Tuesday, August 4, 2009

Bit.Trip Core

Developer: Gaijin Games
Publisher: Aksys Games
Release Date: July 6, 2009
System: Wii
ESRB Rating: E
Official Web site

In a nutshell: If Atari games kept getting harder and harder for three decades...

0:00 Even though I never managed to get through the third stage in the punishing Bit.Trip Beat, the techno rhythms and old-school aesthetic stuck with me. I'm looking forward to another blistering, musical challenge here.

0:01 Even the menu is kind of challenging to figure out... I have to hit up, then time my button-press as a yellow dot is crossing the "Discovery" options.

0:02 A little black figure with a white screen for a face looks up at three much taller, similar-looking guys. They're in a red room with no doors or windows. The taller guys warp and bend to the insistent synth in the background; then everything goes dark but their faces. Mommy!

0:03 Starts out simple enough. Little pixilated dots come in from the sides, on a path to hit one of four lines emanating from the center of the screen. I have to choose a beam with the d-pad, then hit the 2 button with perfect timing to collect them. Already there are some tough patterns, with balls flying in at different speeds but hitting the beam at the same time. Switching between beams quickly is a workout for my thumb, and I'm an experienced gamer!

0:06 OK, now dots are stopping and changing directions before they hit a beam. Other dots are moving in undulating sine waves before reaching the beams, and still others bounce around in a circle after hitting their first beam. Well, that got hard fast! I'm keeping up pretty well ... even got a streak to go into Hyper mode, which adds a backbeat and more color.

***-->CONTINUE READING AT CRISPY GAMER<--***

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