F.E.A.R. 2: Project Origin
Developer: Monolith
Publisher: Warner Bros.
Release Date: Feb. 10, 2009
System: Xbox 360 (reviewed), PS3
ESRB Rating: M
Official Web site
In a nutshell: Just your standard, everyday first-pers-- hold on ... what the hell was that?
0:00 I could have sworn I'd played the original F.E.A.R. for lunch at some point, but I must be confusing it with one of the other countless "dark" FPS games that seems to be infesting the market. They all run together for me at some point.
0:01 Yes, Xbox Live, let's update now, why not.
0:02 The game's suggested brightness setting makes the sample room scene seem extremely dark, but I'll go with it. I didn't design the game, so what right do I have to argue?
0:04 Quote of the moment: "Man, I could really go for an extra hot, no whip, white chocolate macchiato!" I hope this sample audio for the voice settings isn't indicative of the real dialogue.
0:05 "Full Violence" is an editable option! And it defaults to "Yes!"
0:06 Normal difficulty and away we go! "You have been diverted from an assignment to assist an SOFD-D mission in the Auburn Industrial District. Your new orders are to proceed to the private residence of Genevieve Aristide of Armacham Technology Corporation and take her into protective custody. She will instruct you where to escort her." That's a lot of big, made-up words to basically say, "Get the girl and go where she tells you."
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