Showing posts with label Sony Bend. Show all posts
Showing posts with label Sony Bend. Show all posts

Monday, June 22, 2009

Resistance: Retribution

Developer: Sony Bend
Publisher: SCEA
Release Date: March 17, 2009
System: PSP
ESRB Rating: M
Official Web site

In a nutshell: Oh look, another Chimera to auto-aim at.

0:00 I'm really interested to see how the intensely detailed PS3 dual-stick shooter makes the conversion to the diminutive, less powerful handheld.

0:01 The title appears over a yellowed map of Europe and a skull and crossbones, only the crossbones aren't crossbones ... they're GUNS! YIKES!

0:02 Looks like the face buttons take the place of the second analog stick. I'm not fully convinced this'll work well. My fresh-faced protagonist looks out, rifle in hand, as I choose "Campaign" from the menu. I'm constantly amazed that a portable system can turn out 3-D graphics like these.

0:03 I choose Normal difficulty because I don't wanna be a wuss. "I had heard of Grayson, of course," says an unseen narrator. "Everyone had, in those days leading up to the fall of the London tower." One night in Manchester, Grayson's life changed forever. We see a mutant tower over a human on a slab. "We got a live one here. No. No, Johnny. No! Johnny..." Grayson's brother has been "changed." "We can't let him live." Bang! Bro's death sent Grayson over the edge, apparently. He deserted and tried to destroy conversion centers on his own. Months later, at the trials, he found "the law makes no exception" for desertion.

0:06 Grayson would have died in prison except for the intervention of ... Raine Bouchard, of the French Maquis. She wants help taking out a Chimera Tower in Paris. "Taking orders from frogs and a broad. No thanks, sister?" he says in his best "Rebel Without a Cause" impression. "So you lost your family," Bouchard responds. "Look around, we all lost family." Decent writing and presentation, here.


***-->CONTINUE READING AT CRISPY GAMER<--***

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Tuesday, September 18, 2007

Syphon Filter: Dark Mirror


Developer: Sony Bend
Publisher: SCEA
Release Date: Sept. 18, 2007
Systems: PS2 (reviewed), PSP
ESRB Rating: T
Official Web Site

In a nutshell: Boy they sure filtered that syphon. Or, uh, syphoned that filter. Wait, what?

0:01 Since I've never played a Syphon Filter game before (I know, I'm a bad game journalist) I'll try the training mode.
0:02 Wow... they even bothered to make a backstory for the training mode. I'm supposed to be helping someone test out a new training obstacle course for new recruits. Sheesh.
0:04 There's a cut scene in the middle of training mode. Kind of odd to stop the action, considering I'm being timed.
0:05 Logan moves very deliberately. When he turns, he pivots at the hips, like a tank. When he falls he barely seems to notice he's falling until he lands. It's quite funny to watch, actually.
0:07 The hidden code to the keypad is 989. Cute. Also: "This is a functional door," ranks up there with the best lines ever spoken in a video game.
0:08 I like how it's easy to use the radio if you need help, but the helper isn't constantly chattering in your ear about how to do simple things like climb a ladder. Classy.
0:11 Combat training time. I like how the reticle resizes itself to show how accurate shots will be. Nice and subtle.
0:13 It's way too fun to jump out from behind corners and fire at people. Also surprisingly accurate.
0:15 Compared to Metal Gear Solid, the combat controls seem much more solid and robust.
0:16 A trainne, after a knife to the throat "That stings!" The weak attempt at humor seems a little out of place.
0:20 My summary of the overly long description of the rifles: Blah blah darts blah blah zoom blah blah silenced blah.
0:21 Amazing how my targets don't react at all when an electric dart hits them in the face, but once I activate it and BAM, they're down.
0:22 Aiming while zoomed in is surprisingly smooth and easy. I like the controls a lot.
0:24 Bring on the actual game! But first, some story. We're in the Kanuti mountains of Alaska. A plane flies through snow to dramatic music. A girl sits in a jeep in the plane. Some people blather on about targets and opponents. Logan is trying to be a bad-ass like Snake but it doesn't really work, mainly because the voice acting isn't nearly as good. "Tell them we'll go, but on my terms only," A robot could deliver the line better.
0:27 Jeez, they're still talking. The music continues to swell. I zoned out there for a second. Let me play, already!
0:28 Logan is shooting a gun from the van roof in the cut scene. That looks like fun! Can I do it? Please?
0:29 "Gabe, they were ready and waiting for us." "Yeah, they were waiting... but I guarantee they're not ready." OH, NO YOU DI'IN!
0:30 "Something's going on that Washington isn't telling us. I'll find out what." Ugh. So cliched. And I'm finally playing!
0:32 The sniper takes three shots at me out in open, all misses. I chose normal difficulty, not super baby easy pansy, right?
0:34 I come up on a guy hiding behind a box. I have to do a double take to make sure he's alive because he doesn't react to my presence at all. I shoot him point blank in the head before he makes the slightest move. Sigh.
0:38 These guys are uniformly awful shots. They can't touch me. I know it's the first mission, but sheesh!
0:40 So far, the combat feels a little sterile compared to more action-oriented games. I know that's not what they were going for, but the thrill was much more visceral there. Here it's just... clinical.
0:43 I really have no idea what anyone is talking about in these cut scenes. I mean I'm used to kind of tuning out the usual random game story blather, but it's amazing how little I'm absorbing here.
0:45 I "have been eliminated"? Really? I didn't even know I was close to death. Where's my health meter. Or is this one of those lame games where one bullet kills you? I play games to escape from real life, thank you.
0:50 So I find an ammo box, and I find I have to take out ammo. for each weapon separately. Can't the game just assume I want it all at once?
0:54 Whoops. Despite my superhuman ability to avoid bullets fired at very close range, I can't survive a short fall of about 20 feet.
0:56 A fall of 15 feet to the top of a nearby crate, however, is A-OK.
0:57 Boss fight time. "Red Jack" wears a kevlar suit and has a back-mounted flame thrower. He barbecues me before I have a chance to move.
0:58 Wow... on my second try, all I have to do is fire one bullet at the gas tank on his back. That was easier than most other enemies. What a seriously crappy boss.

Would I play this game for more than an hour? No.
Why? It's decent enough shooter, but it has tough competition. Stranglehold has better action and BioShock has a better story.

This review based on a retail copy provided by Sony.