Showing posts with label grasshopper. Show all posts
Showing posts with label grasshopper. Show all posts

Monday, April 12, 2010

No More Heroes

Developer: Grasshopper Manufacture
Publisher: Ubisoft
Release Date: Jan. 22, 2008
System: Wii
ESRB Rating: M

In a nutshell: Light sabers + philosophical ramblings + copious amounts of blood = No More Heroes

0:00 I've heard from numerous people that this game is batshit insane (in a good way), so it seemed worth a $10 gamble during a recent Gamefly sale. Also, I have some catching up to do, since No More Heroes 2 is already months old.

0:01 Company logos, then a flag I don't recognize flaps in the breeze. The title appears as an unlit neon sign atop a building. The instruction "Press A" appears as a series of rotating 3D cubes, for some reason.

0:02 Selectable difficulties are "Sweet" and "Mild," the latter of which promises that "many strong men await you." Mmmm... strong men...

0:03 A guy in a stylish red leather jacket walks out of the last room of a motel as the camera pans down and away. He just stands there, implying I should do something, I guess. So I run to the stairs using the Nunchuk's thumbstick, and he walks down to his bike in a cut scene, whistling tunelessly as he goes. He hops on the hog and he's off.

0:04 "I know a lot of gamers out there don't have much patience... at least that's what Bishop, the dude at the video store said," narrates our protagonist as we get a bunch of really quick cuts. "So I'm at the register and I realize I've got no money, I'm seriously broke" Why? Because he met a smoking hot chick at the deathmatch bar, and she smelled good, and he's a gentleman, so he bought her a drink. Then he got a job... "assassinate the drifter." The guy showed up, and the narrator "couldn't tell if he was the shit or just all shit." He was "styling, fast, aggressive, packing heat. Bada-bing" -- he beheads the guy in silhouette. Enter Sylvia Crystal, "an agent with some whatchamacallit association" She certifies him as the 11th best hitman in the world and invites him to aim for the top. "I want to be No. 1. How's that? Short and simple enough for you? It's gonna be a long road... who knows... may be awesome, may be dangerous... Whaddya say bro? Join me... And for you there, holding the Wii Remote, just press the A button. Let the bloodshed begin." Batshit insane doesn't even begin to describe it...

***-->JOYSTICK DIVISION<--***

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Wednesday, December 12, 2007

Killer 7

Developer: Grasshopper
Publisher: Capcom
Release Date: July 7, 2005
Systems: GameCube (reviewed), PS2
ESRB Rating: M
Official Web Site

In a nutshell: Cel-shaded carnage.

0:01 "This game contains mature subject matter and graphic violence." Now there's an understatement. Someone is shooting at the Capcom and Grasshopper logos. Seems a bit gratuitous, as does the maniacal laughter as I choose "options."

0:02 Difficulty options are "Normal" and "Deadly." Whatever happened to "Easy?" I guess Normal is the new Easy. "Target:00 Angel" is the first chapter.

0:03 A laser pointer target hovers on a black silhouette. I can move the target around. A head shot turns the silhouette into some bloody kanji. Trippy.

0:04 The moon is beating in time to music. Was that the loading screen? Now a white-suited guy (Garcian Smith, as the credits call him) walks down an urban tableau. He has a tense moment passing a guy named Christopher Mills. There's no music, and stark black and white backgrounds with some blue gradients. Very stylish... like a movie intro. I like it.

0:05 Garcian gets a call about his mission. "May the lord smile." "And the devil have mercy." Smooth. My first task is "A free-for-all fight in the multipurpose Celtic building." A lot of this seems to lose something in the translation.

0:06 "Do you wish to learn the controls?" YES! Weird... the control stick doesn't control movement. The A button runs, and B changes direction (there are only two ways to go). Hold R to enter shooting mode. Somehow it works ... the system is very streamlined and promotes smooth, continuous motion. The low to the ground camera is very nice.

0:09 Cut scene time again. I'm on a surveillance camera when I (as Garcian) somehow change into a lanky white guy. "You don't want to go any further... My friends were all murdered" says a passing crazy person. Dan Smith (me): "Shit, there's more than 14. Those bastards are breeding." I'm so confused.

0:10 A gimp-like guy clad head to toe in red leather is my servant, apparently. His name is Iwazaru and he tells me where to find my room. "Let the bloodbath begin... in the name of Harman." What?

0:11 OK, apparently I'm Harman because my room is called "Harman's room." On the TV I can pick out personalities and try them on like clothes. There's Garcian, and Dan Smith, and a woman named Kaede Smith, and a whole bunch of others, some of whom are locked out currently. Weird.

0:13 I come to Iwazaru again. He has a bunch of info. about all sorts of game-related stuff. "About multiple personalities: They're not just normal multiple personalities ...[they're] multiple personalities, but with multiple bodies." So, uh multiple distinct people then?

0:17 Iwazaru's voice is incredibly unsettling, like he's whispering through a voice-changed. It's kind of grating, and the subtitles go by very slowly.

0:19 "The blood in the beaker is pure. Give it to the doctor in the television." In any other game that would be by far the weirdest line. In here it's one of the sanest.

0:20 OK, I could probably sit here reading about esoterica for another 10 minutes, but let's get back to the real game.

0:21 As I run down the hallway, Iwazaru suggests I turn back, because the enemies will "bomb rush" me. And they do. I can barely see the transparent things. Am I missing something?

0:23 I run into Travis, sitting in an open elevator. He speaks in a freaky, breathy whisper. "I'm the killer who got killed on the job ... you think I'm a real pain in the ass don't you... I ain't letting you go nowhere." Oh come on, just get out of the way. Or at least let me shoot you. Freaking ghost.

0:25 Iwazaru: "This guy is a true freak." Yeah, like you're one to talk, you gimp.

0:26 My first real battle, with a freaky looking something called "Camellia Smile." She goes down in three shots... running away all the while. Lots of blood everywhere. Then I run into an invisible wall. What do I do now? Guess I'll backtrack a bit.

0:30 At the halfway mark for the hour and I'm totally at a loss for what to do. Part of me is really intrigued by the presentation, another part of me is really peeved at being thrown in with so little guidance as to what the hell's going on. Give and take, I guess.

0:33 Back to my room to get more info. from Iwazaru, since I can't figure out what else to do. So according to Iwazaru, the Camellia Smile thing I killed might have been a traitor that wanted to defect to my side. NOW he tells me. Maybe this would've been nice to know earlier?

0:34 "Decadent murder makes the blood boil." Does Jack Thompson know about this game? "It's a world of sin. Have you met the sinner." Creeeepy.

0:37 Still stuck. My best clue is that I hear someone laughing when I go in the parking lot, but it's no one I can see.

0:39 In my pause menu, there's a memo that says "pigeon." When I choose it, there's a pigeon against a striped background. Wow. Just when you think this game can't get weirder.

0:44 So apparently I was supposed to use L to scan for enemies at that wall I was stuck at. This reveals a hanging monster that occasionally drops eggs with enemies. Part of me is mad at myself for not realizing this (it was part of the control tutorial, but I thought it was an optional part). Part of me is mad at the game for not telling me explicitly what to do when I got stuck. Have I gotten too coddled by games that lead me by the hand early on?

0:46 Apparently, scanning for enemies makes the transparent things suicide bombers apparent and killable. The game suddenly makes a bit more sense (but just a bit).

0:47 After taking out it's shambling spawn, I shoot the hanging thing in its shiny weakpoint. It explodes in a shower of white light. Whee!

0:49 Travis (now in the parking lot) tells me how the egg-laying Duplicator I just killed "pumped out the countless duplicates that took this country down." He gives me a "soul shell" bullet to take down the queen "gatekeeper." That's all well and good, but where do I go next?

0:51 Despite helping me in the parking garage, Travis is still in the elevator. And he STILL won't move to let me pass. Sigh.

0:52 So now, for no apparent reason, I have the option to go down a part of the hallway that I couldn't before. I've heard of linear game design, but this is a bit much.

0:54 A guy in a hooded sweatshirt gets blown to pieces by one of the transparent suicide bombers in a somewhat gratuitous cut scene.

0:59 After dying a few times to shambling suicide ghosts, I realize I'm way too tired to aim well. I'll come back when I'm less beat and less freaked out.

Would I play this game for more than an hour? Yes
Why? It's incredibly unique and intriguing. I feel I've barely scratched the surface of an impressive, if badly translated, world.

This review based on a retail copy rented from GameFly.