Friday, April 11, 2008

Assassin's Creed

Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: Nov. 16, 2007
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web Site

In a nutshell: Prince of Persia to the Future

I know I should have been playing this game during the last holiday season like a good game journalist, but Super Mario Galaxy and Rock Band took up all my holiday play time, so I'm playing a bit of catch-up.

0:01 A disclaimer screen tells me the game is "Inspired by historical events and characters" and that it was worked on by "a multicultural team of various faiths and religious beliefs." Now I'm all primed to be offended.

0:02 A falcon is sent off by a falconer. A bell rings. A crowd cries out for blood. An assassin mills through the crowd. He breaks into a trot, takes out the executioners with style, and then runs off through the crowded streets, jumping rooftops and killing his chasers on the way. Soon he blends into the crowd. If the actual gameplay is anything like this cut scene, sign me up.

0:04 The universe starts flickering between old-world Persia and a modern lab facility. "We've got a problem. I can't anchor him to the memory," says a disembodied voice. "There's too much psychological trauma, he's rejecting the treatment, retreating." Another voice tells me to relax. "Recognize that what you're seeing isn't real, just pictures from the past." This is freaky.

Read the full review at Crispy Gamer

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