Showing posts with label card. Show all posts
Showing posts with label card. Show all posts

Thursday, January 14, 2010

Bakugan: Battle Brawler

Developer: NOW Productions
Publisher: Activision
Release Date: Oct. 20, 2009
Systems: Wii (Reviewed), Xbox 360, PS3, PS2, Nintendo DS
ESRB Rating: E
Official web site

In a nutshell: I still don't exactly know what a Bakugan is supposed to be.

0:00 The back of the box promises that "This is Bakugan like never before." That's highly accurate for me, since I'd never heard of Bakugan before receiving this game in the mail. But I like to keep up with the "youth culture" with its "Internet" and its "sexting" and its "industrials" and so forth, so I figured I'd see what this was all about.

0:01 Two Yu-Gi-Oh rejects stand alongside the game's logo as an awesome guitar riff plays on the preview screen. BWAH-NOW!

0:02 What seems like a billion game company logos fly by, then we see a view of the earth from space. A red-jacketed guy throws what looks like a gem. A circle with six colored gem pie pieces appear briefly. A blue-haired girl rides a robo-lion. The red jacket guy summons four girls, then throws another gem ... oh, no, it looks more like a poké-ball. Out of the ball comes a HUGE RED DRAGON to battle a HUGE BLUE DRAGON. They both shoot energy from their mouths in huge streams that EXPLODE in a HUGE CONFLAGRATION ARGH SO MUCH AWESOME AND TITLE!

0:03 A light electric guitar slow jam plays over the title screen. When I press +, red-jacket guy tells me how his "whole world changed one day when all these random cards rained down everywhere." Really? Cards falling from the sky? Really? Anyway, the kids made up a game to play with the cards, but it turns out the cards opened up a new dimension of monsters or something. "We are the Bakugan Battle Brawlers. Bakugan: One goal, two worlds." What goal would that be? And what two worlds, exactly?

0:05 I guess I'd better go to the Tutorial first. Maybe it'll teach me what a Bakugan is. "Hello, I'm Alice. I'll tell you all about playing Bakugan," She's a cute little redhead in a yellow summer dress. "Let me help you out." You can help me out anytime, Alice... *swoon*

0:06 I have a deck of cards and three Bakugan. My goal is to win three Gate Cards. That's great, but WHAT'S A BAKUGAN?

***-->CONTINUE READING AT CRISPY GAMER<--***

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Thursday, June 25, 2009

Yu-Gi-Oh 5D's Wheelie Breakers

Developer: Konami
Publisher: Konami
Release Date: May 19, 2009
System: Wii
ESRB Rating: E

In a nutshell: Both the best and the worst collectible card/racing game I've ever played. But mostly the "worst" part.

0:00 I'd never heard of this game before it hit my doorstep, but the back of the box seems to indicate some mix of collectible card game and racing game. That's enough to get an hour's worth of playtime.

0:01 When I open the box, a mini-pack of three Yu-Gi-Oh! cards falls out. When I go to the preview screen, an EXTREME rock guitar riff plays. Man, I feel like I'm 12 years old again!

0:02 A cel-shaded racer rides in a ridiculous motorbike with a huge semi-circular back. Quick cuts to a bunch of other racers leaning casually on less-ridiculous bikes. Really bad synth music plays as we see dragons and some sort of holodeck room that becomes a race arena. A racer drops a card in the middle of a track, which becomes a wall. A girl summons a dragon. A big guy has a dragon with chains around its neck. A green-haired girl has a Transformers-style truck instead of a dragon. Two dragons send energy bolts from their mouths at one another. "Yu-Gi-Oh! 5D's Wheelie Breakers," says the announcer. Man, I can't imagine even beginning to understand what's going on here. BTW, it's pronounced "Five-Deez"

0:05 I can choose from 15 generic costumes for my gaunt racer. The only difference seems to be color. I go with a timeless white number with black accents and a matching bike. There are 30 more designs to unlock, it seems.

0:07 The options screen lets me toggle something called "Destiny Draw." I leave it on, mainly because it sounds awesome.


***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, May 11, 2009

Battleforge

Developer: EA Phenomic
Publisher: Electronic Arts
Release Date: March 23, 2009
System: PC
ESRB Rating: T
Official Web site

In a nutshell: Warcraft + Magic: The Gathering = the most addictive substance known to man?

0:00 I was big fan of Magic: The Gathering back in grade school, so part of me has high hopes this will satisfy my long-dormant collectible card game jones. Another part of me is pessimistic that just an hour will be enough for me to really get into it.

0:10 OK, I'm not going to go into much detail on the mess of stalled downloads, frozen computers and lengthy file checks that preceded getting this game's 2.6 GB of files downloaded and working on my computer. Suffice it to say I'm docking the game 10 minutes of play for the mere annoyance. I could easily take the whole hour, because it took much longer than that overall, but I'm not that petty.

0:12 Lots of animated logos precede the title, which appears in a blaze of light and fire amid some purple smoke. EPIC!

***-->CONTINUE READING AT CRISPY GAMER<--***

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Thursday, October 25, 2007

The Eye of Judgment


Developer: SCE Japan
Publisher: Sony Computer Entertainment
Release Date: Oct. 24, 2007
Systems: PS3
ESRB Rating: T
Official Web Site

In a nutshell: The only collectible card game that requires a $400 piece of hardware and a digital camera just to play it

0:01 Let the setup begin. I use some scissors to free the camera, stand, game mat, disc and cards from the annoying hard plastic shell. Seriously, who thought these were a good idea.

0:04
After clearing some space on the coffee table, everything is all set and plugged in. That was relatively painless.

0:05
I'm supposed to connect to the network to check for the latest version of the game, but the check doesn't work. Oops.

0:06 An impressive CG opening shows dwarves on flying... things, and lots of armored warriors and some guys on horses. Then it switches to druids playing the card game, controlling this battle from afar. These druid scenes aren't quite as action packed.

0:07 One druid plays a card and a huge armored behemoth falls into the battle from the sky. The opposing druid is calm as he casts a fireball in response, burning the behemoth. Great animation here.

0:09 The opening ends with a huge mechanized dragon attacking an agile knight. Here's hoping the real game is as exciting.

0:11 I spend a good two minutes lining up the camera so it sees the mat correctly. The image is surprisingly sharp and smooth, and the game has no trouble recognizing a card in the hazy, overcast light coming in from the window. Much better than the original EyeToy, that's for sure.

0:13 Tutorial time. I quickly skip the camera and play mat setup since I've already done that.

0:15 "The camera is a precision instrument. Rough handling may result in damage." Blah blah blah.

0:16 "Be sure to avoid spilling food or drink during play." Good advice for any game.

0:17 All right, now they're explaining how the game works. You plays creatures to gain control of squares on a 3x3 field. Control five of the nine fields and you win. Spells "augment your battle strategy." "Effective use of cards will bring you one step closer to victory." Er, one step closer? Isn't use of cards all there is to victory?

0:18 I'm gonna have to get used to what all these things on the cards mean. I've been trained too well by Magic: The Gathering to expect cards to look like that.

0:19 "The nine fields are collectively referred to as the board." Duh. Let's speed things up here, eh tutorial?

0:20 They're explaining what "drawing a card" means. Oh... my... god...

0:22 Finally, we're past the terminology and on to explaining the actual dueling. "Each players opportunity to take actions is called a turn." NO KIDDING! Tell me more. Seriously... tell me more. Quickly.

0:23 Order of phases, for my reference: Draw, mana charge, actions, summon a creature, resolution. Pretty similar to Magic, actually... shouldn't be too hard to remember.

0:24 Now they're explaining battle. There's an attack then a counter attack, if possible. You can only summon one creature per turn. It can attack as soon as summoning if there's an enemy in the attack zone. Uh huh, uh huh.

0:26 Now the tutorial moves on to a demo duel. This should make things a bit clearer. "Greet your opponent." Thanks Mr. Rogers. "Thoroughly shuffle your deck." You start with five cards.

0:28 More notes for my reference: You can mulligan your hand once. First player doesn't draw on first turn. You can carry over mana turn to turn. No actions first turn because no creatures. Creatures gain hit points if played on matching field, lose if on opposing field.

0:30 There are five elements: Fire, water, earth, wood and biolith. Wait, Biolith? That wasn't in Captain Planet.

0:32 This sample duel is very slow, but I don't want to skip anything for fear of missing important information. I just wish the guy would talk faster.

0:36 Note: The B on the defense zones is for blindside.

0:37 We're still going through the "attack phase" that started five minutes ago! This is painfully comprehensive for a basic intro. I'll give it three more minutes then I'm just gonna start because I want to actually try the game.

0:39 Or maybe I shouldn't start yet. Apparently I can only summon creatures to fields adjacent to existing creatures. That seems important to know.

0:40 You get a mana every time a creature of yours is destroyed. So sometimes it's good to lose a creature, I guess.

0:41 The biolith creature has a "summoning lock," meaning it can only be put on biolith squares but that goes away if there are four or more creatures.

0:45 They're still explaining stuff... Screw this, I'll figure it out on my own, or come back later. And I haven't even gotten to the camera-based control cards yet!

0:46 I know playing against a human in the same room is the ideal, but I don't have one handy and I'm not ready to go online. Vs. Computer it is.

0:48 And we're off. I get my mana and I have my initial hand. Now what should I do? Well, the only card I have enough mana to play is Bewitching Elf Archress, so I play her on the bottom edge.

0:49 Computer's turn. He summons some ice thing in an opposite corner.

0:51 My turn. I use my status card to find out what the ice thing is. It only has two defense, so I play an Venoan Assassin attacking the ice thing. It dies without even managing to counterattack. Whoo!

0:53 A couple more turns in the same vein. I attack but don't kill a creature with only one hit point remaining. What happened?

0:56 Well that was stupid. I play a Hellfire Splitter and it immediately dies because I placed it on a water square. I need to learn to pay attention to that stuff...

0:57 Meanwhile, next turn, the computer places the same thing on a fire square, gaining it two health and killing my two remaining creatures. Joy.

0:59 I finally do something right. My Triceptaur Behemoth attacks and kills two opposing creatures by doing three damage to each. Saving up that mana helped.

1:00 Crap... the computer summons its own Behemoth with the mana from his dead creatures... and he put it on a fire space. Both my adjacent creatures die and I'm left with none. This is... not going well.

1:01 I realize I haven't talked about the battle animations or use of the actual system yet. They're OK, I guess, but I get the feeling that, with a little tweaking, you could play this game without the PS3. Then again, you wouldn't have the Vs. computer or online play options. And seeing the creatures attack in 3D adds a nice visual reference when learning the game.

Would I play this game for more than an hour? Yes.
Why? There's obviously a lot of complexity there, and an hour isn't enough to learn it all.

This review based on a retail copy provided by Sony.