Wednesday, September 22, 2010

Ninety-Nine Nights II

Developers: Q Entertainment, Feelplus
Publisher: Konami
Release Date: June 29, 2010
System: Xbox 360
ESRB Rating: M
Official Web site

In a nutshell: Press X to until everything is dead or you're bored, whichever comes first.

0:00 Can't say I'm really eager to try this one, given the generally negative reviews, but Konami sent it to me earlier this summer so it deserves at least an hour's fair attempt.

0:01 The title screen calls the game "N3II," as does the retail box. Ugh.

0:02 The options screen lets me change between UI Types A, B and C, but doesn't tell me what the difference between them is. Also, I can't seem to navigate the screen with the analog stick --- I need to use the d-pad for no apparent reason. These are small things, but they don't bode well.

0:03 I start a new game. A purplish lady's hand drops a purple gem into a shimmering armored chest. A large clawed hand reaches for the female hand. Fade to white and up to smoky battlefield. A guy with long flowing white hair kneels with a dead white-haired girl in his arms and screams. An old-fashioned map is engulfed in fire. Flaming meteors shoot down through an overcast sky. Armored goblin hordes are frozen mid-rush as the camera zooms by dramatically. A knight starts cutting through their ranks like a knife through blood-spurting butter. His helmet gets knocked off, showing long, flowing white hair, as he takes out a dozen or so goblins with a single energy slash, then stands for a dramatic pose. Then he slams his swords into the ground and summons some orange energy blades that explode to clear the area around him. What the hell is going on?


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