Showing posts with label Interplay. Show all posts
Showing posts with label Interplay. Show all posts

Wednesday, April 21, 2010

Another World: 15th Anniversary Edition

Developer: Delphine Software
Publisher: Interplay
Release Date: 1991 (original version)
Systems: Windows (reviewed), roughly 10 billion others.
ESRB Rating: T

In a nutshell: Death, dead-ends and disintegration rays

0:00 I never had much interest in this one as a kid, but today, it's considered one of the classics of the medium, and highly influential on everything from platformers to adventure games to survival horror. At $10 on GOG.com, I couldn't resist. (By the by, the game is also known as Out of this World in the States).

0:01 No loading, no company logos, just the stylish, angular Another World logo zooming in to reveal the menu screen. In the background, a hand-painted scene of a blasted landscape with rocky outcroppings and a few odd-looking figures.

0:02 Since this game is almost 20 years old, my crappy computer can actually run it at full 1280 x 1024 resolution. Feels nice to be relatively ahead of the curve, for once.

0:03 A black car screeches to a halt outside a rectangular building. A dark, thin figure walks in (nice cinematic camera angles) and goes down an elevator. The elevator doors open and we see our protagonist, with shocking orange hair and a simple black T-shirt. The blocky, polygons and solid-color textures remind me of a darker Super Mario 64, in a way.

0:04 Our protagonist enters a keycode into a number pad and some laser system IDs him biometrically. "Good evening professor." says a screen. "I see you have driven here in your Ferrari!" A scientist with a Ferrari? I guess this game really is science fiction.

0:05 This guy has a cool 3D volumetric display, but it can only display shades of green, like a 1970's APPLE II monitor or something. Anyway, he alters some particle accelerator parameters and runs an experiment. I think I know where this is headed...

***-->JOYSTICK DIVISION<--***

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Friday, April 25, 2008

Giants: Citizen Kabuto

Developer: Digital Mayhem
Publisher: Interplay
Release Date: Dec. 21, 2001
Systems: PS2 (reviewed), Windows, Mac
ESRB Rating: T
Official Web site

In a nutshell: A spider-infested day at the beach.

0:00 I picked up a cheap, used copy of this game years ago after vaguely remembering it was pretty well-received, then I never even touched it. No time like the present to try it out, eh?

0:01 An alien with a beer stein is relaxing on a wooden recliner. He's crushed by a giant, roaring green alien. Then the title comes in. Uh... Word.

0:03 A spaceship flies over an ocean to an island chain. Soaring music. "Closer, okay?" says one Master Chief-looking space-guy "Right, see you around, Baz," says another. There's a miscommunication and one of the guys gets locked outside the ship's hatch without a jetpack. He falls onto the island with a cry of "YOU VICIOUS BASTARD!" Still, he plants a British flag on the soil while "Hail, Britannia" plays. A bird picks up the flag and flies off. I have no idea what's going on, but the voice acting is so emotive, I don't care.

0:04 My mission: "Find the helpless little SMARTIE BOY. Hurry! He's in danger! Go! Shoo!" I've never had a game tell me to "shoo!" before.

0:05 Already I'm controlling things. Gotta love a game that doesn't belabor the story. There are some nice majestic views of the ocean, but the ground itself is blocky and pixelated. I'll admit it: I've been spoiled by the graphics on the new generation of machines.

Read the full review at Crispy Gamer