Persona 3: FES
Developer: Atlus
Publisher: Atlus
Release Date: April 22, 2008
System: PS2
ESRB Rating: M
Official Web site
In a nutshell: The best game I've ever watched, or the best anime I've ever "played."
0:00 All I really know about this game is that the guys from Penny Arcade liked it and that Atlus gave me a free copy of the recent "FES" update, whatever that means.
0:01 Japanese singing over a confusing, jump cut-strewn anime. Then an equally confusing English rap over more jump cuts -- there's one every second or so! Flashes of people walking around school, RPG-style battles, a girl in a French maid's outfit, a white tiger, a gun to the face, a shop, and much more that I don't have time to write down.
0:03 In contrast to the frenetic intro, the title screen is dressed in mild greens with a gentle piano soundtrack and a full moon outside a window.
0:04 My menu choices are "The Journey" and "The Answer." Um, I was actually looking for "New Game"" or something. I guess that's kind of like a journey.
0:05 There's "New Game," along with my old friends "Load Game," "Config" and "Return to Title." Whew!
Read the full review at Crispy Gamer
4 comments:
I hope you didn't arbitrarily turn off your PS2 at the 1hr mark, since the anime-cutscene you "weren't allowed to describe" is quite freaky!
Oh, but such a shame. Persona 3 is a real slow-burner; not much happens for the first... 2-4hrs...
I actually did turn it of soon after that... because of bad planning I had somewhere I needed to be as soon as I hit the hour mark. I'll work my way up to it again from the last save point eventually...
It works out, actually. My own bias towards jRPGs aside.
After a while I got the impression that this is one of the baby steps the Japanese take when trying into adding the more choice-heavy gameplay style of wRPGs into their own efforts, while still remaining VERY Japanese.
Also, I've begun to hear the J-Pop soundtrack in my sleep.
Dear god, I hate to say it, but reading this one was torturous. It sounds like just about the most pretentious thing ever. Everything that sucks about Japanese game storytelling in one game: stilted obtuse descriptions of unexplained things spoken by obnoxious, condescending privileged people (who, of course, the player turns out to be one of) amist a sea of overplayed metaphor....
There, you see? Games like this make me write huge sentences.
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