Release Date: Nov. 18, 2008
ESRB Rating: T
Official Web site
In a nutshell: The Castlevania fighting game you never knew you didn't want.
0:00 I found Castlevania: Judgment nigh unplayable in the roughly five seconds I spent with it at E3, so that bodes ill. Then again, with the bar set this low, it may just beat my expectations.
0:01 An overly serious voice invokes the title on the preview screen. "Castle-VAN-i-a ... JUDGMENT!" Oy.
0:02 An effeminate guy in a white overcoat walks slowly down a bridge. Cut to a white owl in a forest and two guys fighting fiercely, one with whip and one with sword. Neither lands a single blow, they're both so good at deflections. A pentagram appears below them and the owl flies off to a castle set against a mountain ledge. He lands on a little girl's staff. The guy in white has a sword with a large clock in it and uses it to reverse time or something. The sword guy in the forest gets some wings while a cross on the back of the whip guy glows. Abrupt cut to the title screen. What the hell was that?!
0:03 And on the title screen, a woman speaks the name in the same super-serious manner: "Castle-VAN-i-a ... JUDGMENT." Dude, it's not even that great of a name...
0:04 After setting up the save file, it's off to Tutorials to "learn the game's various controls and techniques." Maybe that was the problem at E3 ... I just didn't know what I was doing...
0:05 "I sense the power of a Belmont within you, but you do not yet seem to grasp the fundamentals of combat," says ... some guy, I dunno. A cool remix of the Castlevania theme plays in the background, marred by some awful grinding noise. What the hell is that?
Read the full review at Crispy Gamer
Wednesday, November 19, 2008