Monday, November 24, 2008

Dragon Ball Z: Burst Limit

Developer: Dimps
Publisher: Atari
Release Date: June 10, 2008
Systems: PS3 (reviewed), Xbox 360
ESRB Rating: T
Official Web site

In a nutshell: Defeat the universe's most powerful fighters with a single button.

0:00 In high school, I watched this iconic anime up through the Frieza Saga. Then, in college, I watched my roommate play a truly awful-looking fighting game based in the same universe. Have things gotten any better in the intervening years? Let's find out!

0:01 The Dragon Ball Z: Burst Limit preview screen plays this endearing, aggressively metal instrumental ballad in a 15-second loop. IT'S BURROWING INTO MY BRAIN!

0:02 After roughly a bazillion logos slowly scroll by, the same metal theme comes in, this time with a Japanese singer and close-ups of some of the major characters powering up in a sepia tone. Cut to the title over a desert planet, then back to scenes from the game. They've done a good job of making 3-D characters that look a lot like they are drawn anime characters. The art style is very strong.

0:03 If you're not familiar with "Dragon Ball Z," this random montage of characters fighting and glowing and exploding and such is going to be incredibly confusing. Then again, if you aren't familiar with "Dragon Ball Z," why in the world did you pick up this game?

0:04 I love the way "MAIN MENU" is displayed in huge red capital letters on the menu. EXTREME! The music has transitioned from metal ballad to bluesy jazz riff.

0:06 After tinkering with the menus, it's off to the Tutorial to "Learn fundamental battle moves." "Okay, let's begin, Gohan," says the tall, green, gruff-voiced Piccolo. "The Saiyans are gonna be here soon." Then he compliments Gohan on his outfit. Er ... OK.

Read the full review at Crispy Gamer

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