertainment
Publisher: Got Game entertainment
Release Date: Sept. 20, 2008
System: PC
ESRB Rating: N/A
Official Web site

In a nutshell: Equal parts city-building, action-RPG adventuring and frustration.
0:00 When Got Game e-mailed me asking if I wanted to try out a press copy of this action-RPG expansion pack, I said yes. And now you know just as much about the game as I do (or possibly more, if you've played the game or something).

0:01 A vaguely Celtic jig plays over a menu screen featuring two backpacked hikers trekking into the forest from a pastoral medieval town. Very nice art style here.

0:02 I can choose from six females or five males, each represented by a classy painted portrait. I go for a blonde, short-haired girl with a red blouse because that's how I'm feeling today. DON'T JUDGE ME!

0:03 Oh, it seems I can also choose from a bunch of "character backgrounds," including a few that are dwarves, elves, goblins and orcs. They all have their own portraits, of course. I stick with a nice human Seneschal because I like the way it sounds. Say it with me now. Seneschaaaaaal.

0:04 Difficulties are Easy, Medium, Difficult and Hardcore. I can also choose a game length of Short, Medium or Long ... a rather unique touch, I think. I go with "Short," since I am just planning to play for an hour at the moment.

Read the full review at Crispy Gamer