Wednesday, May 12, 2010

Super Monkey Ball: Step and Roll

Developer: Sega
Publisher: Sega
Release Date: Feb. 9, 2010
System: Wii
ESRB Rating: E
In a nutshell: A step towards frustrating controls.

0:00 I've been a huge Super Monkey Ball fan since I pre-ordered the first game along with my Gamecube back in 2001. I'm a little worried that the Balance Board won't be precise enough for the tight controls these games need, but this is probably the closest simulation I'll get to actually being in a Monkey Ball, at least until I can buy one of these.

0:01 The preview screen features what sounds like Meemee and Aiai having a conversation in a high-pitched, chittering monkey language. Quite the annoying way to start a game.

0:02 A monkey in a sleeveless tee yells at Gongon for sleeping on a pile of bananas. Then the Sega logo pops up and we get a title screen with monkeys running by on a rainbow in the background. The super-cheerful music makes up for the annoying chittering from before.

0:04 The Wii Balance Board is on and confirmed working. Apparently you can play without it, which I think is a bad sign... like they didn't trust the Balance Board controls to carry the game. Let's start with the main game. I choose Gongon because he's the picture of monkey masculinity, just like me.


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