Wednesday, June 16, 2010

Metroid Prime 3: Corruption

Developer: Nintendo
Publisher: Nintendo
Release Date: Aug. 27, 2007
System: Wii
ESRB Rating: T

In a nutshell: Like The Conduit, but good.

0:00 I liked the first Metroid Prime well enough, right up until the backtrack-filled collection-fest right before the final boss. I guess it left a bad taste in my mouth, because I've skipped the two sequels up to this point. Even when Nintendo sent me the "Trilogy" collection last summer, it kind of got lost in the rush of releases. Still, I'm interested to see how the Wii controls work with the game.

0:01 A camera zooms back through a series of intricately interlocking rings. Is this the barrel of Samus' gun? "Nintendo Presents ...Developed by Retro Studios ... Metroid Prime Trilogy" Familiar Metroid chanting in the background.

0:02 "Nunchuk is required." says the game. "Nunchuk is already plugged in, you stupid game," says me.

0:03 "Lock on/Free Aim" lets me move the targeting reticle around the screen while I'm locked on to an enemy. I'm not sure if this will be useful or annoying yet, but let's try it.

0:04 Do I want A to be the fire button and B the jump button or vice versa? I try to picture it in my head and decide using my thumb for frequent firing will be more comfortable. Also, something called "HUD Lag" defaults to the on position. Why would "lag" ever be a good thing?

0:05 OK, let's get going, at Normal difficulty. The camera pans dramatically around Samus as she fires a celebratory(?) charged shot.


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