Geometry Wars: Retro Evolved 2
Developer: Bizarre Creations
Publisher: Activision
Release Date: July 30, 2008
System: Xbox 360
ESRB Rating: E
Official Web site
In a nutshell: I'm rooting for the triangles.
0:00 Considering I've played the original game probably more than any other Xbox 360 title, the question of playing this one for "more than an hour" already seems kind of moot.
0:01 Jumping right in to Deadline mode, the only mode available initially. I see one of my Xbox Live friends, DangerPenguin, is ahead of me with 325,635 points. I wonder if that's good. I also wonder who DangerPenguin is.
0:02 "Avoid the deadly enemy shapes." You have to love a game that can have an instruction like that. You HAVE to! Seems a lot like its predecessor right off: 2-D, overheard perspective, left stick moves, right stick fires.
0:03 In the first game, my score multiplier went up automatically as I killed enemies. This time I have to pick up little golden "Geoms" the enemies drop to increase the multiplier. I'm not a fan. Especially because I lose my first life trying to collect some.
0:04 Most interesting new enemy: A white line that reflects my shots back at other enemies. I can't figure out how to kill it, short of a screen-clearing bomb. Least interesting new enemy: An orange triangle that flies in a straight line. Snooze.
Read the full review at Crispy Gamer
1 comment:
The Geoms are a holdover from the grossly underrated Geometry Wars Galaxies (Wii and DS), but there the multiplyer resets after every life.
(Man, I love Galaxies. It seems unfair that there's not an Xbox 360 version.)
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