Friday, December 5, 2008

Lips

Developer: iNiS
Publisher: Microsoft Game Studios
Release Date: Nov. 18, 2008
System: Xbox 360
ESRB Rating: E-10+
Official Web site

In a nutshell: Karaoke is exciting again (or it's exciting for the first time, depending on your perspective).

0:00 I became a huge fan of karaoke as soon as Harmonix's Karaoke Revolution hit. I think I've owned every karaoke game that has come out since. Except for the ones based on Disney Channel shows. And Boogie, of course. That game sounded awful.

0:05 Because I'm bitter, I'm deducting the five minutes it took me to open the annoying blister packaging this game came in and to install the batteries in the swanky wireless mics.

0:06 And another minute off for the obligatory update.

0:07 The game just called my new wireless mic "fancy" and told me to hold it about an inch from my face. Groovy.

0:08 The game starts off with this videoof a shy guy serenading a girl across the couch at a party with the Lips microphone at a party. She joins in and before long, the whole party joins in dancing and singing to music from a Zune. Doesn't seem too realistic to me, but it still makes me feel guilty for playing alone. Screw it ... it's Friday and I want to sing!

Read the full review at Crispy Gamer

Thursday, December 4, 2008

Shin Megami Tensei: Persona 4

Developer: Atlus
Publisher: Atlus
Release Date: Dec. 9, 2008
System: PS2
ESRB Rating: M
Official Web site

In a nutshell: Now with less shooting yourself in the head (at least so far).

0:00 Despite saying that I would play Persona 3 FES for more than an hour in my GFL column, I never actually went back to it. Other games got in the way, but the disturbing anime imagery definitely got in my head and left me looking vaguely forward to this sequel.

0:01 Piano music. A bunch of TVs, one with the game's logo. A guy puts on glasses. A lonely loveseat. The guy lands and runs. The lonely loveseat gets the guy sitting in it. A girl with a fan. A guy with large headphones. Another with a skull and crossbones shirt. A bulbous blue egg-shaped man in a clown suit?!?! A card spinning on its corner. Detectives. Shaky-cam anime of a fight. A girl with a parasol. A Britney Spears-alike on a stage. The lonely loveseat again, on the TV, which switches of and cuts to ... the title screen! Wuzzah huh?

0:05 "Before you begin the story, choose a difficulty level in battle." The choices are Normal, Beginner and Expert. Seeing as I doubt I'll get to more than one battle in my first hour, it doesn't matter much, but I choose Normal. "You will be able to enjoy the normal challenge of battle, which requires a certain degree of strategy." You don't scare me! "Now, please sit back and enjoy the game." How thoughtful!

0:06 Black fog rolls by. A fancy car rolls into view in super close up. A woman in a pseudo-military outfit opens her eyes. A man with a ridiculous nose opens his eyes. "Welcome to the Velvet room!" Well that sounds familiar. Cut to 3-D models of the twosome inside the car. "Ah ... it seems we have a guest with an intriguing destiny..." says the "Bizarre-looking Man." Really, that's what the game calls him!

Read the full review at Crispy Gamer

Wednesday, December 3, 2008

Deadliest Catch: Alaskan Storm

Developer: Liquid Storm
Publisher: Greenwave Games
Release Date: June 17, 2008
Systems: Xbox 360 (reviewed), PC
ESRB Rating: T
Official Web site

In a nutshell: Realistically dull.

0:00 My exposure to this game (and the show it's based on) comes mainly from this Penny Arcade comic. Also, it should be noted that this is the first GFL being played on my brand-new 40" Samsung LCD HDTV! Those crabs are going to look AMAZING!

0:01 Zip-update-doo-dah.

0:02 A high-def yet still blocky-looking boat, the Northwestern, floats on choppy waters as three disembodied heads look on above the title. "Wanted Dead or Alive" plays in the background. Makes me want to play Rock Band...

0:03 "Ice builds up faster on the side of your boat that is the most exposed to wind." Thanks for the nautical tip, loading screen!

0:04 In the Bering Sea: "Mayday, mayday ... we are taking on water ... mayday!" A window cracks as a wave washes over a guy in a yellow raincoat. The U.S. Coast Guard ship is rushing in, ETA 15 minutes. A chopper flies off the deck of the savior ship.

0:05 Suddenly, a video of some guy (from the show?) comes on explaining, in a very unpolished manner, that some heavy storm-force winds are coming. I'm not close enough to help in the rescue, so I have to go back to harbor. "The autopilot is set ... all you need to do is take the throttle and control the speed." Really? That's it?

Read the full review at Crispy Gamer

Tuesday, December 2, 2008

CSI: NY The Game

Developer: Legacy Interactive
Publisher: Ubisoft
Release Date: Nov. 18, 2008
System: PC
ESRB Rating: T
Official Web site

In a nutshell: Like a TV show with a bunch of simple puzzles during the commercials.

0:00 I've never actually watched any CSI show or even contemplated there being a game version of the same. I do like Law & Order, though, and Ubisoft was willing to send me a copy, so I'm willing to play it for an hour.

0:05 If I take off time for PS3 installs, it's only fair that I do the same for PC games. Plus this one required me to install a new version of DirectX and restart my computer, which is always annoying.

0:06 "GARY SINISE as Mac Taylor." A bunch of other people as ... other people. Lots of guns, a freaky looking skeleton, large fingerprints, a slow-mo flying bullet and the "CSI: NY" logo in front of a skyscraper. I like the cel animation, but where's the music by The Who?

0:07 The game asks me to enter my name, but I can't type a space. I guess they just want a first name?

0:08 "TIP: Select Episode 1 to begin your investigation as Mac Taylor." Oh, dear lord ... if this is the level of help they think players need, I'm in for a dull experience.

Read the full review at Crispy Gamer

Monday, December 1, 2008

Banjo-Kazooie: Nuts and Bolts

Developer: Rare
Publisher: Microsoft Game Studios
Release Date: Nov. 12, 2008
System: Xbox 360
ESRB Rating: E-10+
Official Web site

In a nutshell: Diddy Kong Racing meets LittleBigPlanet

0:00 The original Banjo-Kazooie was one of the Rare (get it?) games that I actually finished 100 percent, even though all that mindless collecting nearly killed me. Despite that, I never played sequel Banjo-Tooie. Banjo-Kazooie: Nuts and Bolts looks significantly different from what came before, and I'm not sure if that's a good thing yet.

0:01 La dee da downloadable update dee doo.

0:02 The Rareware logo drives in atop a crazy vehicle. Gold puzzle pieces are removed to reveal a tranquil clearing with Banjo (the bear) and Kazooie (the bird) driving around. Charming, twangy banjo music in the background.

0:03 Into Banjo's house now, where he does jumping jacks by the door. Hmm, why is there a green-and-white Pong monitor during the loading screen?

0:04 "Once upon a time there lived a brave bear named Banjo, an annoying bird named Kazooie and an evil witch named Gruntilda." A sepia-toned montage recaps the events of Banjo Kazooie and Banjo-Tooie. "So what became of the bear, the bird and the witch?" Well, the bear is eating pizza and the bird is sleeping in his blue backpack, until the radio wakes him up. They're much fatter than before. Kazooie is busy tapping away at a 360 controller. "It's not like we have to fight that old hag anymore." Or do they ... her skull bounces out from the rubble and vows to make trouble.

Read the full review at Crispy Gamer