Showing posts with label brawler. Show all posts
Showing posts with label brawler. Show all posts

Tuesday, May 11, 2010

Zeno Clash: Ultimate Edition

Developer: ACE Team
Publisher: Atlus
Release Date: May 5, 2010
System: Xbox 360
ESRB Rating: T

In a nutshell: A game that's as fucked up as it looks.

0:00 I missed this one when it started getting all sorts of indie buzz on the PC last year, but I remember being intrigued by the concept of a first-person brawler. I'm excited to try it out now that it's on the Xbox 360.

0:01 In a primitive village with muted colors. A bent old man in a hooded robe plays with a voodoo doll. An ogre in a helmet gestures. A woman looks warily at a lanky, very tall man seated next to her. A talon comes down on a piece of paper. The characters are mostly recognizably human, but there's something slightly off about their appearance. It's like we're in a dream world just this side of a nightmare.

0:02 The options screen has a visual option for a computer monitor. A nice touch, that.

0:03 Prologue is the only one of 19 chapters available. Guess this is gonna be a long game... I choose Normal rather than Easy of Advanced for my difficulty.

0:04 Fuzzy blobs of light fade to white. A shaman in a hood falls over as my first-person viewpoint is periodically obscured by blinking eyelids. I'm in an enclosed wooded clearing, with green spirits floating in the air. "Hello Ghat. That trick with the bomb, you learned that from me, remember. But you didn't do it right. You're not dead like me." Come again?

0:05 As a quick warm up, the dead shaman tells me to kick some chickens with a tap of RT. It's a bit weird to see this from a first-person perspective.

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Friday, June 19, 2009

Tokyo Beatdown


Developer: Success
Publisher: Atlus
Release Date: March 31, 2009
System: Nintendo DS
ESRB Rating: T
Official Web site

In a nutshell: This game deserves to be beat down.

0:00 My favorite kind of beatdown is one in a city I've never been to. My expectations are pretty low -- a halfway-decent, action-heavy brawler would be enough.

0:01 A bunch of police cars come cresting over a hill. The camera pans up to the title, followed by rapid cuts of the cast. Captain Takeshi Bando fires a rocket. Special Officer Lewis Cannon fires a gun. Sergeant Riyo Suzuki clings to the top of a subway car. Grainy 3-D models strut around a grayish city. Chief Eiji Watanabe downs a drink. High-impact music continues as we finish on a shot of the five heroes behind a maze of police tape. "KEEP OUT," it reads.

0:03 A guy in a white leisure suit gets out of a car. "Big trouble in Shibuya! Beat down crime and restore peace!" OK then.

0:04 I can walk around clunkily with the d-pad. I can move into and out of the screen slightly, but I constantly face directly right or left. It's pretty standard for these types of games, but it feels a bit weird with the 3-D models.

0:05 I talk to Kika Hyodo. "Lewis, don't go crazy and start a riot, alright? You don't want the chief on your case again." The music has transitioned to some crazy xylophone synth.

0:06 The first enemies ... a foursome clad in all-black. I punch and kick my way through them easily. Well, one kicks me in the back of the head, but I'm OK...

***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, March 30, 2009

Afro Samurai

Publisher: Namco/Bandai
Developer: Surge
Release Date: Jan. 27, 2009
Systems: PS3 (reviewed), Xbox 360
ESRB Rating: M
Official Web site

In a nutshell: An Afro makes everything more stylish ... even beat-'em-ups.

0:00 I think Gus Mastrapa told me that this ridiculous-sounding game is actually surprisingly good, so it's his ass on the line if it ends up being as stupid as I think it will.

0:01 It wouldn't be a PS3 game if I didn't have to install some ridiculous update on the first play. Luckily it's only a 13 MB download, which shouldn't take long. Hey, do you remember when a 13 MB download would take a long time on a dial-up modem? Ah, memories.

0:02 And we're off. "The stories that surround the two sacred headbands are as numerous as those who have died in their pursuit." The narrator (voiced recognizably by Samuel L. Jackson) doesn't know about "any of that bullshit," but he's seen the pain that the quest for the headbands has caused our titular samurai. On screen, black calligraphy brushstrokes sprout into a forest of trees, which get slashed by an unseen sword, sending spurts of bright red blood spattering everywhere. Gentle hip-hop beats play as the title appears.

0:05 As I enter the options screen, Jackson yells at me: "Lookin' for options? You got none left, boy! Ahahahahahaha!" That's a little ... hostile for a simple options screen, don'tcha think?

Friday, September 14, 2007

Heavenly Sword


Developer: Ninja Theory
Publisher: Sony Computer Entertainment America
Release Date: Sept. 12, 2007
Systems: PS3
ESRB Rating:
Official Web Site

In a nutshell: Goddess of War is too easy. Streetess of Rage?

0:01 This minute spent "Installing Game Data."
0:02 This minute as well.
0:03 And some of this one.
0:04 Menu screen, finally. I like having the subtitles option right there, but no other options?
0:05 The game starts with "THE FINAL BATTLE." My character was supposed to be a male savior for her people, but instead turned out to be a girl. "People said I was a porent of doom. Maybe they were right." Gripping.
0:06 And we're right into battle, with the simple instructions "Press square or triangle to attack." I do this nonstop and dispatch enemies with brutal efficiency, until the game tells me to hit O to chop a guy in half, lengthwise. So far I have not touched the control stick.
0:07 That whole minute of actual gameplay was apparently too much -- time for another cut scene. "My clan believed this sword was made in heaven for a deity... the clan's duty is to protect this sacred weapon." Thanks, Captain Exposition!
0:08 So my character is already dead, as punishment for picking up the cursed sword a few days ago. But wait, now she's alive again, in heaven or something. Her hair has a mind of its own, bopping and swaying all over. "Why have you taken me now? Please, send me back, let me go, without me they will perish," my character says to an unseen deity. Some extremely lifelike animation and good voice acting here, but the mouth is a little out of sync with the audio.
0:10 Suddenly, another menu screen. There's the options! I choose a chapter and a giant sword rises from the ground. Um, kick ass?
0:11 And we jump to five days ago. King Bohan wants the sword as a symbol over my clan. He's the same guy who was leading my enemies in the final battle. "We are great warriors, but we cannot run forever," my character says. Er, don't warriors usually fight instead of running?
0:12 Back into a tutorial-tastic battle. The game feels the need to stop and explain that the X button climbs the ladder. I think the large, vibrating "X" on the screen was enough of a hint, thanks.
0:15 "Mashing buttons will help you recover more quickly." Do you really want to advertise that button mashing is a major focus of the game like that?
0:17 I like the auto-blocking when you're not attacking. One less thing to worry about as you mash those buttons.
0:18 Oh goodie, more cut scenes.. Apparently my character is worried that her dad is mad at her for being cursed and killing her mother in childbirth. Hmmm, ya think? Then.. more battle.
0:20 You'd think having fellow clansmen fighting by my side would get in the way. Lucky for me, my fellow fighters are apparently ghosts, since my blades go right through them. "How much longer can we run, Shen?" "One battle at a time, men, one battle at a time."
0:21 "I am no curse! ... ENOUGH!" Overwrought melodrama, thy name is Heavenly Sword. Nice presentation though. It really is one beautiful looking game.
0:22 "NIGHT ATTACK," the chapter title reads. Kai, the archer, is a sadistic little thing, with some sort of laser guided super bow, apparently.
0:25 OK, this arrow-shooting mode sucks. I can't move the aiming reticle fast enough, and I miss when it looks like I should hit. You can guide shots in mid-air using the SixAxis motion controls, but it's very hard to do effectively. Oh well, at least I have unlimited ammo.
0:28 Target practice mode mercifully ends. I managed to hit four attackers and miss 20. It might just be that I suck, but I really feel it's just the controls. I have to fight the remaining soldiers now.
0:31 The ease with which Nariko (my character) is dispatching the 20 remaining soldiers makes me wonder why I bothered with the arrow shooting at all.
0:32 Nariko and Kai hug like awkward lovers after the battle. "You may collect your men and offer them a dignified burial" Nariko scream to no one in particular.
0:33 Now Nariko is supposed to protect the sword! We're already up to "four days ago." This game's gonna be over quick, it seems.
0:34 Oh fuck, now they have catapults. I'm supposed to protect the fort while they retreat.
0:37 Another fucking shooting mini-game. It's a good thing they put bright red weak points on these catapults. I can control these a lot better I turn off the motion controls in the options and suddenly the mid-air control is a lot easier. It's almost... dare I say it... fun?
0:39 "The plan is working," Master Shen screams. What plan? The plan to attack the bright orange weak points on the catapults with cannonballs? Yay! What great planning! You're a brilliant tactician, there, Shen.
0:45 The catapults are taken out, now I have to shoot at the advancing army. There are so many of them, I take out at least a dozen no matter where I aim. It's like shooting fish in a barrel, here. Then more catapults come, but instead of taking them out like before, I run away in a cut scene. Wha?
0:50 So now I'm running for my life. I finish one third of the "escape" without lifting my weapons... it's pretty easy just to run by the enemies, auto-blocking any attacks. Then I run into a gate and finally have to dispatch some enemies to open it. Easy enough.
0:52 Then the final third of the "escape" is completed, again without attacking. Thanks to auto-block it's EZ.
0:53 I pick up the cursed sword I'm supposed to be defending. "To save my father's life I betray his whole reason for living. I know it's death I'm holding now. Did I ever have a choice?" The cut scene production team has really outdone itself. Excellent writing and delivery.
0:54 Now that I have the sword, combat is faster but still the same litany of button mashing.
0:55 Despite the hundreds of enemies in the background, the forces are nice enough to attack in groups of three to ten at a time.
0:56 The introduction of battle stances changes things up a little bit. The range stance sends the sword in a wide circle but the enemies barely seem to notice. Meh.
0:57 "Kill the scabby wench!" What? Is this a pirate game now?
0:59 The power stance predictably does slow and powerful attacks. You have to be in the right stance to block various attacks. Still the same button-mashing game though.

Would I play this game for more than an hour? No.
Why? Uninspired button mashing is uninspired button mashing, no matter how pretty the environments are cut scenes are.

This review based on a retail copy provided by Sony.