Monday, December 15, 2008

LEGO Batman: The Videogame

Developer: Travelers' Tales
Publisher: Warner Bros. Interactive
Release Date: Sept. 23, 2008
Systems: PS3 (reviewed), PS2, PSP, Wii, DS, Xbox 360, PC
ESRB Rating: E10+
Official Web site

In a nutshell: BAM! POW! THWOCK! LEGO!

0:00 I enjoyed the little I've played of LEGO Star Wars and LEGO Indiana Jones, and I'm expecting largely the same carefree run-and-jump-and-punch experience out of this one. I wish I had a second player to putter around with, but I'll make do solo.

0:01 The preview screen is all kinds of awesome, with the Batman movie theme and scenes of all sorts of LEGO destruction. There's a mini-figure version of the Riddler! And Harley Quinn! And Poison Ivy! And Bane! And the Joker! And Robin! Oh man, this is gonna be fun.

0:02 Two LEGO robbers run across a rooftop, stopping cold when seeing LEGO Batman, who sends some LEGO batarangs to knock away their LEGO guns. Then LEGO Batman leaps in for some PUNCHING ACTION! AWESOME!

0:03 LEGO Batman looks grim and serious and, most of all, CUTE on the title screen, looking down over the city he is sworn to protect. LEGO versions of Joker, Penguin and Riddler are in a jail cell. The LEGO clock strikes midnight, there's a LEGO explosion, and they bust out of LEGO Arkham Asylum, along with LEGO Croc, Catwoman, Scarecrow, Two-Face, Clayface, Man-bat ... good god, it's every Batman villain ever! They hijack a couple of LEGO vans and drive through the LEGO streets, unleashing LEGO laughing gas, whipping LEGO whips, floating on LEGO umbrellas, drawing "?" graffiti with LEGO spray paint, etc. LEGO Commissioner Gordon hits the LEGO bright red button to activate the LEGO bat signal, prompting triumphant cries from the LEGO cops. Oh, there's LEGO Mr. Freeze too! He's with LEGO Clayface, Riddler and Poison Ivy now in an underground lair. They're silently planning to rob a LEGO bank.

Read the full review at Crispy Gamer

Thursday, December 11, 2008

Tecmo Bowl: Kickoff

Developer: Polygon Magic
Publisher: Tecmo (duh!)
Release Date: Nov. 17, 2008
System: Nintendo DS
ESRB Rating: E
Official Web site

In a nutshell: It's easy and fun to beat those Supercocks!

0:00 I never played the original Tecmo Bowl, but I know it has a borderline obsessive fan base. I generally like old-school sports games more than modern, hyper-real simulations, so this one should be right in my wheelhouse.

0:01 The title screen logo appears with what sounds more like fighting game music than football game music. It's all very tinny and old-school. "Tecmo Bowl: Kickoff," says an even tinnier announcer when I press A. Also, why's the game called Kickoff? The series kicked off decades ago. I don't think that word means what they think it means...

0:02 I get to choose from a bunch of fake teams, including the Carolina Carnage, the Chicago Chinooks and ... the Los Angeles Supercocks? Really? Supercocks? I go with the Houston Heatwaves, because they're the only team that has a halfway decent name.

0:04 In the team editor I can edit my team's name and colors. So I can rename them to the Houston Texans, but they can't just call them the Texans out of the box? Thanks a lot, EA.

0:08 So apparently I can edit stats like max speed, hit power, pass accuracy, rush avoidance ability, etc. for all my players. That's not that surprising. What is surprising is, they all start off intentionally gimped, with plenty of stat points to distribute as I see fit. Good thing I looked at this player editor screen, or all my players would be underpowered scrubs!

Read the full review at Crispy Gamer

Wednesday, December 10, 2008

echochrome

Developer: SCE Japan
Publisher: Sony Computer Entertainment
Release Date: May 1, 2008
Systems: PSP (reviewed), PS3
ESRB Rating: E
Official Web site

In a nutshell: If M.C. Escher made a videogame.
0:00 I've been excited about this one ever since I saw a video of its Escher-like worlds at last year's E3. I got a free copy along with the PSP-3000 Sony sent me a few months back (yeah, I know, my life sucks) but haven't gotten around to playing it until now.

0:01 Some credits go by quickly, then a stark white title screen with some wailing/singing in the background. The protagonist walks around some sample levels. "Knock on the door," the game says. Uh ... does that mean press the X button? Because that's what I did.

0:02 The menu options are Freeform, Atelier, Canvas and Etc. Is this menu the first puzzle? Where's "New Game"?

0:03 I choose Etc. and jump into the tutorial. I think I'm gonna need it for this one ... "Welcome to the world of Echochrome," says a soothing ethereal voice. "In this world, special laws apply." The first is "Perspective Traveling," where you can "change the perspective and connect the path." I move the camera with the analog nub as the protagonist walks forward automatically. Two disjointed platforms suddenly connect when they line up on the 2-D plane of the screen. Did that make sense? This is hard to describe with mere words. I'm loving the gentle violin music.

0:05 "Perspective Existence" lets me cover up gaps and make them into walkable platforms. "You may not be able to see it, but there is a path." Similarly, "Perspective Absence" can cover holes and allow safe passage. "Hide the obstruction and it no longer exists." Very philosophical, for a puzzle game.

0:06 Finally, "Perspective Jump" lets me swing the platform under a jumping guy to catch him. Now I'm into my first real puzzle. "Use the five mysterious laws and create a path." The music sounds like a wailing cat ... in a good way!

Read the full review at Crispy Gamer

Tuesday, December 9, 2008

Viking: Battle for Asgard

Developer: Creative Assembly
Publisher: Sega
Release Date: March 25, 2008
Systems: Xbox 360 (reviewed), PS3
ESRB Rating: M
Official Web site

In a nutshell: An incredibly lame God of War clone.

0:00 With a name as incredibly generic as "Viking," I felt I simply HAD to check this game out.

0:01 Lots of logos, then the title appears over what I can only assume are a bunch of Vikings hiking down a rainy concrete bridge, with a town burning in the background. There must be hundreds of them, all looking very nice in hi-def.

0:02 The new game difficulties are Normal and Hard. Why not call Normal "Easy" then? Or Hard "Normal"? Anyway, Normal it is for me.

0:03 A blizzard of tips scrolls by on the loading screen, more than I can possibly read. Then a 2-D hand drawing of an old man in a boat. "They came born of battle and bloodshed, those that would stand against the darkness. ... What was once green and fertile was now soured and barren. Those who were at peace now knew only war." Some war-like music and sounds of war accompany some quick-cut drawings of bloody war battles. WAR! "A great evil had come to Midgard" but "hope is stronger than any army, any weapon. Hope waits only for someone to embrace it." Is this a Barack Obama game?

0:05 The scene switches to full 3-D now, with more random battle scenes containing fire in the background. There's a very God of War look to it all. A blond-haired guy with a ponytail is looking hurt and forlorn amidst the carnage when the game freezes. But wait, I can still get to the in-game Dashboard. I can pause, too, but not advance the scene. Looks like time to quit out and try again.

Read the full review at Crispy Gamer

Monday, December 8, 2008

Top Spin 3

Developer: PAM
Publisher: 2K Sports
Release Date: June 23, 2008
Systems: PS3 (reviewed), Xbox 360, Wii, DS
ESRB Rating: E
Official Web site

In a nutshell: Mario Tennis it ain't.

0:00 My exposure to tennis games is mainly limited to the Mario Tennis series and Virtua Tennis on the Dreamcast. I preferred Mario Tennis, and it's not just because I'm a Mario fanboy. It's NOT! OK, maybe it is.

0:01 So I accidentally put this PS3 version of the game into my Xbox 360 and then wondered why it wasn't working. It's too early in the morning here...

0:02 Maybe the Xbox 360 move was wishful thinking, as I'm forced to download the 47-MB "version 1.1" patch. This is the first time I've seen the PS3 download progress bar in full HD. It's still just as annoying.

0:04 Well that wasn't TOO bad. We're all installed and ready to go.

0:05 Or so I thought ... the game has to install itself on my hard drive as well. This is not optional. ARGH!

0:09 I've taken this opportunity to watch a bit of "A Garfield Christmas" on the excellent BetaMaxMas. So far it's been the best part of the game.

0:11 A GoBots commercial just came on the BetaMaxMas. I don't know how this game can top that!

Read the full review at Crispy Gamer