Release Date: June 24, 2008
System: Nintendo DS
ESRB Rating: E
Official Web site (Japanese)
In a nutshell: Diaries of a fifth-grade Mega Man.
0:00 I'm a big fan of the Mega Man series, but I've never played these RPG-like spinoff games. With my broken laptop preventing me from effectively taking notes on any console games, though, it seems like the perfect time to open this oddly named chestnut.
0:01 "In the days of old there was a Tribe that moved like wind and reigned over the land..." Then some anime robots jump around in full, anime-styled, double-screen regalia. The title appears with techno music and a streaky background. Whoo!
0:02 I get to choose between Zerker and Ninja modes. Since I have no idea what a "Zerker" is, I go with Ninja.
0:04 "I will set Zerker to Auto Brother" says a little blue slime thing. Er ... thanks? I name my Auto Brother Zerker "Zerker!!!!" Then I have to decide his age and gender. Oh lord, I really do not care...
0:05 "The year is 220X ... Owing to the rapid advance in wave technology, people are able to enjoy a life of ease and convenience." I'm Geo Stelar, a "fifth-grader in this future society." He's rarely left his room since his dad died, but an alien with an EM body, Omega-Xis, merged with him (is that what they're calling it these days?) to become ... Mega Man! Then FM-ians attacked Earth and Mega Man saved them. Hooray for backstory!
Read the full review at Crispy Gamer
Monday, October 20, 2008