Friday, April 9, 2010

WarioWare: D.I.Y.

Developer: Nintendo R&D 1
Publisher: Nintendo
Release Date: March 28, 2010
System: Nintendo DS
ESRB Rating: E

In a nutshell: Ten years of computer science education condensed into a one-hour tutorial.

0:00 I've played every WarioWare game obsessively for seven years now, and used my atrophied computer science skills to program simple games on my own for about twice that long, so a game that lets me make my own WarioWare games seems like a winner to me. I puttered around with this a little bit on the GDC show floor, which was hardly the ideal environment. I'm also using this hour as a try-out for the DSi XL Nintendo was kind enough to send me. So far it seems like a bigger DSi.

0:01 An overhead view of a cartoony "Diamond City" on the water. Gulls call out in the background as we focus on the island-based Crygor Labs. There, the visored Dr. Crygor plays games, when suddenly all the characters fly out of the TV. It was all a deam, but it inspires Crygor to make the Super Markermatic 21.

0:02 Wario comes in and demands Crygor fix his TV... or at least trade it for the Makermatic. Without few words, (but many pictures) Crygor explains that the Makermatic is no mere passive TV -- it lets you merge graphics, sound and AI into a game. "This just might be my ticket to riches!" Wario says with a triumphant jump. I place a stamp on the cartridge that comes out of the machine and we're off.

0:04 Looks like I have to start at the DIY shop. "This is where you can play games, read comics, listen to music... you know, cool things." Funny... only one of those was considered a "cool thing" in my middle school days.

0:05 "Oh, you must be the shop manager! Hello!" says a little Raggedy Ann-looking girl. She's Abby. I enter my name as nine star symbols, because I can.



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