Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Wednesday, May 26, 2010

Red Steel 2

Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: March 23, 2010
System: Wii
ESRB Rating: T

In a nutshell: Slashes, shoots and leaves

0:00 I wasn't very impressed with the first Red Steel thanks to bland, repetitive gameplay and a general lack of character. This one adds support for the Wii Motion Plus accessory, which seems unlikely to solve either of these problems on its own.

0:01 Old west music plays as a huge sun beats down on the title. Easy, Medium and Ninja modes are for beginner, experienced and "True Master" players, respectively. Let's go with Medium.

0:02 Looking up at a too-bright sky from a first-person perspective. Vultures circle around the lens flare. Fade to white again, and when I come to an unseen voice sounds concerned. "Won't that tear his hands off?" "That'd be nice. Save me the trouble." A big bad biker dude comes into focus, a rope trailing from his hog to near my position. He rides off and I see my arms in front of me as I'm dragged across the desert, through cacti, under trucks and down a drainage ditch like the one in American Graffiti. Wow, this would be really thrillnig to actually play, instead of just watching...

0:03 Eventually I get one hand free, grab a gun and shoot the bike, After the resulting explosion, we cut to close up of a gun lit by firelight and pan over to my hand as I get up, slowly. The biker jumps through the fire. "I'm gonna cut your throat with your own katana. Ain't that poetic." I kick him away and into yet another explosion. "You'll pay for that! In blood!" Poetic isn't the word that comes to mind...

0:05 Finally in control, I'm told to find my gun, which I quickly do, reloading it with a quick one-handed motion. In the background, the biker says he's "got gold for the man who brings me his skin."

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Monday, April 12, 2010

No More Heroes

Developer: Grasshopper Manufacture
Publisher: Ubisoft
Release Date: Jan. 22, 2008
System: Wii
ESRB Rating: M

In a nutshell: Light sabers + philosophical ramblings + copious amounts of blood = No More Heroes

0:00 I've heard from numerous people that this game is batshit insane (in a good way), so it seemed worth a $10 gamble during a recent Gamefly sale. Also, I have some catching up to do, since No More Heroes 2 is already months old.

0:01 Company logos, then a flag I don't recognize flaps in the breeze. The title appears as an unlit neon sign atop a building. The instruction "Press A" appears as a series of rotating 3D cubes, for some reason.

0:02 Selectable difficulties are "Sweet" and "Mild," the latter of which promises that "many strong men await you." Mmmm... strong men...

0:03 A guy in a stylish red leather jacket walks out of the last room of a motel as the camera pans down and away. He just stands there, implying I should do something, I guess. So I run to the stairs using the Nunchuk's thumbstick, and he walks down to his bike in a cut scene, whistling tunelessly as he goes. He hops on the hog and he's off.

0:04 "I know a lot of gamers out there don't have much patience... at least that's what Bishop, the dude at the video store said," narrates our protagonist as we get a bunch of really quick cuts. "So I'm at the register and I realize I've got no money, I'm seriously broke" Why? Because he met a smoking hot chick at the deathmatch bar, and she smelled good, and he's a gentleman, so he bought her a drink. Then he got a job... "assassinate the drifter." The guy showed up, and the narrator "couldn't tell if he was the shit or just all shit." He was "styling, fast, aggressive, packing heat. Bada-bing" -- he beheads the guy in silhouette. Enter Sylvia Crystal, "an agent with some whatchamacallit association" She certifies him as the 11th best hitman in the world and invites him to aim for the top. "I want to be No. 1. How's that? Short and simple enough for you? It's gonna be a long road... who knows... may be awesome, may be dangerous... Whaddya say bro? Join me... And for you there, holding the Wii Remote, just press the A button. Let the bloodshed begin." Batshit insane doesn't even begin to describe it...

***-->JOYSTICK DIVISION<--***

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Wednesday, April 7, 2010

XIII

Developer: Southend Interactive
Publisher:
Ubisoft
Release Date:
Nov. 18, 2003
System:
PS2
ESRB Rating:
M
Official Web site


In a nutshell:
In comic books, everyone can hear you scream in frustration.

0:00
I remember hearing good things about this stylish shooter when it first came out, so I couldn't resist picking it up for $2 during an extreme bargain bin binge. Will it hold up so many years after its initial release?

0:01
A bare bones loading screen crawls along, leading up to an utterly silent title screen with a guy in a flak jacket guarding a mocha-colored woman behind him. "Please press the START button to begin" blinks in an annoying gray box.

0:03
Selectable dfficulties are Arcade, Normal and Realistic. Wait, Arcade is supposed to be the easiest? Some of the most difficult games I've ever played were at an arcade. I go with Normal.

0:04
A cel-shaded, open-air covertible goes through a ticker tape parade, while in another frame, someone loads a sniper rifle. Zoom out to show these scenes as part of an animated comic book. Zoom back in, and a shot is fired. A police officer waves me away as chaos reigns. A bald old bald man smiles evilly. Elsewhere, someone makes a calligraphic "XIII" with a fountain pen. A guy in glasses and a red coat studies the sniper rifle. "Yes, I will continue the work that my brother William started," says a politician at a pulpit. "And yes, there will once again be a Sheridan in the white house!" Wow... the Kennedy allegory was so subtle, I almost missed it.

0:05
The guy in red, an FBI man, apparently, argues with a man in military fatigues, voiced by TV's Adam West."No one can stop me from conducting my own investigation, you hear me, Amos?" the military man yells. Cut to the bald man. "Number XIII will soon no longer be a problem." Cut to a war room: "Gentlemen, we're ready to launch operations." I... I think I understood most of that. Maybe.

***-->CONTINUE READING AT<--***
***-->JOYSTICK DIVISION<--***

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Wednesday, August 26, 2009

Tom Clancy's H.A.W.X.

Developer: Ubisoft Romania
Publisher: Ubisoft
Release Date: March 6, 2009
Systems: PS3 (reveiwed), Xbox 360, PC
ESRB Rating: T
Offical Web site

In a nutshell: Hey, it takes a long time to install flight-sim action this good!

0:00 I'm not a big fan of Tom Clancy games, almost on general principle. I do like action-packed dogflight games, though, and this one got some good buzz when it came out, so it's definitely worth a try.

0:01 A 41 MB update is available and currently downloading. Only 98 seconds left as I type this ... not too shabby.

0:03 A quick install and we're good to go yet again. Or so I THOUGHT! In reality, I need to free up an additional 2197 MB of install space before we continue. ARGH!

0:04 So long, Linger in Shadows. I promise to re-download you if I want some weird-ass demoscene stuff.


0:06 I barely even recall installing NBA 09: The Inside, but I'll gladly reclaim the 2+ gigs of install space it's taking up.

0:07 "Please wait while Installing Game Data. Do not switch off the system." One, this is very polite of the PS3 to phrase this way. Two, I love how "Install Game Data" is capitalized. Like it's a trademark or something.


***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, July 27, 2009

Vacation Sports

Developer: Mere Mortals
Publisher: Ubisoft
Release Date: March 17, 2009
System: Wii
ESRB Rating: E
Official Web site

In a nutshell: If Wii Sports Resort is sold out ... wait for them to restock it.
0:00 Since I'm reviewing Wii Sports Resort for this site, I thought it was only fair to check out what's obviously being released as "competition."

0:01 Right off, I'm jamming to the steel-drum and trumpet-heavy music on the preview screen. This is gonna be in my head all day, and I don't really mind!

0:02 A plane with some creepy-looking people flies over an island that looks REMARKABLY like the one in Wii Sports Resort. On it, people play cricket and throw an American football around. As four misshapen, ugly cartoon people get off the plane, they get leis and walk toward the palatial hotel. In Resort they skydive off the plane. Skydiving is cooler than walking. I'm just saying...

0:03 On to a title screen, where characters that are much blockier than in the intro cut scene awkwardly hurl a Frisbee around. "Hello and welcome to the resort," says a blocky woman in a yellow bikini. She's Lola, and she wants me to have "a great time during your stay with us." I have to go to Reception to check in. Wow ... all the fun of the most annoying part of a vacation!

0:05 So now I'm "Creating a family," which really sounds like a euphemism for something. I choose a watermelon for my family logo, because YUM. Then I get to pick the members of my family. There are 10 people to choose from, all kind of odd-looking, and mostly blonde. For the brother, I pick a guy with an open Hawaiian shirt and a tall buzz-cut. For the rest I just choose the "Auto" option, because really, who cares. "Well done! Your family is now checked into the hotel." That deserves a well done? Ugh.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Tuesday, April 7, 2009

Shaun White Snowboarding

Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: Nov. 16, 2008
Systems: Xbox 360 (reviewed), PS3, Wii, DS, PSP, PS2, PC
ESRB Rating: T
Official Web site

In a nutshell: Snowboarding ... with Shaun White!

0:00 All these years later, I'm still looking for a snowboarding game I'll like as much or more than the original SSX. Here's hoping the Flying Tomato is up to the challenge.

0:01 This minute spent downloading and installing the obligatory Xbox Live update.

0:02 Jump directly to the title screen, with a simple red text against a white background. "Need help? Visit www.shaunwhitegame/com/help." What if I don't have Internet access? Huh, game? What should I do then?

0:03 "Man, me and the mountain, there's no way to describe it," says what I assume is White as we pan over the mountain. "It's like I'm the slayer and the mountain is my dragon." Um, I think that counts as a way to describe it, right there. "What's the first bit of advice you'd give a new player?" asks some snowboarding commentator. "You need to look good, you know what I mean." No, I do not know what you mean, Shaun. "Like, freaky, sexy good." Oh, OK, now I know what you mean.

***-->CONTINUE READING AT CRISPY GAMER<--***

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Tuesday, December 2, 2008

CSI: NY The Game

Developer: Legacy Interactive
Publisher: Ubisoft
Release Date: Nov. 18, 2008
System: PC
ESRB Rating: T
Official Web site

In a nutshell: Like a TV show with a bunch of simple puzzles during the commercials.

0:00 I've never actually watched any CSI show or even contemplated there being a game version of the same. I do like Law & Order, though, and Ubisoft was willing to send me a copy, so I'm willing to play it for an hour.

0:05 If I take off time for PS3 installs, it's only fair that I do the same for PC games. Plus this one required me to install a new version of DirectX and restart my computer, which is always annoying.

0:06 "GARY SINISE as Mac Taylor." A bunch of other people as ... other people. Lots of guns, a freaky looking skeleton, large fingerprints, a slow-mo flying bullet and the "CSI: NY" logo in front of a skyscraper. I like the cel animation, but where's the music by The Who?

0:07 The game asks me to enter my name, but I can't type a space. I guess they just want a first name?

0:08 "TIP: Select Episode 1 to begin your investigation as Mac Taylor." Oh, dear lord ... if this is the level of help they think players need, I'm in for a dull experience.

Read the full review at Crispy Gamer

Wednesday, October 22, 2008

Far Cry 2

Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: Oct. 22, 2008
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web site

In a nutshell: If looks could kill...

0:00 My computer at the time wasn't up to running the original Far Cry. In fact, it probably still isn't up to the task. Still, this Xbox 360 version of Far Cry 2 should allow me to shoot stuff in the jungle at a decent frame rate.

0:01 A handy little poster/map falls out of the game case as I open it. Reminds me of the old The Legend of Zelda for the NES. I always envied my friends for their little maps, which weren't included in my used copy. *Sniff*

0:02 Sure enough, there's a downloadable update available. It installs in record time, though. "Need help? Visit farcry.com/help," says the loading screen. I bet the guide publishers aren't happy about that.

0:03 A conflagration engulfs the screen, then dissipates to show the game title in flames. There's some gentle chanting in the background. I set the brightness and the main menu appears in a field notebook.

0:04 The selectable difficulties are Easy, Normal, Hardcore and Infamous. On Infamous, you aren't allowed to use a crosshair. I'll take Normal, thanks.

Read the full review at Crispy Gamer

Thursday, July 10, 2008

Tom Clancy's Rainbow Six Vegas 2

Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: March 18, 2008
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web site

In a nutshell: What happens in Vegas seems to get a lot of people killed...

0:00 The sum total of my Tom Clancy' experience is contained in the 44 minutes I spent with the Ghost Recon 2 demo. This one got heaps of praise, though, so I'm willing to venture out of my comfort zone a bit.

0:01 This minute spent downloading a quick Xbox Live update, watching a bunch of company logos, and watching a loading screen.

0:02 Jump directly to a title screen, with a slowly rotating view of a large, empty hangar in the background. Military-style trumpet music plays like a dirge in the background.

0:03 I can choose from eight faces, all stereotypically ethnic, all pretty ugly. I can add some facial hair and war paint too, but it all looks kind of ridiculous on these misshapen faces.

0:04 The single-player Story mode can be played in "Casual," "Normal" or "Realistic" difficulties. Does that last one mean my character has to go to the bathroom every few hours? Now THAT'S realism! I choose Casual, confident that it will still be way too much for me.

Read the full review at Crispy Gamer

Wednesday, June 18, 2008

Haze

Developer: Free Radical
Publisher: Ubisoft
Release Date: May 20, 2008
System: PS3
ESRB Rating: M
Official Web site

In a nutshell: In the future, all soldiers are drug-addicted jerks.

0:00 All I really know about this game is that it's been delayed a lot and didn't do too great at retail.

0:01 The predictable "Installing Game Data" screen pops up. You know what that means -- it's sandwich time!

0:03 We're at 15 percent installed. At least there's some enjoyable trumpet-and-string-heavy music. It's like the opening to a war movie, except more installation-y.

0:06 50 percent! The sandwich was good, but now I need something to do with my mouth. Maybe I'll take up smoking.

0:08 85 percent. The music is less endearing now that I've heard it loop two times. Plus, I can't hear it over my coughing from the cigarette smoke.

0:09 Just when it seems like the install is done, I need to download a game update. Usually I'd be angry, but these cigs really help calm my nerves.

Read the full review at Crispy Gamer

Thursday, June 5, 2008

Rayman: Raving Rabbids 2

Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: Nov. 13, 2007
Systems: Wii (reviewed), Nintendo DS
ESRB Rating: E10+
Official Web site

In a nutshell: Bwaaaaaaaaaaah! Part Two.

0:00 I found the first RRR game to be amusingly odd, if not that great playability-wise. I played a demo of this new one briefly at the last E3 and I'm hopeful about the prospects for more interesting mini-games this time around.

0:00.5 I know this game should be played with multiple people, but there's no one around and I really want to try it out now. So there!

0:01 The Disc Channel Preview screen has this incessantly peppy tune that's just too cute. Also a yellow submarine flying by. Do I smell a lawsuit from The Beatles?

0:02 A Breaking News alert flies on screen. "Hi, I'm Jennifer Hart live from Paris.... large yellow submarines have been identified from around the world." Bunnies invade the standard news scene and attack Jennifer with plungers. Poor girl. She was just doing her job. Rayman shuts off the TV with a disembodied hand.

0:03 At the Rabbids "Super Secret" HQ, Rayman sneaks in to find the deformed white bunnies deep in training. He puts on a bunny ear disguise, inhales some helium and proceeds to sneak in using his best Solid Snake impression. The Rabbids are being hypnotized by scenes of everyday mundane-ness, à la "A Clockwork Orange," but with less violence. Rayman falls through a skylight and is surrounded! The leader Rabbid comes in and everyone stands at attention. He seems suspicious of Rayman, and keeps glancing at the box for the first game to see if he's the same guy (LOL). Ray gives a helium-aided scream to prove his Rabbid-ishness. That was close! He gets led into a submarine by a comely flight attendant Rabbid. SO CUTE!

Read the full review at Crispy Gamer

Friday, April 11, 2008

Assassin's Creed

Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: Nov. 16, 2007
Systems: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web Site

In a nutshell: Prince of Persia to the Future

0:00
I know I should have been playing this game during the last holiday season like a good game journalist, but Super Mario Galaxy and Rock Band took up all my holiday play time, so I'm playing a bit of catch-up.

0:01 A disclaimer screen tells me the game is "Inspired by historical events and characters" and that it was worked on by "a multicultural team of various faiths and religious beliefs." Now I'm all primed to be offended.

0:02 A falcon is sent off by a falconer. A bell rings. A crowd cries out for blood. An assassin mills through the crowd. He breaks into a trot, takes out the executioners with style, and then runs off through the crowded streets, jumping rooftops and killing his chasers on the way. Soon he blends into the crowd. If the actual gameplay is anything like this cut scene, sign me up.

0:04 The universe starts flickering between old-world Persia and a modern lab facility. "We've got a problem. I can't anchor him to the memory," says a disembodied voice. "There's too much psychological trauma, he's rejecting the treatment, retreating." Another voice tells me to relax. "Recognize that what you're seeing isn't real, just pictures from the past." This is freaky.

Read the full review at Crispy Gamer

Tuesday, April 1, 2008

Jam Sessions



Developer:
Plato
Publisher: Ubisoft
Release Date: Sept. 11, 2007
Systems: Nintendo DS
ESRB Rating: E10+
Official Web Site

In a nutshell: Guitar for Dummies

0:01 I love rhythm games, and I've heard a lot about this one. I just worry that it'll be too undirected to actually be fun.

0:03 I mean to go into the tutorial, but before I know it I'm jamming out in the "free play" mode. I immediately figure out how to strum on the touch-screen and pick chords with the d-pad. I quickly compose a little two-chord ditty that sounds surprisingly good, if I do say so myself. I even record it for posterity.

0:04 I like how the touch-screen allows for strong and weak notes. There's much more opportunity for original expression than in Guitar Hero and such. Nice.

0:06 I finally make it to the tutorial. "Jam Sessions lets you play and sing in your own way without any experience playing the guitar." That much is already obvious.

Read the full review at Crispy Gamer

Monday, August 27, 2007

TMNT


Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: March 20, 2007
Systems: Wii (reviewed), any other you can name. Even the GBA.
ESRB Rating: E10+
Official Web Site

In a nutshell: The game based on the movie based on the revamped cartoon based on the classic cartoon based on the original comic book.

0:01 A super zoomed-in Michelangelo blinks at me from the Wii Menu screen. Creepy.
0:03 "A sensei once consoled a grief stricken boy as his brother prepared for battle." Master Splinter introduces the game with an inspiring parable about family over some uninspiring comic book art.
0:04 Double jump! All action games should be required to have double jumps. There, I said it.
0:05 To collect certain coins I have to "first complete my mission, then replay it." Way to squeeze some artificial replay value, game.
0:06 I know this is the first level and all, but so far I've spent three minutes running down a linear path and jumping. No enemies. No special moves. No real tutorial. Nothing.
0:07 Here we go, some Prince of Persia style wall running. And then... more jumping.
0:09 I've gotta say, so far I like the animation and the responsive controls. I just I had something to do with them. This tutorial is dragging on.
0:10 Every so often Leonardo exclaims "Wa-ha-hooo!" for NO APPARENT REASON. Very annoying.
0:11 Oh my God... an enemy! It only took 11 minutes! Of course you swing the remote to swing your sword.
0:12 Boy that was some easy combat. My wrist is already hurting from constant shaking.
0:14 Okay, seriously, running forward and jumping over near identical pits is only interesting for so long. Give me something else to do already.
0:15 Oh great, another set of wall jumps. I wonder if this will be different from the half dozen I've done already. Hmmm... nope.
0:16 Taking out bad guys "charges our inner strength," Leo says. There's a positive message for the youth of America.
0:17 "Unleashing your inner strength" means slowing everything down and putting a hazy graphic effect around everything, making it harder to attack. Yawn.
0:18 Leo: "This is the bomb. I don't think I'll ever see anything this beautiful again." The graphics are nice and evocative of place, but the most beautiful I'll ever see? No. Also, it's the bomb? Really?
0:19 Raphael hints that the upcoming story will nearly break the family apart. Intriguing. Who the hell is the Night Watcher? Supposed to be Batman? He has a pair of sai, so maybe he's Raphael in disguise? Whoever he is, I'm playing as him.
0:24 This Night Watcher is very good at taking a wide range of bad guys, from tough guy with bat to "tough guy with pipe" and everything in between. Wait... there's nothing in between!
0:26 After the fifth straight wave of nondescript bad guys, my wrist needs a break. Note to developers: sometimes, button presses work just as well. At least the enemies are actually attacking now, even if they aren't too smart about it.
0:28 OK, this is funny. In a rooftop battle, five identical guys with bats surround me. I double jump and do a downward strike to knock them back. They get up in unison and walk towards me in exact lockstep. Repeat x 8 and they're all done. Too much.
0:30 Two more waves of enemies go down to the unstoppable jumping attack. They can't touch me!
0:31 "Crime doesn't go away dude, but the Night Watcher sure put a lot of it out of commission." Pretty heady stuff for a game aimed at ten-year-olds.
0:33 OK, at least the guys with pipes are smart enough to block my jumping attacks. They're sitll pretty easy, though.
0:34 The level and anticlimactically on an empty rooftop. Whatever happened to boss battles?
0:35 Raphael is the Night Watcher. I thought so. Now we're controlling Don, out looking for components for his latest invention. If this story is supposed to hold together, then the mission has failed.
0:40 When Don falls in a pit "There must be a... system... error." Jeez. Later: "This does not... compute" Cornball.
0:41 So far, the game seems to be split into fighting levels and platforming levels, both of which are painfully straightforward.
0:44 The voice-over story during the platforming is a nice conceit. Keeps things interesting even when the action is pretty by-the-numbers. The dialogue and voice acting are actually pretty good.
0:45 The controls that were so responsive and intuitive are starting to show some wear. I'm messing up more than I feel I should.
0:48 The new batch of electric-bow enemies are actually pretty challenging. They dodge and strike at opportune moments. Nice difficulty curve.
0:49 You know what's fun. Jumping over a dozen identical electric barriers like they're hurdles. Wait, no, not fun... what's the word. Boring. That's it.
0:50 Don, upon beating some enemies. "To be or not to be. NOT!" Shakespeare is rolling over in his grave. Also, it barely makes sense. Is Don suicidal?
0:52 The platforming challenge are starting to get more interesting. Moving obstacles and platforms shows some promise.
0:53 Boss time against a living statue. When you die, all you have to do is shake the remote to recover some energy. Lame. Make death important!
0:55 This boss is actually quite tough. Like unfairly so. He moves incredibly quickly and his attacks are near impossible to avoid.
0:57 Boss battle done, I have to escape the slowest rising water ever. How slow is it. I didn't pause to type this timestamp.

Would I play this game for more than an hour? No.
Why? I am no longer a ten-year-old Turtles fan. Plus I could be playing Sands of Time instead.

This review based on a retail copy rented from GameFly.

Friday, August 10, 2007

Tom Clancy's Ghost Recon: Advanced Warfighter 2


Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: March 6, 2007
Systems: PS3 (reviewed), Xbox 360, Wii, PSP, PC
ESRB Rating: T
Official Web Site

In a nutshell: Fight the Future.

0:01 We're at the El Paso border in Texas. Everything is very brown. Some guy gets blown up. And... title! Not bad for an intro.
0:03 I read through the hints and tips, but I have no idea what it's talking about. I hope it'll become clear when I'm actually in there.
0:04 The control screen is a mess of options. Every single button is used, some for multiple things. Oh, for a keyboard.
0:07 My airborne drone spots a couple of soldiers just past a ridge. But a soldier has to go in and take them out. Can't the drone drop a bomb or something?
0:09 Clicking in the right stick give a nice zoomed in view. It's nice seeing an outline of the enemy even behind cover. Futuristic!
0:10 I get spotted for a second when I stick my head out from behind cover. One well placed shot and it's game over. Is it weird that I find it weird that one bullet can kill me?
0:12 The whole enviornment shakes when bullets hit the wall in front of me. Too bad the PS3 controller can't shake too (ZING!).
0:14 Pinned down, I desperately try some grenades. No. 1 makes them scatter. No. 2 blows up in my face. D'oh!
0:18 No matter how careful I am, I keep getting spotted. And it's six against one. What chance do I have?
0:21 Apparently I have a pretty good chance, if I just go around the sides and slowly and pick them off from the edges. Being able to see their outline through walls is a big advantage.
0:24 A M.U.L.E. brings me new weapons and news of the war zone. It all feels kind of clinical and lonely. Where's the rest of the war? And why am I shooting these people?
0:25 I like guiding the armored M.U.L.E. with just a button press. It goes wherever I'm looking. Intuitive and useful.
0:30 This new sniper rifle seems a bit unfair. Not only can I pinpoint an enemy from dozens of yards away, but it can shoot them through thin walls. I mean, what chance does an enemy of America have?
0:34 After taking out some random foreigners with the supergun, I finally get to choose some teammates.
0:37 Now this is more like it. Taking mortar fire from all sides, I order my team to some cover and take out two lonely fighter guarding the next checkpoint. The team controls are surprisingly easy to get used to -- just a click on the d-pad and they move intelligently.
0:39 Whoops, looks like those lonely guys had company. I get quickly overwhelmed
0:44 I'm finally really getting into a firefight -- ordering shots, taking out guys in helicopters, etc. -- and then the demo just ends! What a gyp!

Would I play this game for more than an hour 44 minutes? Yes
Why? It's a first person shooter game that I don't totally suck at... yet.

This review based on a demo version downloaded from the PlayStation Network

Friday, July 27, 2007

Red Steel


Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: Nov. 19, 2006
System: Wii
ESRB Rating: T

In a nutshell: Red = blood. Steel = swords and guns.

0:01 The intro screen has you pick up a "New Profile" ticket and drag it on to a panel. Um, why can't I just click the A button?
0:03 "Look at these fish Scott, aren't they pretty." As opening lines go, there are worse. Not that I can think of any at the moment.
0:04 The entire game industry seems enamored with these comic-book panel cut scenes at the moment. The voice acting is pretty good, but the writing is a little too expository for my tastes.
0:06 The subtitles don't translate the Japanese speech, just transliterate it.
0:07 Someone just shot my girlfriend's dad and we're ready for action! I don't have a gun yet, so there's not much I can do but listen to the pleas of my girlfriend as she's taken off.
0:09 My character's arm moves along with the aiming reticle. Very distracting. I like using a push of the Nunchuk to push stuff over/open.
0:10 My first firefight. The aiming with the remote is a little tough to get used to. When you aim too far left or right, the screen jerks to that side. Why can't reticle just stay in the middle of the screen as your view moves?
0:12 Being able to lock the camera on enemies is a nice touch. It keeps the camera steady but still requires you to aim. Pushing the remote in and out to zoom is awkward.
0:15 Pet peeve #1: If I'm not active shot for about 5 seconds I seem to regain all my health. Takes away lots of the tension.
0:17 "You can only carry two weapons at a time." That's bull. I could stuff at least 5 guns in my pants. Er, don't ask me how I know that.
0:18 Nice of them to give me unlimited Uzi ammo to shoot up the stockroom. Seriously, it's fun.
0:21 I take out three guys with guns blazing and end up on the brink of death. But after I stand in a corner for five seconds, I'm good as new.
0:25 I regain my health once or twice in the middle of a firefight, I regain my health twice. Can I at least turn this effect down or something? i can't seem to keep remote pointed at screen, or aim with consistency.
0:29 And with the push of an elevator button, the first mission ends a bit anticlimactically. My accuracy was awful, but my zero respect points earned me an A. Wha?
0:30 "A sword? Here? Take it!" A plot device? Here? Take it!
0:31 "Watch out for his attacks. Try to dodge them, left or right." Thanks, Obvious-Man!
0:33 The dodging controls are decent enough, but I can't get the game to register my swings. Also, I can't fight the nagging feeling that I could just, um, shoot the guy with my gun. We are fleeing for our lives here... who cares about the honorable thing to do?
0:36 The defensive controls seem to work great in sword fighting, but I can't seem to get the slashes to register most of the time.
0:37 I decide not to kill the guy and get 50 "respects" I didn't know you could pluralize that word.
0:43 Upon walking into an empty room. "Kuso... they're everywhere." Uh... does this guy have early onset dementia or something?
0:44 "A sword and a gun brought me back... not prayers." Uh, don't mention the guy wielding the sword and gun or anything. "This suite might not hold them off long." Does the suite have some sort of laser defense?
0:48 You might think defending a suite against dozens of intruders for 200 seconds is hard. You'd be wrong. It's easy... as long as you have a couch to hide behind to "catch your breath."
0:50 The graphics are a bit reminiscent of GoldenEye on the N64 with a little more polish.
0:51 The piano makes hilariously pathetic noises when you shoot it. The little things matter!
0:53 I'm actually moderately impressed by the enemy AI. They move between cover and don't expose themselves very much. Too bad it's so easy to restore health, or it might be a bit of a challenge.
0:55 The background singers repeat " I see... you very gooooood" over and over until I want to shoot myself. Also, what's with cricket chirping noises every few steps?
0:58 These sword fights are ridiculously easy. Half the time I don't even have to block or dodge, I just slash them. Oh, and after five gut shots from a sword, my health is just fine. Thanks for asking.

Would I play this game for more than an hour? No
Why? Annoying controls, generic, repetitive gameplay and an overly forgiving health system.

This review is based on a retail copy provided by Nintendo.

Wednesday, July 11, 2007

Exit



Developer: Taito
Publisher: Ubisoft
Release Date: Feb. 15, 2007
System: PSP
ESRB Rating: E
Official Web site

In a nutshell: Er, exit.

0:01 Any intro that includes a picture of a cat thinking "I am hungry" amid scenes of life saving daring-do is all right by me!
0:02 My character is an "escapeologist?" That's not a word...
0:04 For an escape expert, he sure walks slowly and deliberately.
0:05 You're telling me how to climb a ladder? Shut up for chrissakes I know how to climb a ladder, Jesus, ow my ear!
0:06 Ah, the R button makes you run. Looks much better and feels more natural.
0:07 I fall and hurt my leg while trying to climb down a rope. The writhing in pain animation is a nice touch.
0:10 So now I can run, but climbing ladders and stairs is still painfully slow. I guess this is a nod to realism? Would it kill them to put a fast forward button?
0:11 So I have to push square to pick up key, square again to use key, the circle to open the door. All this could be automatic.
0:13 Nice variety of hazards/objects so far. Fire, elevator, switches, iron bars, ladders, ropes. Lots of options for good puzzling.
0:15 The game specifically points out that men and women have the same abilities. Very egalitarian.
0:17 I have to stand in just the right place to use ladder. These controls are becoming a major annoyance.
0:18 When you tell your companion to stop, they give out a plaintive “Why?” Cute touch.
0:21 This is getting complicated. I have to instruct a young guy to help an adult over a box. Lots of stuff to remember!
0:27 If this chef says he's hungry one more time...
0:28 The voice acting is simple, direct, and mercifully short. “Take it,” “Gotcha...” “I can't!” Adds to the play flow nicely.
0:31 More positioning problems... this kid won't get in the right place for me to help him. Take another step, damnit!
0:39 What should be a simple puzzle is marred by bad controls. I should be able to push this stretcher onto the switch, but I keep going too far.
0:48 I'm an idiot. The elevator goes up an extra floor, meaning I don't need to use the stretcher to hit the switch. My bad.
0:50 “Got to save those people from a roasting before my cappuccino gets cold.” Now there's a guy who knows his priorities.
0:52 It takes a second to jump after you hit the jump button, a la Prince of Persia. Very annoying. Message to developers ... when I hit the jump button, I want to jump NOW.
0:56 I jump to a much later level just for kicks. I have no idea what I'm doing. Maybe by the time I finish all the other levels I'd be good enough.


Would I play this game for more than an hour? Maybe.
Why? The puzzles show promise, but the controls and pacing are infuriating.

Friday, July 6, 2007

Surf's Up


Developer: Ubisoft
Publisher: Ubisoft
Release Date: May 29, 2007
Systems: Xbox 360 (reviewed), practically every other one
Official Web site

In a nutshell: Another entry in the crowded penguin surfing genre.

0:01 When offered the choice to play a stoned-looking chicken, I always take it. I like the tropical background music.
0:03 "Stay tuned for wave by wave coverage." The walrus sports anchor has a fish on his fur. Cute.
0:05 I have no idea what I'm doing, but I'm having a blast just surfing up the wave and jamming trick buttons. Tricks seem easy to pull off and land initially.
0:06 Screen cracks when you crash. Nice touch.
0:07 How ridiculous is it that there are grinds in a surfing game? Have you ever seen a surfer grind? No, I didn't think so.
0:08 I just did a trick called the Washing Machine. Wha?
0:09 I get the 15,000 points and clear the first objective on the first try. Easy peasy.
0:13 32,000 on second run... just short of 40,000 point goal. The ever-present wave means it's easy to just keep jumping and doing tricks -- no Tony Hawk-style exploration required.
0:17 43,000 this time, mostly by abusing the trick meter and "tweaked" tricks for 3,000 points each. Easy stuff.
0:18 Shiverpool, Antarctica. Cute name. "I'm looking for a coat. It's freezing down here." Ha.
0:20 The other penguins surfing around seem mostly like eye candy... until I crash into one. Ouch!
0:23 I stumble upon the magic of the right analog stick's freestyle tricks. Very responsive flips and spins... I feel like I'm always in control. Very important.
0:24 I swear if I hear my character say "Cock-a-doodle-don't" one more time I am throwing this game out the window. Or I could turn it off in the options. And I do.
0:25 Being pushed through the level by a wave causes some interesting problems. I keep missing important items because the water swallows them up in front of me. It pays to plan ahead.
0:28 Now that I'm not going for points I can use my trick meter for boost. Nice for getting through some obstacles, but it would work better in some sort of race mode.
0:32 I like how the pace never really slows. Even when you crash or mess a trick, you get going again relatively quickly.
0:35 Going for hidden statues now. For a straight linear on-rails game, they're pretty hard to find.
0:38 "Use your speed boost to break obstacles." OH! That would have been goo to know 35 minutes ago.
0:40 I love the organic level design. Icebergs and tiki huts on stilts don't look too out of place in the water.
0:42 The simplified controls are a mixed blessing. On the one hand, it's easy to pull off and land tricks. On other hand, you can't avoid doing the same tricks over and over. I miss the variety of Tony Hawk.
0:45 I finally figured out what the "floater" button does -- you can grind the top of the wave! Cool!
0:48 For the life of me I can't find these last two hidden statues. Completists will have their work cut out for 'em.
0:55 I give up on the statues and look for points instead. With all the points doubleing and grind lines I miss, I can see a lot of room for personal improvement.

Would I play this game for more than an hour: Yes.
Why? Simple responsive controls, interesting level design and an overall action-packed feel.

This review is based on a demo version downloaded from Xbox Live