Tuesday, April 13, 2010

Monster Hunter Freedom Unite

Developer: Capcom
Publisher: Capcom
Release Date: June 23, 2009
System: PSP
ESRB Rating: T

In a nutshell: Training to be a Monster Hunter is long, boring work.

0:00 This is like the PSP's answer to Pokemon, right? And the Japanese love it just as much as Pokemon? I'm not really a big fan of the Pokemon games, but this one has been sitting on my shelf for way too long, and it deserves its fair shake.

0:01 After a bit of loading, a tarp goes up at a makeshift campsite. Long pan over a suit of armor. A knight pounds a tent post into the ground as an ambulatory, human-sized cat carries some cloth in the background. A large beast grazes lazily in a field. The knight wipes his brow, dons a suit of armor, and takes a pickaxe to a rock wall. He trades the mined gems for some metal, then takes them to a blacksmith to be pounded in to armor. BORING! Where's the ACTION?!

0:03 The knight reads a map and buys some dragon meat to carve into a ridiculously oversized sword of some sort. Now a trio of soldiers is running out of the forest, tailed by a big dragon. The dragon trips as the soldiers fire makeshift bazookas, taking him down. An old woman sews the dragon hide and makes a nice vest and headscarf to go under the armor. A trumpet fanfare plays as we zoom in on the dark heart of the forest, where a black beast with glowing red eyes lunges. Title! The opening did a good job establishing the world...

0:05 Backround loading is set to "off" by deafult in the options. Who thought THAT was a good idea?


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