Wednesday, October 13, 2010

Sonic the Hedgehog 4: Episode I

Developers: Sonic Team, Dimps
Publisher: Sega
Release Date: Oct. 12, 2010
Systems: PS3 (reviewed), Xbox 360, Wii, iPhone/iPod Touch
ESRB Rating: E
Official Web site

In a nutshell: Still Sonic after all these years...

0:00 The only 3D Sonic game I enjoyed even a little bit was the extremely underrated Sonic 3D Blast, so I'm more than happy the series is finally returning to its 2D roots after 15 years.

0:01 The music on the preview screen is annoyingly repetitive, and not even in a catchy, old-school way.

0:02 Oh man they reprised the old school "Seeegaaaaaa" introductory chant. I half expect the classic Sonic title theme to follow, but instead it's the same annoying preview screen music. Bleh.

0:03 We dive right into Splash Hill Zone, Act 1: "The Adventure Begins." I'll catch ya when I'm done.

0:06 Yup, that's some old-school Sonic all right, right down to the loops and the springboards and the constant tension between running as fast as possible and searching the massive levels for hidden paths and items. The biggest difference, right off, is the mid-air homing attack that lets me zoom right to nearby enemies. I'm used to it from the 3D games, but it just feels odd here. Even if there's nothing to home in on, I can use it to change directions in mid-air, which is probably the closest Sonic will ever get to a double jump. I’ll take it.

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Monday, October 11, 2010

Dragon Quest IX: Sentinels of the Starry Skies

Developers: Level-5, Square Enix
Publisher: Nintendo
Release Date: July 11, 2010
System: Nintendo DS
ESRB Rating: E10+

In a nutshell: Not all fallen angels are bad guys

0:00 I've never actually touched a Dragon Quest game, save for a brief, frustrating stint with the original Dragon Warrior on the NES. An hour probably won't be nearly enough to get a true feel for this epic game, but will it be enough to make me want to play more?

0:01 In an anime cut scene, a boy runs into a cavern, towards a fire-breathing dragon . A woman casts a spell. Slimes bounce on a rocky plain. Pan over a town where a boy plays with a dog. A party talks in a tavern. A woman dances. They clink glasses. A blue spirit rises up. A castle in the clouds. An eagle flies over a field. Zoom up to the starry sky and show the title! Yup, it's a Japanese RPG opening, all right. The animation reminds me of Dragon Ball Z, which is understandable, since it's by the same animator.

0:03 The character creator makes it remarkably easy to make a character that looks exactly like Super Saiyan Vegeta from Dragon Ball Z, which I do. My newly created character gets a halo and angel wings and he flies off. Then... loading? In a DS game?

0:04 "Hello? Is anybody there? If you're there, say something. Show yourself. Thus do the voices of mortals plead, ever hopeful of our existence. For how long have we watched over their realm?" Here we go with the heavy-handed religious allegory...

0:05 Pan over a idyllic little farm village, rendered in blocky, heavily-outlined 3D. Neighbors wave to each other, a horse whinnies, a man fishes in a gentle stream. Two angels watch. One of them is my Vegeta. The other, Aquila, one is impressed with how I've watched over the village, Angel Falls.

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Friday, October 8, 2010

Sid Meier's Pirates! (Wii)

Developer: Firaxis
Publisher: 2K Games
Release Date: Oct. 5, 2010
System: Wii (reviewed), PC
ESRB Rating: E-10+
Official Web site

In a nutshell: Ay diddle dee dee, a pirate’s life for Wii.

0:00 I put a decent amount of time into the updated PC version of this one already, so my main interest today is how this classic title transfers over to the Wii’s control scheme.

0:01 Nice short trumpet fanfare on the preview screen. Also, the game is saving already? I haven’t done anything yet...

0:03 “It began with a celebration. Indebted for many years to Marquis Montelban a families honor would soon be restored.” But the Marquis and his men come in to seize their property and sell them in to bondage. The boy runs off, refusing to be a slave. Ten years later, he continues his quest for revenge. The familiar opening looks a little grainy and rough on my HDTV.

0:05 I like the default name Incognito so much I decide to keep it. I choose the middle difficulty, Adventurer, because it features more dangerous sea battles and more treacherous villains. I decide to choose gunnery as my skill, since I always had problems aiming in the sea battles of the PC version. Let’s start in the default year of 1660.

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Wednesday, October 6, 2010

Wii Party

Developer: Nintendo EAD
Publisher: Nintendo
Release Date: Oct. 3, 2010
System: Wii
ESRB Rating: E
Official Web site

In a nutshell: Everything's better with Mii-pets?

0:00 I'm a bigger fan than most of the Mario Party series, and I've been led to understand this is the spiritual successor to that, with customizable Miis in place of Mario characters. So I'm pretty excited.

0:01 As usual when I play party games for lunch, I am playing today in the sub-optimal single-player mode. I feel like I've played enough of these party games to know which mini-games will be fun with a group, even if that group isn't here right now...

0:03 A bunch of highly animated Miis float by in translucent bubbles on the title screen. Also, an airliner, a die and a dog float by, for some reason. The music here will be familiar to anyone who's played Wii Sports, Wii Fit, etc.

0:04 The host looks like a cross between the host from Buzz, Kyle's brother Ike from South park, who's dressed like a more flamboyant Professor Layton and talks like Beaker from the Muppets. REFERENCES! Oh, he's “Party Phil!"

0:05 Party Phil introduces the three main game types: Party Games, Pair Games and House Party games, the last of which “use your living room as part of the fun." I smell a lawsuit over a broken coffee table...

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Monday, October 4, 2010

Enslaved: Odyssey to the West

Developer: Ninja Theory
Publisher: Namco Bandai
Release Date: Oct. 5, 2010
Systems: Xbox 360 (reviewed), PS3
ESRB Rating: T
Official Web site

In a nutshell: Boy meets girl, boy and girl escapes from slave ship, girl controls boy through telepathic headband, boy dies if girls dies...

0:00 I've been excited about this one ever since I heard the creators talk about crafting the story at the Develop conference. Early buzz from some journalist pals didn't hurt either.

0:01 An extremely basic title screen features some scrolling barcodes in the background. I press start and it zooms out to show a woman staring at that screen, her face reflected on the blank left side. Her eyes dart back and forth realistically. I like how she flicks the screen to change between options screens too.

0:04 I start a New Journey on Normal difficulty and wait through a decently long loading screen. Chapter 1: The Escape. "Welcome to slave ship 90 en route to Pyramid," says a computerized voice. The camera focuses on a muscle-bound, tribal-tattooed guy trapped inside a large metal egg. He doesn't look happy about it, either. He watches as the girl from the Title Screen breaks out of her own egg and taps some nearby computer screens, triggering large explosions on the other end of the hallway. The guy in the egg screams for help, but only receives a jarring explosion that knocks his egg to the ground and lets him carefully climb out.

0:05 In control, I run towards the open end of the grate-floored hallway. A guy fires at me, then an egg explodes off wall and takes him out. Convenient!

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