Showing posts with label flight. Show all posts
Showing posts with label flight. Show all posts

Monday, January 25, 2010

Sky Crawlers: Innocent Aces

Developer: Namco
Publisher:
XSeed
Release Date:
Jan. 12, 2010
System:
Wii
ESRB Rating:
T
Official Web site

In a nutshell:
Ace Combat Lite – less filling, half the gameplay.

0:00 The box says this is by the same people that made the Ace Combat series, which I like quite a bit on the Ps2. Wikipedia says this game is based on a 2008 anime movie which I've never heard of. Hopefully that won't get in my way.

0:01 I love the manic xylophone music on the preview screen. Sounds like an Electroplankton level run amok.

0:02 After a few long seconds creating data, the title comes up over eerily silent clouds. I dig out a Nunchuk, plug it in, and move on.

0:03 When I open the options menu, the game pauses to give me tutorial on how to navigate the options menu. Are there a lot of people playing flight sims that don't know how to manage a menu screen?

0:04 After a quick trip round the options, it's off to the first tutorial, “Fly with Grace.” What a delicious pun! Up and atom!

0:05 “I'm now going to explain basic controls” says an eerily robotic male voice. The tutorial expects me to hold the Remote in my left hand and the Nunchuk in my right. This feels pretty weird, but who am I to argue. I raise the Remote to speed up, level it out to go back to cruising speed. It's pretty hard to keep it perfectly level... I keep accidentally speeding up slightly. Tilting the Nunchuk controls the plane's angle. Pretty simple.

0:08 A large white cone points to the nearest targeted enemy. The heads-up display then frames the enemy with a green box indicator. I fire my guns with the Z button on the Nunchuk and get a very smoky explosion. The graphics look like a mid-generation PS2 game... kind of muddy. Also, it's pretty hard to get precise control and aim with this Nunchuk tilting. What's wrong with the analog stick, eh?

0:09 “This concludes the attacking enemies tutorial.” The message takes a few seconds. Then it takes 15 seconds to bring up the “quit tutorial,” menu. Then five seconds more to load the main menu. Then 10 more to load next tutorial. GET ON WITH IT!

0:10 The third tutorial simply explains that an enemy with a red “TGT” above it is a "target" that will trigger a “Mission Accomplished.” Why it took them a full minute to explain this simple fact, I have no idea.

0:12 Did you know that a radar shows you where other planes are in relation to you? You did? Well then you're smarter than the people this tutorial is aimed at.

0:13 Tactical Manuever Commands, or TMCs, are special commands that automatically place you behind an enemy plane. When you get close to an enemy, a gauge fills up. Press A when it's full, and it auto-magically does some fancy flying shit from a fancy camera angle and puts the enemy right in your crosshairs. Neat.

0:15 Trying out TMCs for myself. It seems like I could have shot this guy before the gauge filled up, since I was already in so close. Also, the TMC seems like a bit of a cop out, like they're dumbing down the dogfights so anyone can get that perfect shot.

0:16 The analog stick is used to choose manual maneuvers like barrel rolls and hard bank turns and such. It's hard to remember which one goes with which analog direction, but I bet I'll get it. Seems a waste of the analog stick, though.

0:18 The game spends two minutes or so telling me that different enemy types have different shaped green boxes around them on the HUD. OH MY GOD PLEASE SPEED THIS TUTORIAL UP!

0:20 Learning about bombs, now. When equipped, a nice white circle shows up where the bomb will fall on the ground. Maybe my depth perception is off, but I find I have to dive really low to get the bomb to hit where I want.

0:22 Quote of the moment, describing the mission gauge: “Fullness indicates safety while emptiness indicates danger.” That's some natural sounding English, right there.

0:23 And the tutorial is blessedly over! Time for the Story mode, Normal difficulty. “Rudakai, Misson 01.” Celtic strings play in the background. “Pilots, this is your mission,” says an unnamed balding commander in a low monotone. Radio jamming planes have been seen off the coast. “Your mission is simple: stop them by any means.” They have air support, “but I have faith our Cougar Squad will be able to neutralize them … That'll be all pilots. Happy hunting."

0:24 Looks like its five of our guys vs. 11 of theirs. Seems fair!

0:25 In the hangar I can choose from a wide array of planes, including the Suiga and... um... that's it. Luckily it's “Rostock's primary fighter” and “trusted by all Rostock pilots.” That's great. What's a Rostock?

0:26 Some friendly banter over the radio as we fly into our first mission. Captain Yamasaki tells me he'll be covering me as I take out the targets.

0:28 “Look at you go. Not bad for a newbie” says a grainy voice on the radio as I quickly take out my first two targets.

0:29 As my next target flies past me, I notice the TMC gauge starting to fill up, since he came in so close. I hit it as soon as it hits the minimum “level 1” and end up looping back to right behind him for a waaay too easy kill. Where's the skill and the thrill of manual aerial acrobatics?

0:30 Mission accomplished, with 18:30 left of my 20:00 time limit. “Guess the new generation is taking over,” someone says of my amazing rookie performance. “The life of a pilot is short as is,” replies another, morbidly.

0:31 I can view the replays of my kills from a variety of angles, including the enemy POV. They're all... pretty boring, actually. The skies are way too empty and the fights have barely any aerial acrobatics to them. I do like the wispy clouds, though.

0:32 “Lynx, fine job today. A lot of people looking forward to seeing what your true potential is.” Um, I think that sentence is missing a main verb there, boss. A stylized view shows our dogfights as blue and red lines dancing around the sky. It's not as impressive as the similar replays in Ace Combat 4.

0:33 I get a grade of B because I only had one TMC kill. So let me get this straight... the game is actively discouraging using manual skill in favor of the “auto-kill” TMC button? Man...

0:34 “Suiga Color 2 is now available.” Ohboyohboyohboy!

0:36 Over-the-top anime cut scene time. “Blue and white stretches out me forever,” says a light female voice. “I am bathed in light. In the sky I am alone forever. That is all I know. That is why I'm in this war. There are those who need war and those who supply it. As for me, the only reason that I can fly is that I'm part of that system.” Um...

0:37 In a pub now, the captain and two pilots watch 200 anti-war protesters on the news. “A bunch of idealists aren't they,” my character asks. But it's free advertising for the war sponsors, my partner argues. “A war between rival companies,” says the disembodied female voice. “A battle between hired hands. When they see us, people always think, 'good thing it's peaceful here.' The war has no cost, so we make one. Add a lot of extra baggage will only weigh us down.” I think this lost something in the translation...

0:38 The captain is over at the phone. He has to head back early, but won't tell us why. Then it's the female voice again: “But I'm afraid that cause will one day disappear. The sky is just too big for that. We fly because...” Because what? BECAUSE WHAT?

0:39 Ubasama, Mission 02 “Starting today, some new pilots have been assigned to our base.” They're en route as we speak, but in danger from an enemy that's “seeking a confrontation with them.” They may be rookies, but “assume they're defenseless.” The interception point is above a city... I'm told to keep civilian damage minimal.

0:40 Into the hangar, I'd like to spend the 8110 points I earned last mission, but there's nothing available to buy... only that new paint color I unlocked. Come on... these points are burning a hole in my digital pocket.

0:42 Some more friendly banter as we approach the interception point. Two of my fellow pilots make a bet on what type of planes we'll be facing when we get there, Vices or Fissions. Turns out their Fissions. Take THAT, guy who bet on Vices!


0:48 I end up abusing the TMC feature this time, using it on 14 of 18 kills. It makes the whole thing way too easy – all I have to do is get close and they don't stand a chance to my fancy auto-flying. During the firefight, there was a lot of radio chatter from a reporter on the ground. First she was talking worriedly about downed planes crashing into the city, but then she found out who as fighting up above and got very enthusiastic about “our boys.... As expected they flew with such finesse.” Jingoism run amok! Hooray!

0:51 I'm transfixed as I watch the stylized replay of my 18 kills. The colored arrows are like gnats hovering around a bug zapper. I earned an A for kills and an S for TMC use, meaning an A grade overall. 13780 more points, and even better, I can use them to buy stuff like engines and armor now!

0:52 Anime time again. A dirty plane lands and a repair clerk gets to work. The clerk seems worried about the new recruits: “But what are they?” “Pilots of course,” I say flippantly. We meet them down the runway, and the veterans stare with their mouths agape, for some reason. Really, I can't figure out why they're so flabbergasted. I mean, one of the pilots is a girl, I guess, but is that so gobsmackingly surprising? They're acting like these guys are aliens or something. I don't get it.

0:53 “Maimahara, Mission 03.” It's the primary farmland for this area, and the enemy is planning a major supply drop near the center. We have to intercept the transport planes. Our new pilots will join us this time.

0:56 My new Seiei plane has better speed but worse mobility, stability, defense, etc. Might be worth it, actually, as I had trouble getting close to the enemies quickly enough before.

0:57 I upgrade the engine and armor on my new plane, but I don't actually have to spend any of my points. I guess the points just unlock these upgrades instead?

0:58 Not enough time for another full mission, so I'll just end it here.

Would I play this game for more than an hour? No.
Why?
Between the TMCs and the touchy motion-sensing controls, this seems like a pale echo of Ace Combat 4, which I still need to finish. Why waste time on the shadow when you have the real object?

This review based on a retail copy provided by the publisher.


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Wednesday, August 26, 2009

Tom Clancy's H.A.W.X.

Developer: Ubisoft Romania
Publisher: Ubisoft
Release Date: March 6, 2009
Systems: PS3 (reveiwed), Xbox 360, PC
ESRB Rating: T
Offical Web site

In a nutshell: Hey, it takes a long time to install flight-sim action this good!

0:00 I'm not a big fan of Tom Clancy games, almost on general principle. I do like action-packed dogflight games, though, and this one got some good buzz when it came out, so it's definitely worth a try.

0:01 A 41 MB update is available and currently downloading. Only 98 seconds left as I type this ... not too shabby.

0:03 A quick install and we're good to go yet again. Or so I THOUGHT! In reality, I need to free up an additional 2197 MB of install space before we continue. ARGH!

0:04 So long, Linger in Shadows. I promise to re-download you if I want some weird-ass demoscene stuff.


0:06 I barely even recall installing NBA 09: The Inside, but I'll gladly reclaim the 2+ gigs of install space it's taking up.

0:07 "Please wait while Installing Game Data. Do not switch off the system." One, this is very polite of the PS3 to phrase this way. Two, I love how "Install Game Data" is capitalized. Like it's a trademark or something.


***-->CONTINUE READING AT CRISPY GAMER<--***

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Monday, February 9, 2009

Flower

Developer: That Game Company
Publisher: Sony Computer Entertainment
Release Date: Feb. 12, 2009
System: PS3
ESRB Rating: E
Official Web site

In a nutshell: The world's most artistic flight simulator.
0:00 I feel like I've been hearing about the beautiful wonder that is this game for years now. I wasn't a huge fan of the developer's previous Flow, but I'm still vaguely looking forward to this one.

0:01 The preview screen lays it out for me: "Tilt the controller to soar. Press any button to blow wind. Relax, enjoy." Nice and simple. I'm already digging the gentle harp music.

0:02 An explanatory graphic shows how to tilt the controller -- forward and back and left to right, not on the plane parallel to the floor. The game begins in a gray apartment with a weak little stem of a plant sitting in a pot by a window, with clothes hanging on the line outside. A quick tilt of the controller zooms in on the stem, which has a glowing bulb. "Hold any button" and the screen fades to black. Video of a city street comes up, with car lights flying by in super-speed. A police siren blares in the background. Zoom out to show a twisted black skyline. Then fade to black and fade in on a single yellow flower, sitting in a verdant field with beautiful flowing grass and gentle wind. Harp music again. OK, but what happened to the city?

0:04 Pressing a button blows a petal off the flower, setting it into bloom with a piano chord. Tilting the controller blows the petal gently left and right. Wheee!

0:05 Holding down any button blows my petal forward with the wind while also zooming out the camera to a nice, wide angle. The field seems to go on forever. I see some white dandelions over in the distance ... maybe that's where I should go?

Read the full review at Crispy Gamer

Friday, July 25, 2008

Ace Combat 4: Shattered Skies

Developer: Namco
Publisher: Namco
Release Date: Oct. 23, 2001
System: PS2
ESRB Rating: E
Official Web site

In a nutshell: Skies like a plate glass window.

0:00 I've heard good things about this series but never actually touched it. If it's anything like Sega's Afterburner arcade game, it should be right up my alley.

0:01 "Have so far to go," sings an ethereal voice over scenes of a sea bird flying over the ocean. A jet flies by, knocking some feathers off the innocent avian. More birds, more jets, more shots of the ocean and we quickly reach the title.

0:02 On to the tutorial to learn some aircraft basics. "Amidst the blue skies, a link from past to future. The sheltering wings of our protector..." says a cryptic message during hte loading screen.

0:03 The plane is in autopilot as the game ponderously tells me how to raise and lower the nose of the plane. There's no way to speed up the extremely slow text messages... I just have to wait patiently until the game lets me try it for myself. Argh.

0:05 Interesting... Instead of simply drifting/turning left and right with the analog stick, I have to first rotate the plane and then tip the nose to turn. This is more realistic, I guess, but I feel like it will take some getting used to. I do like the heads-up display, which shows altitude and orientation via a series of simple, green lines on a first-person viewscreen.

Read the full review at Crispy Gamer

Monday, June 11, 2007

Warhawk (PS3)

Developer: Incognito
Publisher: SCEA
Release Date:
Sept. 4, 2007
System:
PS3
Official Web site

In a nutshell:
Fly around and shoot stuff. Then go on the ground and shoot stuff more.

0:01 The booming opening score seems more appropriate for Saving Private Ryan than some highly stylized war shooter.
0:03 Connected to a random server and loading.
0:04 My speakers are filled with garbled British voices. Also: Any game that onyl takes thirty seconds to give me a flamethrower is ok in my book.
0:06 Flamethrower vs. Jeep. Jeep wins.
0:08 I come across a guy in a turret. I get killed as I try to get in.
0:09 I get shot down just before I get in flamethrower range. I REALLY want to kill someone with this thing!
0:10 Everyone's in a Warhawk but me. I can't figure out how to get in.
0:13 Here's the problem: you're supposed to hit square, not circle, to get in the plane. They look exactly alike in the on-screen instructions.
0:15 I finally get in a Warhawk, but I can't figure out how to use the motion controls real well. Then the server gets disconnected. Just as well -- I had zero kills.
0:16 An 8-person server seemed quite empty. Let's see the action with 32 people.
0:18 Now we're talking. I figure out how to get out of hover mode and really fly the plane! Then I get shot down with a missile almost immediately.
0:20 I finally shoot someone with the flamethrower. It's my teammate, who then gets blown up but good by a plane. I'm next.
0:22 I somehow kill myself with a flamethrower. The other guy doesn't have a scratch. What in the world?
0:25 I die again and have no idea how. This seems to be a constant. But now I know what team I'm on. I think.
0:26 That's some pretty smoke... from my charred plane wreckage
0:29 I';m being driven around in a tank by a stranger. Then we both get blown up together
0:31 I finally get an intentional kill. A ground troop with a rocket launcher! Whoo! Fun!
0:32 The ever present garbled audio speech is getting REALLY annoying.
0:33 Our team loses, no doubt I didn't help matters. But I'm finally getting the hang of how things work.
0:37 Flying around and doing loops with the sticks is really fun, but only useful for avoiding lock-ons. I still can't seem to actually hit anything when I'm in the plane.
0:43 The guy driving my tank just crashed into a pole.
0:46 Why does R2 accelerate the car a car. Why can't I push forward to go forward? Three different control schemes for three different vehicles is not exactly intuitive.
0:48 Overheard on the chat channel: "We have to own the never to have them own... not us."
0:49 Driving my jeep into the ocean is the best action I can get. Where is everyone?
0:52 Jeep vs. tank = Tank wins.
0:58 Our team wins! I think I did something to help, but I really can't be sure.

Would I play this game for more than an hour: Probably
Why? It took me an hour just to figure out how everything worked. It'll take at least another to figure out if the game is any fun.

This review is based on an early, public beta version of the game provided by Sony.