Showing posts with label GRIN. Show all posts
Showing posts with label GRIN. Show all posts

Monday, May 18, 2009

Bionic Commando (Xbox 360)

Developer: GRIN
Publisher: Capcom
Release Date: May 19, 2009
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web site

In a nutshell: It don't mean a thing if it ain't got that swing.

0:00 I wasn't too enamored with a quick five-minute demo of an early version of this game at CES, but it's Capcom, so it gets the benefit of the doubt for the full release.

0:01 An obligatory downloadable update, some loading, and the Capcom logo appears with the familiar old-school jingle. Yay!

0:02 The title floats on a light-blue background with soft, haunting piano music. I thought this was an action game. Why's the music going all emo on me?

0:03 I choose options from the circular menus using what looks like a length of pulsating black fiber-optic cable. Is that supposed to be the bionic arm? Ew.

0:04 Difficulty Settings are "Normal," "Hard" and "Commando." I'm guessing Commando is supposed to be harder than Hard, but it's really not clear on this circular menu ... Normal is normal enough for me, anyway.

0:05 I can see which button does what on an interactive loading screen. Then we fall slowly through the cloud cover to an overhead view of "Ascension City," by the bay. Gentle strings play in the background as a nuclear weapon goes off, disabling the camera. "Let me tell you about the man I met when I was still young..." Hmmm, that sounds familiar. So bionic soldiers were heroes, but the public turned on them. "They called them dangerous, crazy, not completely human. Bionics were a public menace." One was sentenced to death. "This is where our story begins..."

***-->CONTINUE READING AT CRISPY GAMER<--***

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Wednesday, April 8, 2009

Bionic Commando: Rearmed

Developer: GRIN
Publisher: Capcom
Release Date: Aug. 14, 2008
Systems: PS3 (reviewed), Xbox 360, PC
ESRB Rating: M
Official Web site

In a nutshell: I miss the jump button.

0:00 I never really played the original Bionic Commando. I remember I had a neighbor friend who liked it, but I always insisted we play Super Mario Bros. instead when I was over. And the rest is history.

0:01 "Let me tell you about the man I met when I was still young..." says some white text on a grey background. They found a secret military document, describing the defunct Project Albatross. A power-mad Admiral decided to carry it off himself. So "Super Joe" went in to stop him, but all contact was lost. So now someone else is sent in to find Super Joe. "This is where our story begins." I love the remixed chiptune music.

0:02 Let's start with "basic tutorial." My grappling-hook arm can shoot straight ahead, straight up or diagonally. I can use it to climb up to platforms. Seems straightforward enough.

0:05 I can also use my arm to pull blocks and swing from ceilings, Spider-Man-style. "Now you are in a swing, and will continue to swing for all eternity without having to push another button." All eternity? Really? What if the sun explodes? Will I still be swinging?

0:07 Having some trouble timing my grapples in mid-air, but I eventually get it. I'm a little annoyed at the lack of a jump button. What kind of self-respecting platform game doesn't have a jump button? Super Mario Bros. had a jump button, that's for sure!

***-->CONTINUE READING AT CRISPY GAMER<--***

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