Thursday, April 22, 2010
Friday, October 17, 2008
SimCity Creator
Developer: Hudson Soft
Publisher: Electronic Arts
Release Date: Sept. 22, 2008
Systems: Nintendo DS (reviewed), Wii
ESRB Rating: E
Official Web site
In a nutshell: A pocket metropolis.
0:00 I was a huge SimCity 2000 fan back in middle school, but I haven't touched the series since. Here's hoping this brings back my latent love of virtual urban planning.
0:01 "Build a city for the ages," says a plain white text message on a stark black background. Then a title screen in a penthouse office.
0:02 "Welcome! To the world of SimCity (tm)!" Why! Are you speaking like that!? "Out of all the games you could have bought, we thank you for choosing SimCity Creator." I don't have the heart to tell her I got my copy for free from EA.
0:03 The woman disappears and in comes the bespectacled, anime-styled "Mister! Maxis!" in a puff of smoke. "I've had my eye on SimCity ever since SimCity DS." That's some subtle name-dropping there, mister.
0:04 The measly six letters allotted for the city name aren't enough for either "Kyleton" or "Orlandia." I go with the more generic "Kville," but they change it to "Kville City." D'oh!
0:06 I get six more characters for a slogan. They suggest "Hello." I enter "E=MC2." How scientific, eh?
Read the full review at Crispy Gamer
Thursday, May 29, 2008
Deca Sports
Developer: Hudson Soft
Publisher: Hudson Soft
Release Date: May 13, 2008
System: Wii
ESRB Rating: E
Offical Web page
In a nutshell: Curling! Plus nine other sports, I suppose.
0:00 I've been looking forward to this one quite a bit for one reason and one reason only: CURLING!
0:00.30 If and when you picture me writing this review, it's important that you include the stylish Deca Sports wristband Hudson sent me on my wrist.
0:01 "Evrah-bodeee, move ya bodeeeeeee," comes out of the speaker amid a driving bass groove. "Move move, left to right, slide slide... Life is like a dream." This is quite the ridiculous theme song. Check out the official Web site link above to hear it for yourself.
0:02 Straight to the "controls" section to learn how to curl! You hold down B to get a power meter bouncing up and down, then thrust the controller forward to start moving. Release B to, er, release the stone.
0:04 Twisting the remote before releasing it "curls" the stone to curve around blockers. Reminds me of Wii Sports bowling, where all the curve comes at the very end.
0:05 After release, other team members sweep in front of the hurtling stone to get it to go faster and straighter. This means shaking the remote like a madman, of course.
Read the full review at Crispy Gamer
Thursday, December 13, 2007
Milon's Secret Castle
Developer: Hudson Soft
Publisher: Nintendo
Release Date: 1988
Systems: NES, Wii Virtual Console (reviewed)
ESRB Rating: E
Official Web Site
In a nutshell: Frustrating platforming puzzling at it's finest least fine.
0:01 So I'm bending my own rule a little here because I have played this game before, during a short rental back in 1989. Since that was about 18 years ago, I feel like I can play it again today with fresh eyes. The title screen shows the top of a castle and a blue sky background. GAME START!
0:02 Running along outside the castle, there are three doors I can go in. If I lolly-gag too long bolts of lightnings start following me.
0:03 Controls are simple enough. A jumps, B shoots little bubbles that go forward and up slightly, (or down slightly if you hold the down button). Walk long enough in one direction and you start running, which makes your jump farther.
0:04 I get hit by one enemy four times in rapid succession and it's game over. What the hell! I know games were harder back then, but DAMN!
0:05 Starting over, I kill an enemy and he turns into an umbrella that floats away before I can grab it. Now that's good design. Also, shooting random bricks turns them into money signs. I've got $10 so far. This must have seemed impressive when I was eight, now it seems kind of laughably small.
0:06 Whoo. I find an energy-restoring/expanding item hidden in a block! Good thing too, 'cause I was down to one health unit again. I like the little "doot-dootle-doo" music that goes with it.
0:08 So I've got a key and $16, but I can't buy my way out of this room. HELP!
0:09 Hmm... apparently shooting a bubble in JUST the right spot in the upper right corner uncovers a door out. Intuitive! Back outside, I try door No. 2. It's a shop. I buy some sort of potion for $5. "Shrink when you touch the glove." What? I also get some free hints. "Find a saw" and "Crystal has Mysterious Powers." Words to live by if I ever heard them.
0:11 This time I got the umbrella! I have no idea what it did, but still, I got it!
0:12 This room has a lot of climbing. I can't make the apparent jump, but I can destroy a portion of the upper wall and jump through it. I think this is where I always got stuck as a kid.
0:15 So I find some holes in a staircase, but I can't get to the money hidden within. Suddenly, I'm dead, hit by the same monster about five times in rapid succession. Whoever made this game never heard of temporary invincibility? Oh well... time to start over... AGAIN!
0:16 I find a Hudson bee that gives me a bubble shield! Woohoo!
0:17 Things are going a bit faster now that I know what I'm doing. I find the key and get out of room No. 2. OK... now what.
0:19 This game is a travesty of design. There's absolutely no indication of what you're supposed to do or where secrets might be hidden. It's just guess and check fest. Ugh.
0:21 Wow... that's tricky. The only way to advance involves jumping, turning midair, hitting some bricks with bubbles, then jumping into the small gap you made, then doing it all over again. No wonder I got stuck as an eight-year-old.
0:23 Upon further exploration, all that trick did was get me access to a dollar. Whoo?
0:25 I keep accidentally going out through the door out of the room as I explore. Why yes, that is annoying, thank you for asking.
0:26 Still no freaking clue what these umbrellas do. Nor do I know how to use that potion I bought. On the plus side, I've destroyed this same green dragon thing about 50 times now.
0:27 I've hollowed out a good portion of this stairway, but still nothing I can get to. Annoyingly, the blocks only seems to disappear if you hit them JUST RIGHT, so I'm never quite sure if I missed something or not.
0:30 I reached a new platform! By running down the stairs and jumping just right, I've now gotten a bit higher. Yes, this is an achievement in this game. Unfortunately, I'm still equally stuck. Just higher.
0:31 Dead again. I've been playing for 15 minutes since my last restart, but I've probably lost only five minutes of "progress."
0:32 I believe I may kill myself if I have to listen to this calliope music anymore. Dah, dah dah, dah dah dah DAH dah.
0:35 Back to exactly the point where I was stuck. Yup, five minutes.
0:36 Desperate, I turn to the on-screen "operations guide" to see if I'm missing something obvious. If I find a crystal ball, I can continue by holding left when I press start. Again, intuitive!
0:37 "Be sure to search everywhere!" Thanks instructions. What do you think I've been doing?!
0:38 The parasol increases your rate of fire! There! Now I'll be able to sleep tonight. Also, the medicine I get makes Milon small when touched by "Bog (the green glove)." Uh huh... so where do I find that exactly?
0:40 I see something that looks kind of like a green glove just out of reach at the top of the right side of the screen. There's got to be a way up there, right? It just stands to reason.
0:45 I think I have now shot a bubble at literally every square inch of this room, and turned up nothing.
0:47 I go back to the shop. "FIND A SAW" IS NOT A HINT!
0:49 This music is going to haunt my dreams all week.
0:52 I have no more words. Part of me wants to use a guide for help, but a larger part of me doesn't want to give this game the satisfaction. I've played my fair share of games, and I feel if I need a guide within the first hour, it's the game's fault, not mine. I bet Milon veterans are laughing at me right now for missing something, but I don't care... this should not be this hard!
0:55 I'm beginning to think that maybe this game shipped with a fatal bug that makes the second room impossible to pass. Is this the "Secret" of Milon's Secret Castle? This idea seems more and more credible the more I play.
0:56 Not that anyone cares but I died again.
1:01 Has it been an hour already? Sorry, lost track of my sanity the time.
Would I play this game for more than an hour? No.
Why? If I wanted to be trapped in a room all day I'd commit a crime and go to prison.
This review based on a Virtual Console gift copy given to me as a joke by my friend Bruce. No, really.
